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Counter that Pokémon

PlatinumDude

Nyeh?
12,964
Posts
13
Years
  • Rotom-H @ Aspear Berry
    Timid
    12 HP / 252 SpA / 244 Spe
    Levitate

    Snatch
    Shadow Ball
    Charge Beam
    Overheat

    Lolz. Resists Ice Beam and Hurricane, can use Snatch to.. well, snatch either Roost or Substitute from Articuno. The speed EV's allow Rotom-H to outspeed it by a point. Charge Beam to boost through the sub. Aspear Berry.. for good measure.
    Overheat wastes away the Charge Beam boosts Heat Rotom accumulates, while Shadow Ball provides no noteworthy coverage, since STAB Overheat outdamages an unSTABed super effective Shadow Ball.

    Anyway:
    Hydreigon
    635.gif

    -Draco Meteor
    -Fire Blast
    -Superpower
    -Roost/Earthquake/Earth Power/Dark Pulse
    Nature: Mild/Rash
    EVs: 4 Atk/252 SAtk/252 Spe
    Item: Life Orb

    Hydreigon doesn't care about what Heat Rotom throws at it, resisting all its current moves, and hits it hard with Draco Meteor.
     

    Nah

    15,947
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    • Age 31
    • she/her, they/them
    • Seen today
    Overheat wastes away the Charge Beam boosts Heat Rotom accumulates, while Shadow Ball provides no noteworthy coverage, since STAB Overheat outdamages an unSTABed super effective Shadow Ball.

    Anyway:
    Hydreigon
    635.gif

    -Draco Meteor
    -Fire Blast
    -Superpower
    -Roost/Earthquake/Earth Power/Dark Pulse
    Nature: Mild/Rash
    EVs: 4 Atk/252 SAtk/252 Spe
    Item: Life Orb

    Hydreigon doesn't care about what Heat Rotom throws at it, resisting all its current moves, and hits it hard with Draco Meteor.

    -Sylveon w/Leftovers
    Ability: Cute Charm
    Nature: Modest
    EVs: 252 Sp.Attack, 252 HP, 4 Speed/Sp.defense
    Moves: Calm Mind, Moon Blast, Shadow Ball, Psyshock/Hidden Power Fire

    Its immune to Draco Meteor, resists Superpower and Dark Pulse, and probably has enough HP and Sp.Defense without Calm Mind to take a Fire Blast and/or Earthquake. From there, one Moonblast, and Hydreigon is dead.
     

    Ársa

    k.
    1,831
    Posts
    16
    Years
  • Overheat wastes away the Charge Beam boosts Heat Rotom accumulates, while Shadow Ball provides no noteworthy coverage, since STAB Overheat outdamages an unSTABed super effective Shadow Ball.

    I agree Shadow Ball is unnecessary. However I was obviously aware of Overheat's effects. I'd argue having Charge Beam further validates Overheat's use in this instance.
     

    Ooka

    [font=Maven Pro][color=#A75EE2]Cosmic[/color][/fon
    2,626
    Posts
    16
    Years
  • -Sylveon w/Leftovers
    Ability: Cute Charm
    Nature: Modest
    EVs: 252 Sp.Attack, 252 HP, 4 Speed/Sp.defense
    Moves: Calm Mind, Moon Blast, Shadow Ball, Psyshock/Hidden Power Fire

    Its immune to Draco Meteor, resists Superpower and Dark Pulse, and probably has enough HP and Sp.Defense without Calm Mind to take a Fire Blast and/or Earthquake. From there, one Moonblast, and Hydreigon is dead.

    036.png

    Clefable@Leftovers
    Unaware
    Bold Nature
    252 HP/252 Defense/4 Sp. Def
    Toxic
    Moonblast
    Wish/Moonlight
    Protect/Flamethrower

    Comes in without worrying about stat boosts, can Toxic and stall it out while healing and attacking. Was going to put Assault Vest Excavalier here but HP Fire can mess it up.
     

    Dark Azelf

    ☽𖤐☾𓃶𐕣
    7,210
    Posts
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    • Seen yesterday
    Gengar@Gengarite
    Timid Nature
    252 Speed / 252 S.Atk / 6 HP
    Trait: Levitate --> Shadow Tag
    - Destiny Bond
    - Sludge Bomb
    - Shadow Ball
    - Focus Blast

    Switches in, traps Clefable if you dont switch and KO's with Sludge Bomb.
     
    Last edited:
    8,279
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    • he/him
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    Mandibuzz @ Leftovers
    Ability: Overcoat
    EVs: 248 HP / 8 Def / 252 SDef
    Careful Nature
    - Foul Play
    - Roost
    - Taunt
    - Toxic​

    252 SpA Mega Gengar Sludge Bomb vs. 248 HP / 252+ SpD Mandibuzz: 135-159 (31.9 - 37.5%)
    0 Atk Mandibuzz Foul Play vs. 4 HP / 0 Def Mega Gengar: 156-186 (59.5 - 70.9%)

    Assuming Mega Gengar's Shadow Tag isn't in effect until next turn so that Mandibuzz can switch in; otherwise, it's technically impossible to counter.
     

