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- Seen Aug 19, 2009
Can someone here help me with a lanturn?
I need help cause Im looking for an EV'd lanturn but I dont know what ability would be best, tell me what you think.
Special Sponge Leftovers Volt Absorb Calm
Moveset and EVs
~ Surf
~ Thunderbolt
~ Ice Beam
~ Thunder Wave / Toxic
40 HP / 136 SpA / 252 SpD / 80 Spe
While most of his base stats aren't that impressive, Lanturn will be walling special attacks left and right, thanks in no small part to handy resists to Fire Blast, Ice Beam, Surf and immunity to Thunderbolt, some of the most common special attacks. Ice Beam punishes Grass-types and Dragons, like Altaria. Finally, you can have Lanturn provide status support. Thunder Wave cripples fast sweepers, but you may find Toxic more effective as it hinders Hypno, Grumpig, Gastrodon, and Quagsire, who all switch into Lanturn often.
"ParaFusion" Leftovers Volt Absorb Calm
Moveset and EVs
~ Discharge / Thunder
~ Surf
~ Confuse Ray
~ Thunder Wave / Ice Beam
40 HP / 136 SpA / 252 SpD / 80 Spe
The same idea as above, except Thunderbolt and Thunder Wave been merged into either Discharge or Thunder. Whether you want to take the gamble with Thunder's shaky accuracy or are satisfied with the lower power is up to you. An enemy that's confused and paralyzed will not attack five out of eight times on average, so if you're feeling lucky feel free to try and force your opponent to tear his or her hair out. Thunder Wave gives you a more reliable way to paralyze enemies, while Ice Beam helps to wear down Grass-types.
Sleep Talker Leftovers Volt Absorb Calm
Moveset and EVs
~ Discharge / Thunderbolt
~ Surf
~ Rest
~ Sleep Talk
40 HP / 136 SpA / 252 SpD / 80 Spe
The most tankish form of Lanturn. Attack until your health gets low, start snoozing, rinse and repeat. Rest helps to get rid of problematic status conditions, like Toxic when switching into Blastoise, or Will-O-Wisp from a Torkoal. Grass-types with Sleep Powder make sleep absorbing somewhat risky, but Lanturn is a safe bet for absorbing Hypnosis from Noctowl. However, the likes of a Substitute/Calm Mind Jynx or can turn his peaceful slumber into a true nightmare.
Choice Specs Choice Specs Volt Absorb Modest
Moveset EVs
~ Thunderbolt
~ Surf
~ Ice Beam
~ Hidden Power Grass / Brine
40 HP / 252 SpA / 136 SpD / 80 Spe
Lanturn's attempt at bringing some offense to the table. Unlike many other Choice item users, Lanturn has a way to restore lost health: Volt Absorb. His offensive movepool is limited, barely enough to finish the set, but the variety is high enough. Probably serves you better in UU matches where you won't be met by fat pink blobs and such all the time. Brine gets 130 base power if your opponent's health is less than half. If you're not able to get Hidden Power Grass and aren't willing to use Hydro Pump, Thunder, Blizzard or Hyper Beam, it is kind of your only "decent" option.
Thanks.
EDIT: I just realised that I put this in the wrong forum, It was meant to be in Strageties and Movesets, sorry.
I need help cause Im looking for an EV'd lanturn but I dont know what ability would be best, tell me what you think.
Special Sponge Leftovers Volt Absorb Calm
Moveset and EVs
~ Surf
~ Thunderbolt
~ Ice Beam
~ Thunder Wave / Toxic
40 HP / 136 SpA / 252 SpD / 80 Spe
While most of his base stats aren't that impressive, Lanturn will be walling special attacks left and right, thanks in no small part to handy resists to Fire Blast, Ice Beam, Surf and immunity to Thunderbolt, some of the most common special attacks. Ice Beam punishes Grass-types and Dragons, like Altaria. Finally, you can have Lanturn provide status support. Thunder Wave cripples fast sweepers, but you may find Toxic more effective as it hinders Hypno, Grumpig, Gastrodon, and Quagsire, who all switch into Lanturn often.
"ParaFusion" Leftovers Volt Absorb Calm
Moveset and EVs
~ Discharge / Thunder
~ Surf
~ Confuse Ray
~ Thunder Wave / Ice Beam
40 HP / 136 SpA / 252 SpD / 80 Spe
The same idea as above, except Thunderbolt and Thunder Wave been merged into either Discharge or Thunder. Whether you want to take the gamble with Thunder's shaky accuracy or are satisfied with the lower power is up to you. An enemy that's confused and paralyzed will not attack five out of eight times on average, so if you're feeling lucky feel free to try and force your opponent to tear his or her hair out. Thunder Wave gives you a more reliable way to paralyze enemies, while Ice Beam helps to wear down Grass-types.
Sleep Talker Leftovers Volt Absorb Calm
Moveset and EVs
~ Discharge / Thunderbolt
~ Surf
~ Rest
~ Sleep Talk
40 HP / 136 SpA / 252 SpD / 80 Spe
The most tankish form of Lanturn. Attack until your health gets low, start snoozing, rinse and repeat. Rest helps to get rid of problematic status conditions, like Toxic when switching into Blastoise, or Will-O-Wisp from a Torkoal. Grass-types with Sleep Powder make sleep absorbing somewhat risky, but Lanturn is a safe bet for absorbing Hypnosis from Noctowl. However, the likes of a Substitute/Calm Mind Jynx or can turn his peaceful slumber into a true nightmare.
Choice Specs Choice Specs Volt Absorb Modest
Moveset EVs
~ Thunderbolt
~ Surf
~ Ice Beam
~ Hidden Power Grass / Brine
40 HP / 252 SpA / 136 SpD / 80 Spe
Lanturn's attempt at bringing some offense to the table. Unlike many other Choice item users, Lanturn has a way to restore lost health: Volt Absorb. His offensive movepool is limited, barely enough to finish the set, but the variety is high enough. Probably serves you better in UU matches where you won't be met by fat pink blobs and such all the time. Brine gets 130 base power if your opponent's health is less than half. If you're not able to get Hidden Power Grass and aren't willing to use Hydro Pump, Thunder, Blizzard or Hyper Beam, it is kind of your only "decent" option.
Thanks.
EDIT: I just realised that I put this in the wrong forum, It was meant to be in Strageties and Movesets, sorry.