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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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1.) what are those specifications for FR/LG, and could you explain "color-depth" a bit more, haven't seen that term used in any of the tutorials here.
Color-depth just means it uses the right amount of colours (16 for overworlds). The height and width depend on the sprite you are replacing.
2.) that's a given, it would take someone skilled with editing sound files, but thanks for the advice
https://rivendell.fortunecity.com/tekken/427/wavs/pikachu.wav
 
Okay, when creating a new map I never have any idea what tile sets to use.
Is there a way to see what all is on a tile set?
And is there away to change what tile sets your using without having to restart?
 
Okay, when creating a new map I never have any idea what tile sets to use.
Is there a way to see what all is on a tile set?
And is there away to change what tile sets your using without having to restart?

You could always do background research on the tilesets before using them (or saving the Tilesets in Block Editor, so you know what tiles are in which Tileset without A-Map).

Your 2nd question is yes. Under the Map Header, you can change the tilesets after making a map.
 
OK, I might need some help on how to hex edit the Pokémon Heart Gold.

I've searched the forum for "Pokemon Heart Gold Hex Edit" and no results were found.

I'd really like some advise on how to hex edit the layout of the maps on the game, is there any tutorial or something on how to edit the ASM of Heart Gold as well?

I might have missed it, but does anyone here know?

Because I'd like to edit the map layout of New Bark Town for a start.
 
How can I remove the girl from pallet town?
The one that tell's us to look at the sign..I tried everything, but the script doesn't disapear :x
 
How can I remove the girl from pallet town?
The one that tell's us to look at the sign..I tried everything, but the script doesn't disapear :x
Do you want the girl to disappear or the script to disappear?
Put "Script offset: $000000" to remove the script.
If you want to remove the OW, just decrease the number of person events.
 
Do you want the girl to disappear or the script to disappear?
Put "Script offset: $000000" to remove the script.
If you want to remove the OW, just decrease the number of person events.

I've already tried that and it doesn't work :x
 
Heey Everyone,

I ned some help with inserting a map.
This is Firered btw,
When i try to insert a map one of my mappers created into my game ,i wanted it to replace Resort Georgous (3.54),
so i opened the created map and then i went to insert it,
so i chose 3 for the map bank and 54 for the map number and then clicked Replace.
But then when i went to check if it had replaced resort georgous it had but the map was registered under the pallet town bank,

Does anyone know how to fix this?








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~Fury
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oh my god why isn't there a tutorial for this.

Go to the Header tab on the far right.

Click on the dropdown menu with PALLET TOWN on it.

Change it to whatever you want.

Save, reload the ROM.
 
oh my god why isn't there a tutorial for this.

Go to the Header tab on the far right.

Click on the dropdown menu with PALLET TOWN on it.

Change it to whatever you want.

Save, reload the ROM.

Thank Ninja Caterpie Again!! lol
It realy pissed mee off bout that , but thanks

How do you make a script start as soon a you enter the map.
lIke at the start of the game?

like when the propoganist shrinks to OW size?
as soon as that happens i want a script to start?
if its a level script please point me in the way of a tutorial for it cos i dont know level scripts yet.






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~Fury
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Last edited:
How do you make a script start as soon a you enter the map.
lIke at the start of the game?

like when the propoganist shrinks to OW size?
as soon as that happens i want a script to start?
if its a level script please point me in the way of a tutorial for it cos i dont know level scripts yet.

Here's a nice level scripting tutorial :)
https://www.pokecommunity.com/posts/4414826/
 

Color-depth just means it uses the right amount of colours (16 for overworlds). The height and width depend on the sprite you are replacing.

Where would I find those specifications?(I plan on replacing Red and Leaf at the beginning(naming screen), Red and Leaf overworld, Red and Leaf backsprites, and Red and Leaf battle/trainer card sprites)
 
I am hacking Fire Red and I am getting a glitch. In certain places where I made objects hidden like Rock Tunnel. Whenever I go down the ladder in the first part of Rock Tunnel, the game restarts to where I last saved. Does anyone know how to fix it?
 
I'm trying to insert a Trainer Sprite. I know what to do with unLZ, but I don't know how to Index my sprite. I've opened it with Gimp and set the mode to "indexed" and used infranview to reduce the color depth to 16, but it still can't be inserted. How do I index and image?

Also, is there a way to add sprites without overwriting an already existent trainer sprite?
 
hello
can any one how ican change text in arabic with tile molester
 
Where can I find a RBY tileset? (Basically all the routes' and cities sprites split apart on one giant PNG file)

This is from two or three pages back.
 
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