    PlatinumDude

    Nyeh?
    12,964
    Posts
    13
    Years
  • Mawile:
    303.gif

    -Swords Dance/Substitute
    -Play Rough
    -Sucker Punch
    -Fire Fang/Iron Head/Substitute
    Nature: Adamant
    EVs: 132 HP/252 Atk/124 Spe
    Item: Mawilite
    Ability: Intimidate

    Though an unboosted Mega Mawile takes around 30% health from Foul Play, it doesn't care about Toxic (or possibly Taunt, if it doesn't need to set up on future turns) and can wreck Mandibuzz with Play Rough.
     

    Dark Azelf

    ☽𖤐☾𓃶𐕣
    7,210
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    • Seen yesterday
    Heatran@Leftovers
    244 HP / 36 SpA / 12 SpD / 216 Spe
    Calm Nature
    - Substitute
    - Torment
    - Lava Plume
    - Protect

    Avoids Sucker Punch and at worst 4x resists everything. Can then Torment water and stuff with one attacking move switch ins so they cant do squat.
     

    .Gamer

    »»───knee─►
    1,523
    Posts
    14
    Years
  • Terrakion @ Life Orb
    252 Atk / 252 Spe
    Jolly
    -Swords Dance
    -Close Combat
    -Stone Edge
    -Earthquake

    Resists only attack, hits for at least neutral damage and can set up with ease unless lava plume burns.
     
    1,796
    Posts
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    Years
  • .gamer is trying to kill the thread picking terrakion

    best counter is probably

    Gliscor (M) @ Toxic Orb
    Trait: Poison Heal
    EVs: 240 HP / 248 Def / 20 Spd
    Impish Nature (+Def, -SAtk)
    - Taunt
    - Earthquake
    - Toxic
    - Protect

    Terrakion can't set up on it and takes around 80 from an EQ, an OHKO if it already used CC for some reason. Tangrowth is decent since it can KO or put Terrak to sleep but it has a chance of being ohko'd after SR. The real best counter to Terrakion is not letting it get into situations where it can set up easily, or at least force 50-50's. Bright powder Shedinja does decent too im sure.
     

    Zeffy

    g'day
    6,402
    Posts
    15
    Years
    • Seen Feb 7, 2024
    Skarmory @Leftovers
    Trait: Sturdy
    EVs: 224 HP / 252 Def / 32 SpD
    Impish nature (+Def, -SAtk)
    - Brave Bird
    - Spikes
    - Whirlwind
    - Roost

    uhmmmmm yeah, i don't think this needs any explanation
     
    211
    Posts
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    Years
  • Skarmory @Leftovers
    Trait: Sturdy
    EVs: 224 HP / 252 Def / 32 SpD
    Impish nature (+Def, -SAtk)
    - Brave Bird
    - Spikes
    - Whirlwind
    - Roost

    uhmmmmm yeah, i don't think this needs any explanation

    Skarmory loses to Gliscor in a Struggle war. I tested it in a battle and here are the results.

    Spoiler:


    Unless Skarmory can get multiple critical hits, it can't KO Gliscor. Once Skarmory is taunted, not even Whirlwind can save it. The battle will go on until Brave Bird runs out of PP and then Gliscor will prevail.


    Octillery (F) @ Choice Specs
    Trait: Suction Cups
    EVs: 96 HP / 208 SAtk / 204 Spd
    Modest Nature (+SAtk, -Atk)
    - Fire Blast
    - Surf
    - Energy Ball
    - Ice Beam

    Octillery can switch into any of Skarmory's moves including Whirlwind thanks to Suction Cups. It can survive a Brave Bird and OHKO Skarmory in return with a Fire Blast after the recoil damage.

    0 Atk Skarmory Brave Bird vs. 0 HP / 0 Def Octillery: 136-162 (46.7 - 55.6%)


    Edit: I don't know if Zeffy's set counts or not, but it doesn't matter as Octillery has enough HP EVs to survive an Earthquake from Gliscor.
     
    Last edited:

    Opposite Day

    too old for name changes
    974
    Posts
    15
    Years
  • Skarmory's manly brother steps in to take a hit for his very good friend;


    Mantine+1.png

    Mantine @ Leftovers / Chesto Berry
    Trait: Water Absorb
    248 HP / 252 SpD / 8 Spe (funnily enough puts it one point ahead of 204 Spe Octillery)
    Calm Nature
    - Air Slash
    - Scald
    - Sleep Talk / Mirror Coat
    - Rest

    Octillery versus Mantine:
    Surf: -25--25%
    Energy Ball: 23.1 - 27.3%
    Fire Blast: 13.8 - 16.5%
    Ice Beam: 23.1 - 27.3%

    0 SpA Mantine Air Slash vs. 96 HP / 0 SpD Octillery: 85-102 (26.9 - 32.3%). Flinch it to death, or if you are really impatient, run Mirror Coat.
     

