@Explorer of Time Got the Running Shoes and Headband.
@Vendily Progressive Preserve at BH Ship Log: Northern Glacier 1 - Identify in VendilyOW's World.
@Setsuna Progressive Era is at Steamship - Steamship Chest (Cabin) in SetsunaFFV's World.
And also: Progressive Era is at Underground Gallery: Harpy mantis tackle hallway in SetsunaOfTheMoon's World.
Cannot remember how many more Progressive Eras are out there. Welcomes any besides those (from anyone).
Pokemon Crystal (Update 2)
Went from 0 badges to 8 (mostly before finishing Civ's Update 1). Also got Cut, Strength, and Fly, including the necessary badges. Certainly makes this much nicer. Stands pretty far away from Surfing, however, with neither the HM not the Fog Badge.
Ran into some trouble at Whitney. Faced an even(ish) level Nidoqueen that was super-effective with Absorb. Won between a Revive and using Celebi to put Nidoqueen to sleep.
Hit the end of the Goldenrod area. Picked up a few nice things from backtracker, like the Zelda 1 Book of Magic and a Boss Relic for 5qwerty. Guaranteed a free fly point with the map card (which was not shuffled). Goes to Silver Cave. Okay, sure. Scales according to sphere and maybe distance. Might be level 10 or...nope. Level 40s outside. Sorry, Sandslash. Cannot compete at level 20.
Caught several Pokemon around the area and in the cave: Starmie, Snorlax, Scyther, and Charizard. Was not that impressed. Either skewed defensively or similar to Sandslash. Coincidentally found a Sandshrew outside. Fed it a Rare Candy to now have a level 45 Sandslash with a 133 power (Psychic) Thunder. Added a 103 power Electric Cut to that.
...Is this the Elite Four already? Set it to 8 badges. Turns out: no. Needed 16 badges to go from Silver Cave to the Elite Four. Flew back to Goldenrod to take the train to Saffron. Covered most/all of western Kanto for very little. Just a Black Mage Crystal and maybe some magic?
Skimmed some patches of grass here and there. Looked generally much lower level. Was not all bad, however. Strolled through the patch of grass west of Celadon to find a level 27ish Mewtwo. Had a pretty good stat spread. Was not as strong as Sandslash. Is not that far off, though (like...80 versus 110ish). Ought to be better in the long run. Switched to the pure Flying Mewtwo with a very strong 120ish power (Flying) Horn Attack. Needs to check the TMs at some point for better moves.
Cleared everything in logic and the dark caves too, so onward to another game.
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Slay the Spite (Update 2)
Restarted from the second area, just to see if the rewards could tip the scales. Barely beat the stabbing book. Died to the boss, though.
Started over from scratch. Seemed better than trying to make Rampage go the distance. Drew very little good stuff from the normal card draws. Definitely liked Feed (+max hitpoints if you kill something with it) from the rare card draw. Chose the Busted Crown, which is not nearly as much of a drawback in Archipelago. (Does not affect card draws from Archipelago, just the post-battle reward every other fight.) Nothing too exciting on the standard relic front.
Focused on fights more, in case of them being Sphere 1. Kept an eye out for something to build a deck around. Not really. Took Pommel Strikes, Flexes, and Shrug it Off as they came up. Other than that? Meh. (Saw fewer cards, to be fair.) Felt a fair bit stronger, regardless (perhaps because of the energy)...for a time. Became clear that Pommel Strikes and ~36 extra hitpoints from Feed would not cut it on the Act 2 boss (Bronze Automaton). Lost with about 50 hitpoints or less on the boss. Cleared out some card draw checks, if nothing else.
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Civilization 6 (Update 2)
Forgot to mention: Continents map. Started on a good-sized continent with just Portugal. Crammed the other four civs on another continent. Pretty nice.
Amassed way more Progressive Eras than before. Allowed a lot more progress. Welcomed the end-game governments too. (Just realized. Forgot to switch out of the -10% tourism one. Whoops. Was not generating much before. Hated to reduce science.) Added some new units and improvements, but not much in the way of districts.
Job #1 of the day: Expand. Grew from 3 cities to 7 (later 8). Stopped there because of the Audience Chamber benefit maxing out there (good stuff with a governor in the city, 7 total governors in the game). Hates to go too huge because of cities flipping on a Dark Age.
Dealt with zombies more frequently, finally. Proved no match for the Vampires and Hercules. Feared the annoying amount of storms more than them. Erases improvements and breaks districts in a wide area, not to mention lopping off half of every unit's maximum health in the area.
Entered a Dark Age once. Flipped the two tundra cities, as expected. Took one back via loyalty pressure and one with some Bombard Cannons. Came in handy after all versus the 45 strength cities with walls from Steel. Not too bad. Got some nice benefits from the Dark Age card giving trade routes bonuses. Recalls something like 10 food, 7 production from trade routes with several trade policy cards in place.
Bought Heroic Relics to take advantage of Reliquaries (triple tourism and faith from relics). Still feels too light on tourism. Really needs National Parks.
...Probably ought to hint for that (and some more Progressive Eras).
On the wonder front: Built the Colosseum. Saw a nice 3-4 camp spot for a very late Temple of Artemis. Finished Cristo Redentor and the Taj Majal near the end. Cannot remember if Estadio do Maracana finished or not. May have stopped one turn off.
Grabbed a good number of checks, probably beyond the intended amount for the number of eras. (Why is Link to the Past's Lamp always in Civ?) Is not going really well on the win condition, however. Received Cartography while writing this. Could not enter the ocean before that. Bought a boat from the barbarians to find the other four civs, at least, if a little late. Might stand a chance on a religious victory. Only created two religions so far this game, with Portugal (on this continent) making the other.
Speaking of Portugal: oh boy. Got absolutely destroyed by all these modes. Lost their capital to free city pressure. How embarrassing for them. Converted their capital out of Catholicism before that. Runs unopposed on religion at present.
Forgot to screenshot the vampire castles. Is not at full power yet, though. Needs more Preserve buildings. (Only built a few Preserves, in the end.)
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Pokemon Crystal (Update 3)
Snagged the SS Ticket in Civ. Crawled up most of the western half of Johto, starting from Olivine. Found the last Progressive Theatre Square for Civ, the hinted Headband, and Link to the Past's Cape. Probably needs Surf and the Fog Badge to make much more progress, plus maybe some other stuff (like a Machine Part or Whirlpool).