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[Other FULL] STAR WARS Jedi Outcasts, Act I (OOC)

25,520
Posts
12
Years
  • Hurray for WIP placeholder stuff

    Trying for role: Apprentice

    Name: Craw Nezz

    Race: Ottola Gungan

    Gender: Male

    Age: 20

    Appearance:

    850937_1318103329508_full.jpg

    Craw looks pretty typical of an Ottola Gungan, his amphibious body is approximately two metres tall and lanky with Craw weighing in at about 80 kilograms. Despite this he has some notable differentiating characteristics; his skin is a pale orange-brown colour, lighter than most other gungans, and verges on white in some places and his hailu (ears) are extremely long and quite wide. He dresses in loose brown pants and a leather top with short, armoured sleeves. He generally wears fingerless gloves made of the same fabric as his pants and often will wear the typical brown jedi robe over his attire.

    Lightsaber color: Craw wields a long-bladed and single-sided lightsaber in the green typical of those who take a particular interest in the workings of the Force. The hilt of the weapon is made from twisted brylark wood.

    "Issue": Aside from being a Gungan, Craw has an attitude towards the Force that isn't particularly appreciated by the Jedi Council at the main enclave. The Gungan is extremely interested in the mysterious power that is the Force and spends much of his time experimenting with it and exploring its complexities. He wishes to understand the workings of this strange presence in the universe, and not just the small amount of knowledge currently possessed by the Jedi, Craw wants to understand the Force in its entirety and learn the secrets of its very nature.

    Personality: Craw is generally a very calm and collected individual, although he is not reserved about his opinions either. He does possess traces of the warrior pride common to his race, but this part of him rarely surfaces. More often than not he is considered aloof due to his extreme calmness and unusual manner of speaking, but truth be told he is actually quite a serious individual. This peaceable nature leads Craw to not be particularly fond of combat outside of sport, but he understands that to keep the peace sometimes more aggressive methods of handling conflict will be required. He is not the type to seek violence out and will always look to try diplomacy first, but he is not afraid to wield his lightsaber when the need arises.

    Craw is extremely curious about the workings of the world, chief among the objects of his curiosity is the workings of the Force. Whilst he's far from being a genius, Craw has a fairly scientific mind even when it comes to mysticism. He believes that in order to truly understand the nature of things you need to explore its wider self from a neutral point of view - a perspective that many of his Jedi compatriots are not particularly fond of. He might not spend all his time with a head in a book, but Craw is always watching.

    Despite his calm nature, Craw (perhaps a bit ironically) has a dislike for narrow-mindedness, unreasonableness and stubbornness which on occasion have lead him to disagreements with even his superiors at the enclave. He is rarely aggressive about these differences of opinion, but he does not hide his feelings on matters either.

    History: Even as a young child growing up in Otoh Gunga, Craw was both inquisitive and highly sensitive to the flow of the Force around him, although he was not totally sure of what it at the time. Instead he believed he was feeling the will of the gungan gods and taught out to become the equivalent of a priest for their religion.

    Whilst the other young Gungan's were playing soldiers and aspiring to be proud warriors of the Gungan Grand Army, Craw spent his time in meditation and contemplation. In fact, he had little in common with most of his fellow gungans and spent most of his early years as an outcast. He did not despise the Naboo, he did not seek power and he had no interest in warfare. It wasn't until shortly after his sixth birthday that he discovered his true calling. A Jedi who simply happened to be in the area detected him and sought to have him trained. Craw went with him without complaint and without so much as telling his family he was leaving. He was thrilled to finally understand things bit more.

    Unfortunately for Craw, he was pushing it age wise and the council did not like his questioning nature. Despite this though, they could not deny his natural sensitivity to the Force nor his peaceable nature. The enclave removed him from the care of the Jedi who found him and sent him to be trained at the Dantooine enclave where he has remained ever since.
     
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    37,467
    Posts
    16
    Years
    • Age 34
    • they/them
    • Seen Apr 19, 2024
    i like him, gp haha

    Spots are closed for reservation now. No farmers, we'll skip that sideplot. Instead, SV and Legend will have to be raiders/scavengers/criminal gang people if they want in. That ok?
     
