PageEmp
No money puns. They just don’t make cents.
- 12,935
- Posts
- 9
- Years
- with an axe
- Seen today
I did a picture:
For some facts…
- There really is only one legendary here. I normally don't care too much about legendaries, but Giratina has a very creative design.
- There is exactly one tie here, and it's for Grass. In which that's tied for Meganium and Rillaboom. I went for Rillaboom because there was already another gen2 starter listed here.
- There was a no repeat rule here, and some of them could take up multiple spots but were not the case. Normally Weavile would have been first for Dark, and my preferences for Steel would be Magnezone then Aggron then Scizor.
- There were also many other runner ups, such as Gallade for Fighting, Swellow for Flying, Swampert for Ground, Skeledirge, Infernape, and Charizard for Fire, Houndstone for Ghost, Sceptile and Torterra for Grass, Luxray for Electric, and the other Dark starters for Dark.
- I also did a generation count, with regional variants counting for the gen the later form came from, and it goes like 3 mons for gens 4, 8, and 2, 2 mons from gens 3 and 5, and 1 mon from gens 9, 1, and 6. So overall very balanced in that regard.
For some facts…
- There really is only one legendary here. I normally don't care too much about legendaries, but Giratina has a very creative design.
- There is exactly one tie here, and it's for Grass. In which that's tied for Meganium and Rillaboom. I went for Rillaboom because there was already another gen2 starter listed here.
- There was a no repeat rule here, and some of them could take up multiple spots but were not the case. Normally Weavile would have been first for Dark, and my preferences for Steel would be Magnezone then Aggron then Scizor.
- There were also many other runner ups, such as Gallade for Fighting, Swellow for Flying, Swampert for Ground, Skeledirge, Infernape, and Charizard for Fire, Houndstone for Ghost, Sceptile and Torterra for Grass, Luxray for Electric, and the other Dark starters for Dark.
- I also did a generation count, with regional variants counting for the gen the later form came from, and it goes like 3 mons for gens 4, 8, and 2, 2 mons from gens 3 and 5, and 1 mon from gens 9, 1, and 6. So overall very balanced in that regard.