ElijahCabugao
Metagross's Metagrossite is reacting to Elijah's M
- 26
- Posts
- 8
- Years
- Kalos Region
- Seen Aug 6, 2019
Base on the features, This is quiet amazing dude... Good luck on this rom base dude...
I can see that you've corrected it:) Will a firered port be available after finishing the project?Whoopsy! OP updated.What is mentioned in the ASM file is correct.. In the OP.
Thanks! I do need a lot.Base on the features, This is quiet amazing dude... Good luck on this rom base dude...
It depends how things go in future.I can see that you've corrected it:) Will a firered port be available after finishing the project?
In third point of notes. I have stated that use an offset less than or equal to xFD0000 for time being. Also, I forgot to mention one thing. The offset must end with a 0,4,8 or C.Uh...where did the movesets go? Actually, where did everything go? Abilities, moves are gone. When I select a starter, the game resets. I put the data at 1FCFFFF, since x30000 bytes is needed.
Looks like you just need to replace the FFs at every 4th byte with an 08...So I put this file at FD0000, and I load the game, and THIS happens:
Not only that, but look at this:
The left is the original game before the patch, and right is after, and apparently the game is pointing to this game. Also abilities apparently have no pointers. I did everything right, but the game refuses to work. God, it would of been so much simpler if this was just a simple IPS or UPS patch like Mr. DollSteak's ROM base for Fire Red instead of doing it this way. Not only that, but this patch doesn't like expanded ROM space? Really? That would of been the smart thing since other programs utilize space at or below FFFFFF. I'm just going to stop dealing with this until there's a better patch for this that uses the same location I used, FD0000.
I thought the same thing, but that doesn't work either.Looks like you just need to replace the FFs at every 4th byte with an 08...
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Well, it works now, I think. Good. But, Mega Evolution doesn't work. I am using G3T. I press Start to activate it, right? And I use FC for Mega Wish, FD for Primal, and FE for Mega Item?
Tailwind was seen working properly. But when I used Tailwind, the figure at 0x0203E34A is 04. If I fled the battle, the figure is also 04. If I wined in the battle, it is 03. Then the move turns would be continued in the new battle until it is really ended.
Yeah, that is the reason. For some reason that routine responsible for clearing these things is not working. I'll try to fix it ASAP.
Well, it works now, I think. Good. But, Mega Evolution doesn't work. I am using G3T. I press Start to activate it, right? And I use FC for Mega Wish, FD for Primal, and FE for Mega Item?
FC=Mega Evolution Wish
FD=Primal Reversion
FE=Mega Evolution
This project is fantastic, now wait for any people add with this all pokemon , 4 - 6 gen.
You could not only with the ASM add slots for adding these new Pokemon with empty slots?
I would like to expand over 32MB?