    37,467
    Posts
    16
    Years
    • Age 34
    • they/them
    • Seen Apr 19, 2024
    Trying for role: Trader (smuggler, opportunist, explorer etc)

    Name: Pachiri Pawtear

    Race: Felacatian

    Gender: Female

    Age: 27

    Appearance: Short, slim statue. Hardly any curves to mention. A thin layer of pale, white fur covering her body and face, where big orange eyes which normally were round like a human's. Blonde hair falling from her scalp down over her chest and back, the cat-like ears sticking out appropriately between the golden strands. Her mane, she jokingly referred to it as. Well, at certain times that was not a joke. Since Pachiri is a Felacatian, she has the ability to morph into a larger feline beast. This can be triggered from high stress or emotion, but some can transform at will. Pachiri prefers not to transform at all, but she can do it purposefully if she also is stressed or emotional. Not in a completely calm state. She retains her white fur when this happens, but her barely noticeably larger canines turn long and thick, her muscles and statue expand by a lot and her golden hair sweeps itself around her thick neck like a mane in her "cat form".

    Weapon proficiencies: She usually carries around laser pistols that she knows how to handle, but her favorite weapon is a Kashyyyk energy crossbow which she will definitely bring to the caverns...

    Personality: coming

    History: coming​
     
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    Oddball_

    Magical Senpai and god of the closet.
    866
    Posts
    9
    Years
  • Thanks man. I'm really pleased with him as well, and hopefully by the end of this he is able to steal a ship and end his story in a bar on some moon somewhere, but there is always a possibility of him dying within this ark, especially with a bounty hunter around. Oh and the fact that he is trying to steal from Jedi, that probably won't work out as planned.

    I was really excited and ended up brainstorming for hours last night, at the cost of some sleep sadly. Oh well nothing some good old coffee won't fix.
     

    Quest

    Veteran Roleplayer
    984
    Posts
    14
    Years
    • Seen Jan 6, 2023
    WIP



    Mikara
    Blue%20lightsaber%20face%20pic_zpswbmzipqs.png

    "The galaxy is a cruel place, my friends. I am willing to do whatever I can to make it better."

    26 // The Mikkian Apprentice // Female

    Appearance: Much like the Twi'leks, the Mikkians were a popular race for slaves of an ... entertainment value. As such, they were often seen as an attractive race. This goes all the same for Mikara. Many of Mikara's features make her easily identifiable as a woman of the Mikkian race. Noticeably, Mikara has an orange skin tone with a redder pigmentation on her lips and around her blue eyes. She, like other Mikkians, has distinctive head tendrils flowing from the back of her head. The same redder pigmentation is also found at the end of each tendril.

    Clothes-wise, Mikara has come far from when she was a slave, having traded out her more revealing garments for something more modest. Her outfit consists of a long-sleeve shirt of black and white colors, a black sash just underneath her bosom, a pair of white pants, and knee high black boots. (Refer to this image)

    Lightsaber color: Blue

    "Issue": Mikara is an alien of the Mikkian race.

    Personality: Due to her past experiences in her life, Mikara sees the galaxy as a cruel and horrible place and can be labeled as a pessimist for these views. Often times, Mikara does not leave a good first impression upon meeting people. Having been in several situations where her trust has been betrayed, Mikara just has a hard time warming up to others, particularly those who are nicer to her. Often enough, she believes there is a catch for their niceties. People often label her as a little to pessimistic when it comes to that kind of scenario. Those people have probably never been put into such a situation. Nonetheless, Mikara does manage to overcome this distrust after a period of time. This is evident by her relationship with the crew of the Starblazer, the smugglers who technically rescued her from her slavery.

    Of course, this moves on to some of her more positive characteristics. Mikara has been labeled as clever by her close friends. She is quick at taking learned concepts and applying them in a timely manner when needed. However, she can be patient when making a plan. She was never a fool to rush ahead and this was obvious when she took several months to design the plan to escape Nal Hutta. She is often times overconfident in her ability. She never manages to see too many flaws in her plans, sometime overlooking the negatives in the belief that there is always a chance the bad things might not happen. This can obviously cause some troubles in the long run as it does make her seem a bit narrow-minded.

    Mikara is also very charismatic as she was often the member of the Starblazer crew who set up their smuggling deals.

    History: In the time of the creation of the Galactic Republic, war and crime was widespread throughout the galaxy. For many, they were removed from their homes and forced to immigrate as refugees in order to escape the horrors that were nearby in search of a safer home. This was the case for the family of Mikara. Far from there original home world, Mikara found herself being raised on the planet of Coruscant, the capital of the recently found Galactic Republic.

