Dragging On and On...

Describes some sections of the games as overly long and/or tedious. Might be a cave with multiple boulder puzzles and unending Golbats and Gravelers. Could be a water-heavy area with slow Surfing speed. Grates on some people to deal with tutorial after tutorial. May even be a gym you dislike.

What stuck out to you as the worst slogs?
_____________

1. Team Flare in Kalos. Defeated Lysandre once. Cleared the base and the signature evil team floor arrow puzzles. Great. Sends you into another one immediately after the first. Were three total Lysandre fights necessary? Why is the second base largely just a winding hallway?

2. Silph Co in Kanto. Sends you through eleven floors of repetitive trainers and a teleporting tile puzzle. Counted it up. Stuffed your rival, Giovanni, and 29 other trainers in there in Red/Blue. Gave the following Pokemon to those 29 trainers:
- Golbat: 6
- Zubat: 9
- Rattata: 4
- Raticate: 5
- Cubone: 4
- Magnemite: 4
- Magneton: 4
- Voltorb: 3
- Grimer: 3
- Muk: 1
- Koffing: 8
- Weezing: 5
- Dewgong: 1
- Electrode: 4
- Machop: 3
- Machoke: 2
- Drowzee: 3
- Hypno: 2
- Ekans: 2
- Arbok: 2
- Kadabra: 1
- Mr. Mime: 1
- Sandshrew: 1
- Sandslash: 1


Appreciates some attempts at Pokemon diversity, such as with Mr. Mime and Kadabra. Worked with far less Pokemon then. Should not have put in that many trainers, though.

Glanced through levels. Made them weak too. Seems to be around level 25-29. Pales next to your rival's level 35-40 team and Giovanni's 35-41 team.


3. Sprout Tower in Johto. Just...Bellsprouts. Puts the six Magikarp trainer to shame. Punctuates these riveting trainer battles with wild Rattata battles (plus Gastly at night). Surprises you at the end with...two Hoothoots. Serves as an awful introduction to the game.
 
Emerald. After the 6th gym. Go to Mt. Pyre and fight Team Aqua. Then to the base to fight them again. Then to the Magma Base. Then beat a gym, fight Team Magma in a space station. Then go underwater and fight Team Aqua again. The space station double battle was pretty fun though. I liked teaming with Steven.

Kanto as a whole feels like a gigantic trainer gauntlet.
 
Last edited:
I'm usually pretty patient, but the Radio Tower in Johto is really boring for me each time. I just never seem to enjoy it and it's my least favorite part of the Johto game experience. Trainers are weak and boring to fight, and the whole area is just uninteresting as a whole. Even worse that it continues past the Radio Tower building and goes underground of Goldenrod. I'm always so happy once I'm done with it. /:

Silph Co. would be on the list if I didn't pretty much memorize the quicker route which makes me have to fight way less trainers!
 
Mostly the very puzzly and maze areas, I can kinda dig that when I'm in an exploring mood but not always. Distortion World is the worst imo, especially since if you lose to Cyrus or Giratina you have to do it all over again.

While it's not that long, I'd like to give a shoutout to the Psyduck detour to Celestic since you either have to fumble in the fog or get Defog.
 
Water routes in Hoenn... they're basically all the same thing. Tentacool and Wingull galore, and the occasional Pelipper.
 
Seafoam Island from Kanto was tedious for me since I kept getting lost and it was confusing. Pushing boulders with strength out of the way dropping them into other holes in the floor.

Victory Road on all the games I have played was also annoying since I was getting lost in there.
 
After you beat Sw/Sh, the entire 'go to all the stadiums again and stop a rampant Dynamax Pokemon' thing was just tedious and boring.And you need to do it if you wanna catch your box art legendary @_@

Every Victory Road is just a lenghty annoying slog.

ORAS the forced backtrack going after Zinnia. Just let me go to space already without having to revisit most of Hoenn.
 
Ughhh all of the surfing and island hopping in gen 3. It just made the game so tedious and glossed everything with such.. sameness.

All of the Ultra Beast running about was boring too, especially for Pokémon I just didn't find very appealing.
 
I feel like one of the few who enjoyed all the surfing in RSE! It was a bunch of good exp from trainers at worst, and with repels wasn't too tedious. I even replayed Hoenn games like 40 times when I was a kid too and never did get tired of it. Guess that's a good thing lol!

After playing BDSP recently, I realized that I find Maylene's gym puzzle really tedious. For those who don't remember, you need to slide walls around to make pathways and my god is it boring. I almost wanted to put the game down when I realized I needed to redo that puzzle (even if it doesn't take very long) to get to her for a rematch.
 
The entire "plot" side of SwSh between the championship and the final battle with Leon. Every single second was completely forgettable.
 
I really dread starting SM nuzlockes because of the tutorial :( speaks for itself. also waaay too much surfing in the 2nd part of RSE/ORAS. at least it goes by faster in gen6.
 
I feel like one of the few who enjoyed all the surfing in RSE! It was a bunch of good exp from trainers at worst, and with repels wasn't too tedious. I even replayed Hoenn games like 40 times when I was a kid too and never did get tired of it. Guess that's a good thing lol!

After playing BDSP recently, I realized that I find Maylene's gym puzzle really tedious. For those who don't remember, you need to slide walls around to make pathways and my god is it boring. I almost wanted to put the game down when I realized I needed to redo that puzzle (even if it doesn't take very long) to get to her for a rematch.

lmao, I nearly noped out of there myself yesterday when I saw I had to redo the puzzle for the rematch xD
 
Back
Top