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Pokemon Dungeon Escape
In this game players have to escape a dungeon playing as a Pokemon. The decision making is done solely by voting, so people get to decide which direction this Forum based Dungeon crawl will be headed! Whichever option gets the most votes is what we will be going with. I will withhold voting myself as I'm the host, but in the event of a tied vote will use my own vote to break the tie.
Each week there will be votes to determine what actions to take. These will be separated into multiple votes for the same room if applicable.
For example a room with more than 1 exit will have both a vote on what action to take in the room, as well as a second vote for which exit to take.
The vote for the Pokemon we initially start with will be up for two weeks so that people have longer to find the game before it really starts.
In the dungeon there will be items, obstacles and other Pokemon, both Hostile and friendly.
Friendly Pokemon can be recruited for the players' team if the requirements are met, but we can only have a total of 6 Pokemon on our team. Only 1 Pokemon can be active, but we can change our active Pokemon each time we leave a room.
Hostile Pokemon have to be fought when encountered. I will use a damage calculator to work out the damage done and received. By encounter I mean taking a path within a room that crosses theirs. Depending on how you navigate a room it can be possible to avoid a fight in some cases.
We can heal our Pokemon at hot springs, or by eating Oran and Sitrus berries. Status can be healed by berries and hot springs as well. A Pokemon that faints can no longer be used and is gone for good.
Leveling up Pokemon is accomplished either by knocking out opposing Pokemon or finding Rare Candies within the Dungeon.
Backtracking is possible in certain cases, such as for example if we don't get to recruit a Pokemon we want due to lacking the requirement for it's joining; once we do meet that requirement a backtrack option will be offered for it in the next vote.
The layout of adjacent rooms will be made visible, however we won't know what Pokemon, items or obstacles are in them until we enter them!
Presence of a hostile Pokemon will be either indicated at the room entrance visually or announced in text.
Edit, additional info posted later on:
Each Pokemon type is either helpful in dealing with an Obstacle, providing access to items or even rooms and shortcuts which other Pokemon would not be able to access, or gives an exploration bonus.
Obstacles can be dealt with just by having a Pokemon with the correct type in your party. Exploration benefits only work if the Pokemon with that type is the lead Pokemon.
A full list of Obstacles and exploration benefits is below.
Obstacles:
-Fighting & Steel types. Can smash Rock Smash Boulders.
-Ground & Rock types: Can move Strength Boulders.
-Flying & Water types: Can cross a body of water.
-Ice types: Can cross Ice sliding floors freely in any direction without having to slide into things.
-Poison & Fire types: Can melt Cut Trees.
-Ghost types: Can enter areas closed off by solid walls within rooms. A screenshot from a PMD game that better illustrates what I mean here:
Spoiler:
![[PokeCommunity.com] Pokemon Dungeon Escape [PokeCommunity.com] Pokemon Dungeon Escape](https://www.serebii.net/mysteriousdungeon/items4.png)
Exploration benefits:
-Fairy and Dark types: Can detect traps and avoid setting them off. Works for the current room.
-Psychic types: Can detect any and all Pokemon in adjacent rooms.
-Grass & Bug types: Can detect berries in adjacent rooms.
-Electric types: Improved Line of sight. Can see what's in the first 3 rows/columns in adjacent rooms, not including the wall. Items and Pokemon alike.
-Normal types: Increases amount of hostile Pokemon in nearby rooms and increases Berry drops from hostile Pokemon.
-Dragon types: Decreases amount of hostile Pokemon in nearby rooms and increases item drops from hostile Pokemon.
Items:
Berries:
-Berry Juice heals 50 HP, but also heals any status.
-Oran Berry. Heals up to 100 HP.
-Sitrus Berry. Heals up to 250 HP.
-Aspear Berry: recover from being frozen.
-Cheri Berry: recover from paralysis.
-Chesto Berry: recover from being asleep.
-Leppa Berry: restore a move's PP fully.
-Lum Berry: recover from any status problem.
-Pecha Berry: recover from being poisoned.
-Persim Berry: recover from confusion.
-Rawst Berry: recover from a burn.
Shards:
-Blue Shards: buys TM's.
-Green Shards: buys berries.
-Red Shard: buys evolutionary items for stone evos/trade evos etc.
-Yellow Shard: buys 'other' items.
Orbs, single use items:
-Blowback Orb: Knocks the targeted foe back into the wall behind them and they take 5 damage.
-Brushoff Orb: Warps targeted foe to somewhere else in the same Act.
-Cleanse Orb: Cleans any sticky held items and sticky items in the inventory.
-Invisify Orb: Party Leader becomes invisible and we can avoid all battles in the current room.
-Lob Orb: Inflicts 25% of the targeted foe's total HP in damage.
-Slumber Orb: Makes the targeted foe fall Asleep.
-See-Trap Orb: Reveals all traps in the current room.
-Totter Orb: Makes the targeted foe Confused.
-Trapbust Orb: Destroys all traps in the current room.
-Two-Edge Orb: Halves HP of all foes in the room as well as the Party Leader.
Orbs can be used from the inventory if you have them and don't need to be equipped.
Eggs can be hatched in two ways:
1) In the party:
-Cuts the amount of required rooms in half.
-If there's a fire type in the party as well (the Fire type does not have to be the lead for this), the amount of required rooms is cut in half again, so 25% of the total required rooms.
2) In the hideout:
-Multiplies the amount of required rooms by 1.5, so 50% more rooms to clear, aka 150%.
-Except if there's a Fire type at the hideout. In which case the normal amount of required rooms is used, so 100%
Pokemon Dungeon Escape - Opening Act
We start off in our safe corner in the Dungeon, tucked away from prying eyes and the conflicts of the Dungeon. It might be a snug little corner, but being trapped in this place against our wills is definitely not fun.
Once we have chosen our starter we will leave our hideout and head out into the room above to start our escape.
![[PokeCommunity.com] Pokemon Dungeon Escape [PokeCommunity.com] Pokemon Dungeon Escape](https://data.pokecommunity.com/attachments/20/20507-71e6ff184bb1ed6819532c2bca40c1c6.jpg)
Which of the following Pokemon shall we start playing as?
A) Poliwag
B) Mareep
C) Bounsweet
D) Rolycoly
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