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- Seen Nov 20, 2023
What are design choices present in every game that could, in your opinion, be improved upon?
For example:
In my experience trying to get other people into Pokémon, newcomers have a hard time remembering type matchups.
I think 15-18 types is just too much; I think having 6 or 7 types, with some degree of symmetry in their matchups, would've been more appealing.
For example:
In my experience trying to get other people into Pokémon, newcomers have a hard time remembering type matchups.
I think 15-18 types is just too much; I think having 6 or 7 types, with some degree of symmetry in their matchups, would've been more appealing.