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Let's talk platformers. Are you a fan of this genre? Any favourite platform games? What are some things you'd like to see the genre start experimenting more with?
Let's talk platformers. Are you a fan of this genre? Any favourite platform games? What are some things you'd like to see the genre start experimenting more with?
I'm a fan. They're generally easy to pick up and play, and having a grasp on how each platformer handles leads to a very rewarding experience as I play them. The Super Mario games are easily my favorite, but I like most established series of the genre, really. I find even the likes of Super Meat Boy and I Wanna Be The Guy fun, if also frustrating. I can't think of a good 3D platformer equivalent, but for 2D those two come to mind as pretty challenging ones.
I like platformers that experiment with different mechanics throughout the game. I'm not sure how else to improve or experiment with them. I'll come back to this thread when I think of something, or if someone else suggests a good one.
I do not like 3D platformers at all because that added dimension tends to mess up the gameplay mechanics. Between wonky camera angles and the need for precision, it can and often does result in a lot of needless death, and I always groan inwardly whenever I encounter excessive platforming in 3D games. If it requires precise jumping I am probably going to die from over/undershooting my target - half the time because I can't see what I'm doing - or, worse, it'll mean sliding down and having to start from the beginning...and these sequences are never just one jump..
The N-Sane Trilogy is actually worse for this than it needs to be so you're not alone there! In the bridge levels I ended up just walking along the rope because the level of precision required to actually clear the level the intended way was ridiculous. The "slipping" aspect was infuriating, especially when the platform you needed to land on was so narrow. Most of my deaths in Crash came from slipping and it felt extremely cheap. My depth perception isn't too bad, but with platforming I often rely on muscle memory to get through the worst of it, and whilst that *eventually* works with 2D platformers (I died a lot in Rondo of Blood initially learning the levels, although by the end I could do them nearly flawlessly) with 3D platformers it doesn't necessarily always work...getting the camera positioned, or working with a dodgy angle, is a nightmare.I don't have anything against 3D platforming, but as a person with awful depth-perception I feel your pain. It can be so hard to judge the depth and distance of a 3D environment on a 2D screen. The number of dumb deaths I've had on the Crash games because I was off by a millimetre.
Thinking about it, one 3D platformer I would like to praise would be Mario Odyssey, because I had a lot of fun with it - it had enough variety to its gameplay outside of the jumping about to keep me engaged, and after Sunshine I didn't think I'd ever play another 3D Mario because Sunshine was atrocious. Odyssey got the element of precision required in platform games right, because it was only necessary for completion and not the main body of the game...although precision with motion controls is practically impossible, so perhaps my opinion on that would have been very different if I had bothered with them at all.
I am a really big fan of the Ratchet and Clank series, especially the PS2 genre of R&C games, which I still play from time to time. Tho I wasn't that good at platforming at all, died more to my own stupidity in movement rather than to the enemies :x
I used to love those games! I still have the first three actually I should go back and play them some time.
although I prefer games that just have elements of platforming in them rather than games that are JUST platforming.
Is it just me or is every single indie platformer designed to be ridiculously hard? Because Cave Story, as much as I love the game, makes me cry.