    Unfortunately, Coruscant was no better a home for them than their original home was. It was here that many thieves, cons, and other criminals would reside, particularly in the lower, more poverty-stricken levels of the city. Mikara's parents, having spent most of their money to make it to Coruscant, were often only lucky enough to make ends meet by doing odd jobs here and there.

    Of course, it wasn't long before trouble headed their way. Though a mostly honorable man, her father ended up in the company of a local crime syndicate looking for some sort of loan. They received it, but Mikara's father soon found himself not being able to repay it back in time. This went on for months. Mikara's father would always pay them money, but it was never enough and threats were not uncommon. Her father had to make a choice. He hoped that if he were out of the picture, his wife and daughter would be left alone. Based on this belief, he left.

    Unfortunately, the issue was not solved. When the loan sharks came around for their next payment, they were furious. They took Mikara's mother to question her of his whereabouts, returning her later beaten and bruised. Within the month, they had still not found her father and came back once more. The leader of the syndicate made a deal with Mikara's mother. If she were to become an 'entertainer' in one of his clubs, he would "let the debt slide and would even pay her" to support herself and Mikara. She agreed, of course. It was far better than what else could have happened.

    Now seventeen, Mikara found herself disgusted by her mother's actions. Sure, it was ultimately for her to lead a better life, but she knew she couldn't stay there. She ran away from home in search of a better place. Coruscant wasn't a good place for non-human species, but she managed to make due farther up with the help of a group known as Clan Vik, a group of mostly Mandalorians led by Rheed Vik. He was nice to her at first, offering food and shelter. She stayed with their group for a few months, despite it being a gang from her point of view. It was better than her working as an entertainer in some club somewhere and she wasn't getting into any trouble herself. They had even taught her some mechanics as well as how to fight and use a blaster, at least to the degree a few months of training can give.

    Things changed, however, when Zygerrian slavers showed up to meet with Rheed and his group. The realization hit her too late. Before long, she found herself betrayed by a man whom she had trusted and was en route to Nal Hutta, an outer rim world and home to the Hutts. She was sold rather quickly, as Mikkians and Twi'leks often were as an entertainment slave.

    Mikara found herself wearing the all-too revealing outfits and dancing for the Hutts for nearly five years, that is, until she made her escape. She was lucky that her owners thought of her as "having too nice of skin to scar up" as they never implanted the explosive transmitter often found in slaves. A group of smugglers had landed on Nal Hutta in hopes to unload some of their more... illegal items. The Hutts were some of the smugglers' best buyers and they made sure to make a commotion whenever they arrived. It was the perfect opportunity for her to smuggle herself out aboard their ship.

    The smugglers never even noticed until they were already off world. She was incredibly lucky. She managed to convince the smugglers that returning her would be a horrible choice as the Hutts were rather quick to anger. If the Hutts had thought that they stole their slave... Well, they didn't need much more convincing to know not to get on a Hutt's bad side. More surprising than that, they were in need of a new crew member with at least some knowledge in mechanics.

    Four years later, Mikara was still with the same group and on a run to the outer rim planet of Dantooine. While there, a person referring to themselves as a jedi master approached her. They told her of their ability to perceive the Force Sensitivity within her and invited her to their Enclave on the planet. Mikara, though distrusting at first, knew she had nothing to lose. After spending some time with her crew mates, she said her goodbyes and left for the temple.


     
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    SV

    See You Space Cowboy
    3,393
    Posts
    13
    Years
    • Seen Feb 7, 2022
    Trying for role: Raider/Crime Lord

    Name: Rheed Vik

    Race: Human/Mandalorian

    Gender: Male

    Age: 35

    Appearance:

    In-Armor:
    Spoiler:


    Mask-off Appearance:
    Spoiler:


    Weapon proficiencies:

    Blaster Pistol, Blaster Rifle (most proficient), Mandalorian Sword, Hand-to-Hand combat.

    Personality:

    Rheed is described as many to be a very atypical Mandalorian. Although he sometimes speaks of his roots, and that is instilled in parts of his daily speech, he appears more of a smuggler and opportunist than a warrior.

