Least favorite part of the games?

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    Favorites of all sorts are often talked about, but let's discuss the other side. In the games, what tend to be your least favorite things? Maybe collecting badges is absolutely uninteresting to you, or you wish forced level scaling could be a thing? Maybe you want the new Exp. Share to be turned off by default and it's by far what you dislike most? Let us know!
     
    Apart from having to waste team/move slots on HMs in older games, and non-reusable TMs (which both annoy most players), I don't really enjoy Pokedex completion that much. It doesn't feel right to keep Pokemon around that I'm never going to use in my actual party, so I only catch Pokemon I plan to actually use for something. It's pretty rare for me to beat a mainline game with over 20 Pokemon species caught and the only times I've completed a dex have been in the first two Ranger games.
     
    The online multiplayer. Does not care much for Pokedex completion, grinding for levels, or the evil team base slog full of weak Pokemon. Pales next to multiplayer stuff, though. Has probably never seen some of the menus for it. Used it for three battles in Scarlet/Violet (for a hat or bag) and a couple times for some reason in Sword/Shield. May have never battled anyone online in Generation 7 games and earlier.
     
    This is only based off of my memory of the 2D games, but having to traverse any sort of cave was something I always dreaded >_< I usually don't mind some difficulty but not being able to avoid constantly running into battles (Without wasting away my repel items at least..) at an unpredictable rate was only annoying
     
    Trade evolutions. They kill the playability of older games, especially after the online services get discontinued. I don't have a second system, nor do I know anyone else irl who plays either, so I probably won't be able to get any more trade evolutions in my older games (White 2, Y, Sun, Ultra Moon). No more Gengar or Machamp for me, I guess. I also think of people playing the games on emulators- I don't know if trade is even possible on emulators (aside from in-game trades ofc). I like to *try to* complete the Pokédex, so I guess that's the angle I have on this- if you don't have a way to connect with another player, you'll never be able to complete the Pokédex because of trade evolutions. I think there's something in the Switch games called the Linking Cord that can trigger trade evolutions, but I don't have any of those so this doesn't really apply to me.

    (Also somewhat related to this, but side story: as a kid, I raised a Haunter to level 100 and didn't know why it didn't evolve. My sister and I were trading with each other and one of us happened to send over a Kadabra and it evolved, so we kept trading other mons back and forth to see if they would evolve. I traded over the Haunter, and it evolved)
     
    The older games weren't balanced for a party of 6 pokemon. I would always be in the level 40's when I hit the elite four. This was after fighting every trainer.

    It meant hours of grinding or try to beat the champion under leveled and spam revives and full restores.
     
    The older games weren't balanced for a party of 6 pokemon. I would always be in the level 40's when I hit the elite four. This was after fighting every trainer.

    It meant hours of grinding or try to beat the champion under leveled and spam revives and full restores.

    Part of the issue here is that for all the Japanese regional leagues (Kanto/Johto/Hoenn/Sinnoh), the Elite Four's level curve is really, really steep in a very short time period, with the Champion's strongest Pokemon being anywhere from 10-14 levels higher than the earliest E4 member's weakest Pokemon. Everything you've fought up until this point is slightly below the first E4 member, not giving you level-appropriate options to grind unless you want to lose a lot of money challenging the first E4 members over and over and losing to later trainers.

    If you're at a level where the first E4 members are a fun, even fight, odds are that you'll have to cheese the latter E4 members and Champion with healing items. If you grind up enough to fight the Champion on even terms, the first few E4 members will all be pushovers unless you have a glaring type weakness to one, and even then the odds are in your favor. Since you have to fight them all in a row, it's just not a well-designed challenge.

    Unova and the regions after it equalized the levels of the E4 members, which made the Champion only five or so levels higher than them, and I think that fixed the problem pretty well.
     
    I think things such as crits and misses. Sometimes, because of a sudden crit or flinch you might loose the battle. I find this quite frustrating and if I think about the competitive side, I think these things can be quite annoying, when it's instead required to calculate damages, EVs spreading, ecc.
     
