Nope! You're supposed to be able to defeat him.
Fixed!
Should be fixed, though I haven't tested it.
Fixed.
It's is intentional, in that when I get around to creating custom sprites for the Shaman it'll look like a mix of the Psychics and Gamers / Old Men.
It is intentional but I've moved the Charcoal to a different stump so it's isn't as jarring.
I am British, although for consistency reasons I have been trying to stick with American English; on second viewing I've slipped back into British English quite a lot (realise being one of the examples), so I will have to go through and fix that for consistency reasons at some point. Thanks for bringing that to my attention!
Thank you!
Nice job Terra! As Shinoya said, this is somewhat intentional, although I kind of botched the removal: I originally intended to emulate how Gen. 6 handles the beeping, but I ended up just removing it and preferring that in the end.
Beta 1 ends pretty near to the second gym, so I will probably make Beta 2 three or four gyms long (not that that is the best way to indicate game length at this point). But yeah, there should be substantially more content in Beta 2 (although I guess I can't make any promises)!
You can redownload and repatch a clean FireRed ROM to see the latest changes / bug-fixes (old saves will remain usable, as usual)!