Ghost Lunis
BOO!
- 2,074
- Posts
- 13
- Years
- The Shadows
- Seen Feb 12, 2018
Lol way to technical for me tonight there.
I think the most plausible way of getting new ORAS info now is Get TV. Hopefully they'll have one episode where they show live gameplay footage, together with a long summary trailer showing things like the updated Professor design, new Gen VI features implemented plus a new "toy" if there is one.
Remember how low the levels were for the wild Pokemon ? Hope THAT mess gets changed.
Not too much change though.
Also want to be able to CUT grass again.
I recall discovering it by accident when I accidentally pressed it and found that it cut the grass down xD.If we could 'register' the cut move like any Key Item and cut up the grass, it would save a lot of time. I think the cut grass functionality was mostly unnoticed and too tedious to be of any use, so I guess they just removed it in Gen IV.
As for wild Pokémon, the only thing I hope is that they make them stronger, especially in the eastern waters of Hoenn. You could (iirc) find a wide range of levels of Tentacool, even Lv 5, so it was really hard to train over there. Wailmer gave a lot of exp but fishing him up was too tedious to even consider. I had to resort to a day of grinding in Mt. Pyre to level my Pokémon for Mossdeep gym.
I sort of miss grinding...
80% of type effectiveness, move power stats, defence-to-attack stat ratio and predicting possible damage with an attack to another Pokémon a gamer learns by grinding. Fact.
Of course, in the newer games the 'wild Pokémon appeared!' animation just gets longer, so I believe that's another small reason contributing to grinding. Although I can't wait to see how the dynamic BGs would look around Fallarbor or in the very tall grass near Fortree, just hoping they don't just add to the length of it. Would save a lot of grief.
Of course, in the newer games the 'wild Pokémon appeared!' animation just gets longer, so I believe that's another small reason contributing to grinding. Although I can't wait to see how the dynamic BGs would look around Fallarbor or in the very tall grass near Fortree, just hoping they don't just add to the length of it. Would save a lot of grief.
I like the Route with the trainers hidden in the grass, idk it just feels very nature-y.
Oh god I hate those routes with the very tall grass, it always feels proportionally "taller than a human" and that always bothers me, and I think I hated the appearance of the grass with every new generation. I'm kinda worried they'll make it look pretty freaky and that'll definitely lower my enjoyment of the game when I get to that part of the game that's around the 6th badge.
I really do hope, that in 7th Gen they ditch these sorts of routes. I always thought the purpose of the "very tall grass" was to block bicycles yet in XY bicycles can now ride through it. Very stupid idea there Game Freak.
Oh gosh, wonder what it's going to be like navigating through the fields of super tall grass, since we don't have a super top-down view anymore but one that is closer to the trainer. Or maybe they could move the camera upwards.
I would actually like them to play with the camera angles a bit more, it adds a lot to the feel of the game play. It was one of the main reasons I thought X and Y were so superior to Unova and Sinnoh's games, and it would improve Hoenn a lot aesthetically. Can't wait to see what Game Freak does with it n__n