NO it's not impossible, however it is a lot more complicated and you do need to know some HEX editing to do so.
Alright, I'm having a bit of an issue with adding in new moves. I'm trying to make a Rock-type version of Flame Charge, e.g. deals damage and raises Speed. I checked Flame Charge for the effect byte, and it appears to be the same byte as Icy Wind- 70 (lowers Speed). Flame Charge itself works fine, but I tried giving my new move that effect byte, and it just lowered the opponent's Speed rather than raising mine. As far as I can tell there are no other differences in the moves.
Flame Charge's data is 46 32 0A 64 14 64 00 00 33 00 00 00.
My new move's data is 46 32 05 64 14 64 00 00 33 00 00 00.
Is it specifically coded so that only Flame Charge gets the new effect? A lot of moves overlap with other effects (Hammer Arm is Quiver Dance, Close Combat is Camouflage, etc.). I tried editing the move with both G3T and PGE, and both gave me the same result. When I tried setting the byte to the effect called Flame Charge in PGE, it just froze the game. Help?
Hi ! It's me again, I just added some new evolutions in the extanded pokemon slots, and even when I've got the National dex, they don't evolve, is it normal ??
You mean in the slots between Treecko and Celebi? AFAIK, those slots are inaccessible to the player- if they appear in the wild and you try to catch them, it'll freeze the game due to lack of a Pokedex entry, and the same thing (I believe?) occurs when you evolve something into one of those slots. You can give them to the opponent, but the player is not supposed to have access to them. Unless you want to extend the Pokedex (tutorial is on here somewhere, but it's a very tedious task) you'll need to replace some existing Pokemon.
This also isn't really the place to ask this kind of question, since it doesn't exactly apply to the rombase. Finally, if you have applied the patch, it's set by default to allow out-of-dex Pokemon to evolve, so you don't need the National Pokedex. If you apply the patch and then give the national Pokedex, you've lost the E4 rematches and made the Sevii Islands frustrating without actually changing anything.
Basically I changed the implementation of the moves about halfway so that the AI knows what they do. Flame Charge is hardcoded in the move effect byte to get a Speed boost not reduction, just so that if the AI has it, it knows after it's used it'll be faster than the opponent.
I need to update the Move Info thing, because I swapped many move effects around. The old Flame Charge move effect is just FF FF FF bytes, so that's why it froze.
I'm not really sure what you're talking about? But I guess these answers are what you're looking for:Hello Mr.DollStreak Sir? Is This Rom Have A Name? Or Is This Magma Red What They Call?
I'm not really sure what you're talking about? But I guess these answers are what you're looking for:
1. The name of the patch is what it says on the topic, and normally will say that if used in tools.
2. It's for FireRed and soon Emerald.
Coz Im Just Curious Coz I Came Across To A Friend In FB That Its Magma Red Version His Name Is Lance And He's Subscribe In This Thread :/
Inever Said You Owned It Coz Im Just Curious What Rom Base You Use So I can See Some Captions,Why Are You So Mad?Hey Lei! Thats not MagmaRed Excuse me!
I am using his rombase, And I dont even remember I owned his romebase, havent you read my post in the group?
Rom Name:Pokemon Magmared
Rom Base:Mr.Dollsteak Firered Rombase
... clear? Do not reply on my comment, It'll be under off-topic
Inever Said You Owned It Coz Im Just Curious What Rom Base You Use So I can See Some Captions,Why Are You So Mad?
Coz Im Just Curious Coz I Came Across To A Friend In FB That Its Magma Red Version His Name Is Lance And He's Subscribe In This Thread :/
Hahaha C Mr.DollStreak Pala xD Kilala Ko Un Magaling Yun Oero PlePlay Ko Ito pag Full Na ^_^Ill Wait For Final Beta! :c