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Describes some sections of the games as overly long and/or tedious. Might be a cave with multiple boulder puzzles and unending Golbats and Gravelers. Could be a water-heavy area with slow Surfing speed. Grates on some people to deal with tutorial after tutorial. May even be a gym you dislike.
What stuck out to you as the worst slogs?
_____________
1. Team Flare in Kalos. Defeated Lysandre once. Cleared the base and the signature evil team floor arrow puzzles. Great. Sends you into another one immediately after the first. Were three total Lysandre fights necessary? Why is the second base largely just a winding hallway?
2. Silph Co in Kanto. Sends you through eleven floors of repetitive trainers and a teleporting tile puzzle. Counted it up. Stuffed your rival, Giovanni, and 29 other trainers in there in Red/Blue. Gave the following Pokemon to those 29 trainers:
- Golbat: 6
- Zubat: 9
- Rattata: 4
- Raticate: 5
- Cubone: 4
- Magnemite: 4
- Magneton: 4
- Voltorb: 3
- Grimer: 3
- Muk: 1
- Koffing: 8
- Weezing: 5
- Dewgong: 1
- Electrode: 4
- Machop: 3
- Machoke: 2
- Drowzee: 3
- Hypno: 2
- Ekans: 2
- Arbok: 2
- Kadabra: 1
- Mr. Mime: 1
- Sandshrew: 1
- Sandslash: 1
Appreciates some attempts at Pokemon diversity, such as with Mr. Mime and Kadabra. Worked with far less Pokemon then. Should not have put in that many trainers, though.
Glanced through levels. Made them weak too. Seems to be around level 25-29. Pales next to your rival's level 35-40 team and Giovanni's 35-41 team.
3. Sprout Tower in Johto. Just...Bellsprouts. Puts the six Magikarp trainer to shame. Punctuates these riveting trainer battles with wild Rattata battles (plus Gastly at night). Surprises you at the end with...two Hoothoots. Serves as an awful introduction to the game.
What stuck out to you as the worst slogs?
_____________
1. Team Flare in Kalos. Defeated Lysandre once. Cleared the base and the signature evil team floor arrow puzzles. Great. Sends you into another one immediately after the first. Were three total Lysandre fights necessary? Why is the second base largely just a winding hallway?
2. Silph Co in Kanto. Sends you through eleven floors of repetitive trainers and a teleporting tile puzzle. Counted it up. Stuffed your rival, Giovanni, and 29 other trainers in there in Red/Blue. Gave the following Pokemon to those 29 trainers:
- Golbat: 6
- Zubat: 9
- Rattata: 4
- Raticate: 5
- Cubone: 4
- Magnemite: 4
- Magneton: 4
- Voltorb: 3
- Grimer: 3
- Muk: 1
- Koffing: 8
- Weezing: 5
- Dewgong: 1
- Electrode: 4
- Machop: 3
- Machoke: 2
- Drowzee: 3
- Hypno: 2
- Ekans: 2
- Arbok: 2
- Kadabra: 1
- Mr. Mime: 1
- Sandshrew: 1
- Sandslash: 1
Appreciates some attempts at Pokemon diversity, such as with Mr. Mime and Kadabra. Worked with far less Pokemon then. Should not have put in that many trainers, though.
Glanced through levels. Made them weak too. Seems to be around level 25-29. Pales next to your rival's level 35-40 team and Giovanni's 35-41 team.
3. Sprout Tower in Johto. Just...Bellsprouts. Puts the six Magikarp trainer to shame. Punctuates these riveting trainer battles with wild Rattata battles (plus Gastly at night). Surprises you at the end with...two Hoothoots. Serves as an awful introduction to the game.