    PlatinumDude

    Nyeh?
    12,964
    Posts
    13
    Years
  • Heliolisk:
    695.png

    -Thunderbolt
    -Volt Switch/U-turn
    -Focus Blast
    -Hidden Power (Ice)/Grass Knot
    Nature: Timid
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Life Orb/Choice Specs
    Ability: Dry Skin

    Heliolisk switches in to Mantine with impunity, being immune to Scald and resisting Air Slash. It OHKOs Mantine with either Thunderbolt or Volt Switch and has other coverage moves to deal with possible switch-ins.
     

    Nah

    15,947
    Posts
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    Years
    • Age 31
    • she/her, they/them
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    -(Mega) Venusaur w/Venusaurite
    Nature: Sassy
    Ability: Chloryphyll----->Thick Fat
    EVs: 252 HP, 252 Sp.Defense, 4 Attack
    Moves: Giga Drain, Earthquake, Synthesis, Protect/Toxic

    Due to the nature and EVs, Venusaur can switch into a Hidden Power Ice from Heliolisk without much fear (and it'd take little from the other attacks). From there, it can mega evolve, giving it the bulk to take little damage from all of Heliolisk's attacks. Afterwards, you simply heal with Giga Drain/Synthesis, or OHKO with Earthquake.
     
    Last edited:
    12,284
    Posts
    11
    Years
    • Seen Oct 22, 2023
    Mega Charizard w/ Charizardite Y
    4 Def / 252 SpA / 252 Spe
    Timid Nature
    Ability: Drought
    ~ Fire Blast
    ~ Flamethrower
    ~ Focus Blast
    ~ Air Slash

    Mega Charizard Y is quite fast, and should be able to outrun Mega Venusaur. It brings out sunlight thanks to Drought, which gives boost to all its fire-type moves. With only about two Fire Blast or three Flamethrower attacks, it should be able to take down Venusaur without any issue.
     

    PlatinumDude

    Nyeh?
    12,964
    Posts
    13
    Years
  • Goodra:
    706.png

    -Draco Meteor
    -Fire Blast/Flamethrower
    -Thunderbolt
    -Focus Blast/Dragon Tail
    Nature: Modest/Quiet
    EVs: 248 HP/8 Def/252 SAtk
    Item: Assault Vest
    Ability: Gooey/Sap Sipper

    With Assault Vest and its monstrous Special Defense, Goodra can shrug off even sun-boosted attacks from Charizard Y and strike back hard with a super effective Thunderbolt or a powerful Draco Meteor. Once Charizard Y is down, Goodra can then make use of sun-boosted Flamethrowers/Fire Blasts against Steels.
     
    4,181
    Posts
    10
    Years
  • Florges
    Nature: Modest
    EVs: 4 HP/252 SpA/252 SpD
    Item: Life Orb
    Calm Mind
    Moonblast
    Psychic
    HP Fire

    Calcs
    252+ SpA Life Orb Florges Moonblast vs. 248 HP / 8 SpD Assault Vest Goodra: 187-221 (48.8 - 57.7%). Most likely 2HKO.
    252+ SpA Goodra Fire Blast vs. 4 HP / 252 SpD Florges: 68-81 (22.8 - 27.1%). 4HKO if lucky.
     
    1,476
    Posts
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    Years
    • Seen Mar 13, 2023
    Heatran @ Leftovers
    Flash Fire
    252 SAtk / 4 SDef / 252 Spd
    Timid nature
    -Fire Blast
    -Earth Power
    -Hidden Power Ice
    -Taunt

    Heatran takes little from all of Florges' attacks. Fire Blast does 52.6 - 62.4%. Taunt shuts down Calm Mind.
     

    Zeffy

    g'day
    6,402
    Posts
    15
    Years
    • Seen Feb 7, 2024
    Skarmory loses to Gliscor in a Struggle war. I tested it in a battle and here are the results.

    That's a really debatable argument, given that Pokemon is a team effort--unless it's a 1v1. But, touche :x

    Heatran @ Leftovers
    Flash Fire
    252 SAtk / 4 SDef / 252 Spd
    Timid nature
    -Fire Blast
    -Earth Power
    -Hidden Power Ice
    -Taunt

    Hippowdon @Leftovers
    Trait: Sand Stream
    EVs: 252 HP / 4 Def / 252 SDef
    Careful nature (+SDef, -SAtk)
    - Earthquake
    - Ice Fang
    - Slack Off
    - Stealth Rock

    252 SpA Heatran Fire Blast vs. 252 HP / 252+ SpD Hippowdon: 174-205 (41.42 - 48.8%) -- guaranteed 3HKO
    252 SpA Heatran Hidden Power Ice vs. 252 HP / 252+ SpD Hippowdon: 116-138 (27.61 - 32.85%) -- possible 4HKO (HP Ice being at 60 BP)
    252 SpA Heatran Hidden Power Ice vs. 252 HP / 252+ SpD Hippowdon: 136-162 (32.38 - 38.57%) -- 3.66% chance to 3HKO (HP Ice being at 70 BP)
    252 SpA Heatran Earth Power vs. 252 HP / 252+ SpD Hippowdon: 87-103 (20.71 - 24.52%) -- possible 6HKO

    ...

    0 Atk Hippowdon Earthquake vs. 0 HP / 0 Def Heatran: 456-540 (141.17 - 167.18%) -- guaranteed OHKO
     
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