    It's often said there's no honor among thieves, but it is also said that Mandalorians hold honor above anything else. Rheed is a compromise of these two polar positions. Unlike many of his brethren, Rheed has a distaste for the 'honorable venture of combat'. He had seen too much of that in his youth. He is instead drawn to other ventures, namely the pursuit of credits, and what credits can buy. Although a capable fighter, Rheed would rather avoid confrontation if he had to, and relies on deceit, threat of force, and manipulation to get his way. He puts himself out to be a man who would be willing to do any job to get paid, no matter how dirty. He is also known as one who holds credits and personal gain to be worth more to him than anything else. He enjoys keeping that reputation, because it allows him to get in contact with a wide array of people to do business with. The reality, however, is much deeper than that.

    In actuality, Rheed hides behind this shadow of a persona. As he fought with many of his Mandalorian brothers in the past, he read about and witnessed firsthand the butchery his people he instigated upon other planets. From the outer rim world to further in, he watched and found himself unable to stomach it. Unlike his brethren, he found nothing honorable about butchering innocents. The reality is that Rheed is a criminal with a code of honor. He will not kill if he could avoid it, and will never hurt women or children. If he is ever put in such a position, he will purposefully ditch the job or run away, which contributed to his reputation as somewhat of a coward at times. Rheed doesn't care much for that reputation. His entire criminal enterprising was simply a way for him to escape from his warring past, a simpler venture to set his eyes on. It would be a lie to suggest that he didn't enjoy some element of it, but Rheed sometimes finds himself contemplating whether this was really all he wanted to do with his life, or whether his life was meant for more.

    History:

    Rheed was raised as all Mandalorians were, to be instilled with honor and the willingness to fight worthy opponents. Unlike many Mandalorians however, he had lost his way when it came to combat. Rheed is a shell of the youthful and exuberant man he once was. As a youth, Rheed fully believed in the Mandalore code and culture. He participated in many battles across the outer rim, though he was purposefully kept from the main fighting as a lad. When he grew older, and as he began to prove himself, his peers decided he was ready for more. He was put in the front on many occasions, along with other young Mandalorian warriors, such as Aayla, and it was here Rheed began to see that this sort of fighting wasn't for him.

    It was a particular event that fully sparked this thinking. On an outer rim world known as Hayrt, Rheed flew a Basilisk War Droid along with the rest of his clan through the city's defense and landed straight in the heart of enemy territory. The Hayrtians were a relatively peaceful peoples with few fighters, so the Mandalorians ended up being more than a match for them. Rheed went door to door with Aayla and other young warriors, destroying any that stood in their way. In Aayla's (and by extension all of Clan Vik) mind, however, all stood in the way. They butchered many by the hundreds. Men, women, children, there was no discrimination. They obliterated all, and burned cities to the ground, all in the name of finding a worthy opponent. By the time their capital was done in, Rheed walked around the burning city and saw the bodies of the dead, their lifeless eyes staring into the abyss. He felt unimaginable disgust for his actions, and knew that this wasn't the way he wanted to go on.

    Yet his warring party was a determined one. He had implored many of them to stop, offering many excuses, though purposefully holding back his true intentions. Few would be swayed. Aayla in particular wouldn't hear it. One evening, Rheed decided to end it all. He sabotaged many of the party's weapons and droids, leaving them without a manner to escape the planet. He left in one of the few operational shuttles, with a handful of Mandalorians who listened in some capacity to him (not all shared his viewpoints, but many wanted out for one reason or another). The group together agreed to expand their operations beyond mere fighting. They continued to operate as an extension of the now-dissolved Clan Vik, but were really nothing more than a criminal gang. They participated in all sorts of crimes, connected with multiple criminal ventures. When things became too hot in one area, the group would simply pick up and move to the next. Even as a relatively young man, Rheed was put in charge for his ability to lead and his skills in combat whenever necessary. Some of the Mandalorians from his warring days stayed on for quite a while, but often they would leave at some points. Some would return, though Rheed never consistently had the same group. Rheed sometimes preferred it that way. Having to see the same faces everyday from his past would make him have to keep reliving it.

    Rheed's group participated in many different criminal activities across the galaxy. They were involved in a theft ring in Onderron, Swoop Race fixing on Manaan, a false hunting license ring on Tatooine, an extortion enterprise on Coruscant, and many more. In one particular instance while on Coruscant, Rheed befriended a Mikkian named Mikara, who he took a liking to and who he agreed to help out. He treated her generally well, but was wary of her at times. This was because, earlier on, he had discovered that the Mandalorians from his earlier days who he left to die on that planet had somehow eventually found their way off. He had had a few entanglements with some of them, but he had also learned that they had put a price on his head. He had discovered Aayla in particular had been hunting him relentlessly, and Rheed would have rather not dealt with the psychotic Mandalorian warrior. This made Rheed generally more wary of people. It also made money more tight, as fewer and fewer people wanted to run with a marked man. A few times, one of his own men tried to take him out. Because of the accumulation of this, Rheed, after being approached by some Zygerrian slavers, agreed to sell Mikara to them. He had felt bad about doing so, especially since he had grown to like her, but he was short on money at the time, and the rest of Clan Vik was at the time close to discovering his whereabouts. He needed transportation fast off the planet. After arranging to ensure Mikara would not be harmed in any way and would remain in good care, the deal was done, and Rheed left.

