Will be a half-quick update. Wrote up some of this beforehand.
Pokemon Crystal (Update 1)
Goal: 16 badges and defeat Red.
Tossed in a few odd game changes, such as Route 32 access (going south of Violet) being random between the three options and Whirlpool for the shiny Gyarados. Went with blind trainers and double experience for reasonable levels of speed. More notably messed with the Pokemon. Randomized stat distribution (but kept BST the same), types, move power/accuracy, and move types.
Offered Sandslash, Jynx, and Chansey as the starters. Weighs in at similar BSTs. Picked Sandslash as favoritism. Turned out to be Psychic/Dragon with a good Special Attack and Speed stat. Felt pretty pleased with it.
Tore through the early game (well, after whiting out on the second wild Pokemon). Learned a 73 power Psychic-type Dig at level 6, fittingly. Added to that arsenal further with a 93(?) power Psychic-type Mach Punch.
Rolled easy passage into Azelea Town, apparently. Beat Bugsy, who was stronger than everything else around (14-16 versus the level 8s). Stopped shortly after with a Cut tree blocking the way to Goldenrod City.
Items:
- Stepladder, Charge Beam, Boost Ball, and Thermal Visor for Alex_Among_Foxes
- Gate: Sky Islands to Farm Arrays for Vendily
- Golden Feather (out of logic) and Arbiter for Explorer of Time
- 4th Tablet and Pyramid Page for Setsuna
- A Card Draw for 5qwerty
- Progressive Theatre Square and a Relic for Devalue (and some other nice things).
Slay the Spire (Update 1)
Selected the Ironclad on Ascension 7. Felt a little shaky on the game (and others). Played it safe instead of the usual 5-10 Ascension.
Reports nothing too exciting. Started with a single relic from Crystal. Relies primarily on the shop, thanks to half of card drops getting eaten by Archipelago. Grabbed Rampage, Headbutt, and Shrug it Off. Not ideal, but sufficient. Cleared the Act 1 boss. Died to the Act 2 stabbing book elite, however. (Left it at 5 hitpoints.)
Civilization 6 (Update 1)
Difficulty: Deity
Game modes: All (Apocalypse, Barbarian Clans, Monopolies and Corporations, Secret Societies, Tech & Civic Shuffle, Dramatic Ages, and Zombie Defense)
Game speed: Quick
Other: Banned Voidsingers. (Goes that route too often.)
Usually plays on Deity. Rarely turns on half of these modes, namely Dramatic Ages, Apocalypse, and Zombie Defense. Tends to be a lot less chill, thanks to improvements constantly breaking and regular attacks. Dislikes how the AI gets to cheat on Dramatic Ages. (Loses 40% of cities versus the AI's 10% during a Dark Age.) May be able to make that someone nicer through Archipelago. Spawns two of your strongest melee land units as rebels when cities turn. Turns off techs to just have to deal with Warriors, in theory.
Chose Cleopatra (Ptolemaic), rather than random. Ignores the worst of Apocalypse (well, minus the meteors) with Egypt's ability. Likely aims for a culture victory here.
Promises to be an unusual game.
- Likely avoids expanding too hard. Typically settles everywhere possible. Means more rebel cities, however. Shoots for some taller cities with a few small cities to take the bullet during the inevitable Dark Age.
- Wants Progressive Preserve. Leads to National Parks, for one. Also wants to build Preserves on some jacked-up floodplains. Provides tons of appeal and hopefully yields.
- Settles inland, rather than coastally (ideally).
But who knows? May just smash some faces with heroes and a strong unit.
Had a bad time getting a good spawn. Restarted for a better location. Crashed the game every time. (Not a new issue, but usually not this consistent.) Grew tired of waiting 15 minutes to reload and eventually just accepted what it gave. Began a river in the plains, sandwiched between the ocean, a desert, and tundra. Was further not helped by zombies and barbarians roaming around. Causes no major issues fortunately.
Snagged most of the early items. Tried restarting again. Crashed again. Saw a really good marshy area before it crashed, though. Autosaved that, fortunately. May stick with this one.
Constructed a Holy Site early on. Wanted Lady of the Reeds and Marshes (+2 production to the maybe 8 marshes around) now. Lacks a lot of production in these kind of areas otherwise. Doubled down on marshes by building the Etemenanki (+2 science and +1 production to all marshes, and +1 science and +1 production to all floodplains in the city). Set about to settling after that.
Feels a little iffy on the Preserve idea. Works against negative appeal marshes. Actually got one from Vendily, though, so sure. Has not really come online yet.
Mentions some really nice luck. Learned about Hercules in a tribal village. Absolutely grabbed him. Builds districts instantly. Serves as good muscle to keep Portugal at bay too.
Went with Vampires for the Secret Society. Plans on some good tile yields. Makes sense to lean further into it.
Received one Progressive Era from Setsuna. Went a little further into techs/civics. Remembers Ether for Link to the Past in there. Fell a few turns short of another Golden Feather for A Short Hike. Will be in a Golden Age for the next era. Leaves one less issue to worry about for now.