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    Honestly? Filler dialog. And I don't mean like the random NPCs you can talk to on the roads and such, I mean when the games force you to sit through a bunch of 'look player character, all the friends you made along the way all want to talk to you about random stuff to pad out the playtime! isn't that fun? :D' for me? No. It was actually one of the biggest things that bothered me about Gen 7. Too much forced dialog that didn't keep my interest, and (very much imo) waaaay too much dialog 'confirming' things about the player character that have usually been kept ambiguous like the player's age, or when you have the conversation with... Hau? Where you're pretty much forced to either look stupid, or ack like a moron. (dang, I REALLY hated Gen 7 lol >.>)
    So yeah, that lol.
     
    • Safari Zone catching mechanic, infuriating when you find something rare and it runs away after 1 turn
    • Single-use TMs, I hate them even more now that they've been brought back for no good reason
    • Trade evolutions, especially the ones that require sacrificing useful items like the King's Rock
    • Static dialogue, especially from SWSH NPCs who continue referring to Leon as the unbeatable champion even after you beat him
    • Unlit areas requiring Flash, just a lame reason to force you to teach it to a Pokémon on your team
    • Missing like three attacks in a row when the opponent used Double Team once
    • Needing just about every HM in the game to get through Victory Road (particularly Hoenn and Sinnoh)
    • Getting calls every thirty seconds in HGSS from people who want to tell you they just defeated a wild Pidgey
    • Being told your cycling skills are trash when you were just trying to battle the trainers on Hoenn's Cycling Road
     
    There are definitely a lot of things that come to mind:

    - Cave Pokemon: how often you run into them is rage-inducing, especially in the earlier games when Zubat would demolish your sanity as you tried to make it through any cave
    - GTS: The amount of hackers/trades that are illegitimate is annoying. It taints the system and makes it hard for those that actually want to use the trading feature (Pokemon Home is just as bad)
    - Pokemon in the beginning of the games: I think Scarlet/Violet somewhat nipped this, as you could encounter quite a few species from across several generations early on, but it is still so frustrating when you have such a small selection of Pokemon when over 1000 exist.
    - Pokedex limitations: Let us actually CATCH THEM ALL, versus limiting our ability to go after all Pokemon (especially our favorites) generation to generation. Nothing is worse than a new game dropping and seeing your faves didn't make the cut
    - Shiny locking legends/starters/mythicals: I understand event Pokemon and distributions, but it takes the fun away from really grinding for those Pokemon and the rarity that comes along with them. Maybe a hot take... but, I don't understand why those versions have shinies when we never can access them legally.
    I could gripe for days, but I think those are the immediate ones that come to mind.
     
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    People listing outdated trends in the game makes total sense, but I'll say a modern one. Wasted potential.
    Tons of older game routes are just obstacles you never want to return to unless there's a pokemon there you're looking for. I think with all the concepts they've introduced, it wouldn't be difficult to include more landmarks or places to interact with that affect gameplay and make you wanna return there. SCVL making trainers not battle automatically has made me never choose to battle them, which kinda shows how much of a time waste they are to begin with and how little sense it even makes for them to stand around eternally doing nothing. You can give more streamlined exp methods (they have with candies from raids) and make more purposeful battle facilities.
     
    - GTS: The amount of hackers/trades that are illegitimate is annoying. It taints the system and makes it hard for those that actually want to use the trading feature (Pokemon Home is just as bad)​
    THIS 100%!! I was trying to get Blacephalon in Ultra Moon before the 3DS internet servers got shut down, and the game would freeze every time I tried to search for it because of the amount of hacked Pokémon in the server. A member on PC was kind enough to trade me one, but I never would've been able to get one just through the GTS alone. Much was the same for any legendary/mythical Pokémon when I was looking for fun in gen 6 GTS. Searching for any of them showed glitched text and trainer icons that I don't think would've been safe to trade with even if I had the Pokémon they were looking for. I guess on the bright side, this isn't as much of an issue anymore since the internet servers shut down, and by extension the 3DS GTS server.

    Also related, one time maybe 2 years ago on the gen 5 GTS website that shows all the current trade offers, I swear I saw a Talonflame for offer. There was no sprite for it of course, but it did say Talonflame (#663). How is that even possible?!
     
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