    Rheed traveled with parts of his group for the next decade, continuing various criminal activities. All the while, Rheed slowly found himself losing his appetite for the charade he was playing at. He contemplated multiple times whether this was the path he wanted to go down, and often wondered if his life had any meaning at all. A few times, he thought about ending it all. Nevertheless, he never acted on any of it, and instead, continued on as he always did. He stopped by many other planets, before he eventually settled in on Dantooine. He built up a promising extortion and theft ring on the planet, which he operates by forcing 'protection money' from local farmers, in exchange for keeping other raiders off their land. He often raids himself whenever opportunities present themselves.
     
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    Legend

    Kingslayer
    1,308
    Posts
    16
    Years
  • DONE

    Trying for role: Raider/Criminal

    Theme song: https://www.youtube.com/watch?v=cRmwFBK0cyk

    Name: Aayla Vik

    Race: Human/Mandalorian

    Gender: Female

    Age: 29

    Appearance:

    Fully armored:

    latest

    No Helmet (more common):

    yqMTPL2.png

    Weapon proficiencies:

    Blaster Rifle/Pistol, Rotary Blaster Cannon, Vibrosword, Portable Missile Launcher

    Personality:

    Aayla could be considered the pride and joy of Mandalorian culture: cold, dangerous and ruthless. Firmly believing in the value of strength, Aayla holds to the ideal that nothing is better than a good blaster at your side and a quick trigger finger to pull it. Guided by these principles above all else, Aayla has made a deadly name for herself in the criminal underground.

    To say that Aayla is an open book, with little depth aside from her tendency to indulge in violence, would not be too far from the truth. However, there is an underpinning that explains, or at least elaborates, on her various nuances to her character. Raised under the Mandalorian doctrine, Aayla finds thrill in combat, respects the strength of others and believes in the "honorable venture of combat." However, Aayla could be considered a zealot in this respect, seeing that strength and honor are forged in combat alone, and only through the taking of the lives of others can one's presence in the galaxy be established. Her fervent belief in this belief is her drive and Aayla has very much become a "do it yourself" kind of person, becoming quite the taskmaster. Her fellow criminals respect Aayla as a hands-on leader, taking charge admirably and leading through example. To her, the greatest wealth is the satisfaction of a job well done and a battle well fought. Credits are little more than a bonus and a means to an end to her.

    Aayla's zeal is often misguided and has developed into psychotic tendencies. Her behavior is often erratic at best, and her violent outbursts have instilled fear in her followers. Taking the lives of innocents and her own people are unfortunately commonplace for Aayla, justifying it through her form of punishment for getting in her way. Obstacles in life are meant to be utterly demolished in her eyes, even if the obstacle is a mere civilian trying to go about his or her own business. Giving this abhorrent lack of a moral code, no crime or job is off the table for this woman, as it just as to seem fun enough or be worth the trouble for the pay she will be getting.

    Deep down, her calling is vengeance. Aayla is known to hold grudges and seek penance for those who wronged her, from major disputes like business deals to minor offenses such as taking her favorite spot on the ship. Being the vengeful spirit that she is, her biggest grudge is against the members of Clan Vik that sabotaged and then abandoned her. He crime spree is just a big temper tantrum. Her vengeance is her calling.

    History:

    Like any other Mandalorian, Aayla was raised in battle. She adhered to the code, but thrived in the fury of war. Perhaps it was the blood that flowed in her veins, or the fiery red hair that fueled her rage, but Aayla was something of a natural when it came to warfare. She threw herself into every battle she could and fought on the frontline. To her, it was not the best way to follow the code; it was the only way. So she fought. She fought proudly. And most importantly to the leaders of Clan Vik: She fought well. Very well. Too well according to some.

