StCooler
Mayst thou thy peace discover.
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I agree with you both on Nuzzlockes!
Also I don't like it when fangames give proper EV spreads to their bosses. It feels unfair, because it feels like the NPCs have better weapons than you, and it's too boring to do it properly for your own Pokémons.
Natures / EVs / IVs are the reason why I don't play strategic Pokémon on console (long live Showdown). Fortunately, with an Hexadecimal reader, you can modify the EV spreads of your Pokémons in the savefiles of most fangames :) Natures work differently though, then rely on the Pokémon ID and are not straightforward to change.
The second feature I had in mind: dynamically change the levels of the trainers. Give random NPC's 5 levels less than your most powerful Pokémon, and give bosses the same level as your most powerful Pokémon.
I agree with you both on Nuzzlockes!
Also I don't like it when fangames give proper EV spreads to their bosses. It feels unfair, because it feels like the NPCs have better weapons than you, and it's too boring to do it properly for your own Pokémons.
Natures / EVs / IVs are the reason why I don't play strategic Pokémon on console (long live Showdown). Fortunately, with an Hexadecimal reader, you can modify the EV spreads of your Pokémons in the savefiles of most fangames :) Natures work differently though, then rely on the Pokémon ID and are not straightforward to change.
I mentioned two features and only told one XDFor me the only two features to improve to make Pokémon reasonably difficult without defeating the purpose of the games ("gotta catch them all") is to make the battle AI better.
The second feature I had in mind: dynamically change the levels of the trainers. Give random NPC's 5 levels less than your most powerful Pokémon, and give bosses the same level as your most powerful Pokémon.