Necrum
I AM THE REAL SONIC
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Maybe you can do it where a slot cannot keep the same move for more than X levels, forcing you to eventually swap out each slot.
Maybe you can do it where a slot cannot keep the same move for more than X levels, forcing you to eventually swap out each slot.
I don't know if this would work with everyone. Like you said, bugs learn a lot of utility moves, so I just looked up Butterfree on Bulbapedia. In the first generation, it learns 5 consecutive non-direct damage moves (PoisonPowder, Stun Spore, Sleep Powder, Supersonic, Whirlwind) between Confusion and Psybeam (in Red/Blue, or Gust in Yellow). I don't know if there are any that go longer in between damaging moves (and don't really want to check lol). Maybe you could add something to the rules saying that a Pokemon may not keep a move if it has learned 5 moves since it learned the first move, unless deleting the first move would leave the Pokemon without any damaging moves (horrible wording that would need to be fleshed out, but you get the idea).
Necrum said:Maybe you can do it where a slot cannot keep the same move for more than X levels, forcing you to eventually swap out each slot.
I don't know if this would work with everyone. Like you said, bugs learn a lot of utility moves, so I just looked up Butterfree on Bulbapedia. In the first generation, it learns 5 consecutive non-direct damage moves (PoisonPowder, Stun Spore, Sleep Powder, Supersonic, Whirlwind) between Confusion and Psybeam (in Red/Blue, or Gust in Yellow). I don't know if there are any that go longer in between damaging moves (and don't really want to check lol). Maybe you could add something to the rules saying that a Pokemon may not keep a move if it has learned 5 moves since it learned the first move, unless deleting the first move would leave the Pokemon without any damaging moves (horrible wording that would need to be fleshed out, but you get the idea).
ddrox13 said:That's a really good idea, tho it may have to be for X moves learned (thinking 7) because some pokes learn moves every 4 or 5 levels, while some other ones (legendaries, Smeargle) go 10 levels between moves and some (Ditto, Magikarp) only learn less than 4 moves.
Obsideon said:WHY WON'T THE JOHTO E-4 DARK TYPE LEADER FREAKING LOSE TO ME!!!!!!!! Her Houndoom ohko's MY NIDOKING with a flamethrower WHAT THE HECK and they are around the same lvl.
WHY WON'T THE JOHTO E-4 DARK TYPE LEADER FREAKING LOSE TO ME!!!!!!!! Her Houndoom ohko's MY NIDOKING with a flamethrower WHAT THE HECK and they are around the same lvl.
Also her Houndy is cute. That is all.
I'm gonna assume you are doing a Solo Run here because your mono is Bug, I miiiiight leveling up if you are even-level in a solo. Houndoom is only base 95 speed to your 85, so get up a few levels and try to outspeed. If you do outspeed and the problem is failure to OHKO Houndoom you have made a terrible mistake.
Base 110 Special Attack + STAB damage + No resistance/Nidokings base 85 Sp. Def. Do you have a water or rock type Pokemon you could use instead? Or a way to give it an status ailment? You could also use an x sp. def to lower the damage.
Well I have a slowpoke but um it is to slow so I get hit with dark pulse if I try. Even with the choice scarf.
I looked at the resolution challenge and your current team isn't posted (unless I completely looked over it?) so I can't really help too much. Um, if you have that Quilava/Typhlosion (if you evolved it) could work pretty well. If you still have smokescreen still left it would be really useful. Also, ground type Pokemon don't resist fire types but ground types are super effective against fire types.
I thought they resisted but I did know about the effectiveness. And my team is.
Quilava (yes I have smokescreen cause it is useful)
Slowpoke (knows surf)
Ampharos (thunder wave power)
Furret (I mostly use him as a pivot or to kill ghosts with sucker punch and shadow claw sometimes psychics)
Nidoking (knows dig and earth power)
Fearow (It knows pursuit and roost along with fly and aerial ace)
Okay, you could use Ampharos to paralyze houndoom to lower its speed or use Quilava for smokescreen to lower its accuracy. As long as Nidoking doesn't get hit or can outspeed it, Houndoom should be easily killed with Dig since its base attack is higher than sp. attack (although the stats may be different so you need to check that. If you can, try giving Nidoking something to keep it in the game, like a focus sash.
I think it is to early in game to get that I only got the choice scarf cause the mom npc sent it to me. And I forgot to mention that Amphy can use cotton spore (very very useful).
It is useful. Is this a nuzlocke? If not, you have a little more room to allow Ampharos to be fainted while setting everything up.
Nope not a nuzlocke (I have never done one though I plan to fix that at some point). And I won't have any reason to keep Amphy for lance battle except for his Gyarados after that Nido can just troll with avalanche unless it gets killed by a stray outrage or water type move from those dragonairs.
Are you not using items? Revives?
I am using items but I ran out of revives beating the other 3 E-4.
Hmm, you should probably grind a bit for some extra levels if you're using up revives that quickly.