    The thrill of battle had reached its zenith with the Haryt system. The bulk of Clan Vik flew a Basilisk War Droid along with the rest of his clan through the city's defense and landed straight in the heart of enemy territory. The Hayrtians were a relatively peaceful people with few fighters, so the Mandalorians ended up being more than a match for them. In Aayla's mind, however, all stood in the way and she lead the charge as they butchered many by the hundreds. Men, women, children, there was no discrimination. They obliterated all, and burned cities to the ground, all in the name of finding a worthy opponent. Her hope was that the anguish of defeat and pain of loss would light a fire under the Harytians. It didn't. Instead, it spurned another.

    Rheed.

    A Mandalorian pacifist. It was a new concept to the warmongering and true Mandalorian that was Aayla. He conceived some argument, composed of petting pleading to end the senseless violence. He was disarmed by the fervent and passionate Clan Vik. Some evening later, Rheed betrayed his clan, his honor and his life in Aayla's mind. He sabotaged many of the party's weapons and droids, leaving them without a manner to escape the planet. He left in one of the few operational shuttles, with a handful of Mandalorians who listened in some capacity to him. Furious, and raging, Aayla finished her task, massacred those who cannot offer service to her and salvaged what she could to muster a departure from the planet. Her sole mission now was to find those stranglers of Clan Vik and kill every last one of them.

    The loyalists to her cause came with her and they formed a new "clan" called The Bloodborne. Adorning a colder and crueler mantra, the Bloodborne rampaged through the Outer Rim in their search for the remnants of Clan Vik. However, Rheed always seemed to be a handful of steps ahead of the pursing Aayla, leaving breadcrumbs of their expansive operations. Rheed's trails were impressive, expanding something akin to a criminal empire. However, there the handful of his supporters that Aayla would catch on her raids and own criminal activities. They didn't last long, spilling their secrets and guts before her. Rheed's core group was small and Aayla soon learned of his ventures, quickly learning that Rheed seemed to take the path of least resistance, hardly indulging in the lust of battle that had consumed the young woman. Revenge was a dish best served cold, but her dinner kept slipping through her fingers.

    Her desire for vengeance had slipped into numerous tactical oversight that her closest followers had consistently, and intentionally for fear of their lives, neglected to mention. As opposed to her target, Aayla tended to stir more than her fair share of trouble. Rheed enjoyed being quiet and avoiding trouble. Aayla made sure that people knew she was coming. If she failed to do that, she made sure they knew she had arrived then. The Bloodborne had become one of the fiercest group of bandits, criminals and mercenaries in the Outer Rim. Any job was a good job. If it paid, it was done. If it didn't pay, it would still be done, but with far more casualties. Collateral damage was necessary. Death was a form of currency on its own. The Bloodborne became a trusted group...assuming you wanted a job done and could appease the declining sanity of Aayla.

    Soon, Aayla's impatience in finding Rheed gave way to taking a step back. She established that information was perhaps more valuable than credits to fund the Bloodborne and their revenge tour. Trading "services" for information, Aayla got news of a new operation on Dantooine. It was only a matter of time before Aayla drew a conclusion.

    Rheed. At last, she will have her revenge.
     
    Last edited:
    37,467
    Posts
    16
    Years
    • Age 34
    • they/them
    • Seen Apr 19, 2024
    Trying for role: Raider/Crime Lord

    Name: Rheed Vik

    Race: Human/Mandalorian

    Gender: Male
    SV is accepted!

    The rest of you (including me!!) need to finish them SUs so we can start playing soon :3
     
    37,467
    Posts
    16
    Years
    • Age 34
    • they/them
    • Seen Apr 19, 2024
    37,467
    Posts
    16
    Years
    • Age 34
    • they/them
    • Seen Apr 19, 2024
    Reserving An apprentice. I'll have a su up either when I get home or tomorrow when I wake up.

    Reserve please, most likely apprentice.

    Hurray for WIP placeholder stuff

    Trying for role: Apprentice
    Hey guys! Your reservations are running out... Please post here to re-reserve ASAP, else I will open up your Apprentice spots later today. /me feels heart break a little

    WIP

    Trying for role: Raider/Criminal
    Your reservation isn't quite up yet, but you better hurry up anyways, dear.
     
    25,520
    Posts
    12
    Years
  • Hey guys! Your reservations are running out... Please post here to re-reserve ASAP, else I will open up your Apprentice spots later today. /me feels heart break a little

    Your reservation isn't quite up yet, but you better hurry up anyways, dear.

