ShyRayq
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- Seen Apr 21, 2025
Close I guess I will explain it in more detail.
EDIT: Also I know I can use flags for this but I was almost certain I could just use the function that JPAN added in his fire red hack applier to make it so I didn't have to use flags.
When you first walk past a trainer he will walk up to you like normal, however what battle happens depends on what badge you have (Those are the variables I have set). If you have one badge then it will play the first battle, if you have two badges it will play the second battle and if you have three badges it will play the third battle.
Once you battle the trainer and win, great you will never battle that trainer again. You can walk up to him and talk to him and he will say a little "Oh you beat me" type of deal (I just made that talking 3 in my script). However if you lose to him, when you walk by he will want to battle you again.
It's the exact same as a normal trainer in the game but this time it will change the difficulty depending on your progress in the game.
Okay. I'm afraid I can't really help you with the FR engine part, I scarcely used it. Also, as you say, this is just like trainer battle, except with badge checks, so I think they are only thing you really have to check. Also, use the badge flags instead of variables. Wastes less space and we'll, they're already in the game, so why make aup a whole new variable for them?