    Sorry! I definitely still want to participate but could you give me a bit longer to get my SU finished? I'll try to have it done tomorrow at the latest.
     

    Sonata

    Don't let me disappear
    13,642
    Posts
    11
    Years
  • Hey guys! Your reservations are running out... Please post here to re-reserve ASAP, else I will open up your Apprentice spots later today. /me feels heart break a little

    Your reservation isn't quite up yet, but you better hurry up anyways, dear.

    yeah my su is almost done so just give me another day and it should be good.
     
    37,467
    Posts
    16
    Years
    • Age 34
    • they/them
    • Seen Apr 19, 2024
    Sorry! I definitely still want to participate but could you give me a bit longer to get my SU finished? I'll try to have it done tomorrow at the latest.

    yeah my su is almost done so just give me another day and it should be good.
    Consider yourselves re-reserved :3 No worries, guys, life gets busy. You have until the end of the year to finish.
    8)

    Also, The Last Sentinel is accepted.
     

    GreyBidoof

    You used a Master Ball on the GreyBidoof!
    770
    Posts
    9
    Years
  • EDIT: Wasn't this always like this? STOP STARING AT ME LIKE THAT :(



    D00f2-D2
    M4-1S-Astromech-Droid-Front.jpg

    The Droid Sidekick


    Astromech Droid -- 3 Std Years


    Weapon Proficiencies

    D00f2 was not manufactured for combat purposes, and thus does not have any conventional weaponry installed. However, should he get into trouble, he can make use of various gadgets and tools at his disposal. Electric prods and thrusters are good examples of this.

    In addition, D00f2 has been programmed to fly various types of starships, from personal fighters to cargo freighters (which of course would require cooperation from the ship's droid brain). He contains sensor equipment capable of tracking and detecting both static and moving objects within a few kilometers.

    Personality:

    While most would consider droids to be mindless machines, D00f2 begs to differ. He is anything but mindless, often referring to those who say such things as BEEPboopBLEEP, or "dumb jerks".

    Spunky and adventurous, this astromech is ready for action, however it comes his way. His dream is to fly beside a Jedi partner, as he heard some droids had before.

    D00f2 is fiercely loyal to his caretakers. He serves them happily each day, performing repairs for the enclave's mechanics and occasionally providing technical readouts and assistance to the Jedi.

    History:

    D00f2-D2 was "born" in a Duwani Mechanical Products factory on the planet Balmorra. Unlike most other astromechs being produced at the time, the D00f2 unit was designated by nine digits, as opposed to the typical four. The engineers at Duwani had built this droid as a prototype, and the first one had just come fresh off the assembly line.

    Supposedly this model was able to process and retain much larger quantities of data than any of it's predecessors, making it the perfect choice for explorers and military officers alike. Unfortunately, the hardware put into the droid was also significantly more advanced than the run-of-mill domelid, so the first D00f2 entered into existence alone. "Better to see if it actually works, first." was the idea.

    When the initial diagnostics on D00f2 were complete, everything seemed fine. The engineers went home to celebrate, and the droid sat by itself in the factory workshop.

    As it turns out, several competitors had heard of Duwani's new astromech design. It can be assumed that it was those same competitors who hired a lowlife smuggler to break in to the factory that same night and steal the new invention. D00f2 was powered off forcibly, and doesn't remember anything that happened afterward.

    When D00f2 was rebooted, he was in an unfamiliar territory, with unfamiliar faces. It just so happened that the smuggler that had "droidnapped" d00f2 had spent too much time at the cantina before taking off with his prize, and had crashed his ship on Dantooine, miscalculating his hyperspace jump. The crash was found by a Jedi residing at the nearby enclave, who reported the incident to the authorities.

    While the smuggler had been taken care of, there was no identification on the prototype droid with him, other than his designation. The Jedi decided to take D00f2, and thus begun the little droid's life at the enclave.

    Other Notes:

    Thanks to Ice for the name, and to Rika for putting up with my shenanigans xD



     
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    Sonata

    Don't let me disappear
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  • can i just leave everything but outlook on life and history as a bullet list? i want to get started as well, but full sentences. mmmmm.
     
    37,467
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    • Age 34
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    Johnny is accepted.

    Doof is re-reserved!

    I'll take another look at your SU later, Alvey. I don't think I'll be active much for the rest of the year, so happy new years to you guys and we'll get the RP started in 2016!
     
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