Chit-Chat: the daily chit-chat (jan2019 - jun2019)

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Still doing Heart Gold. The grinding is endless.
 
I drove 5 miles yesterday

Congrats! How was it? Driving used to make me so nervous, but the only way I overcame it is just....driving a lot. lmao.
 
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i consider myself an above average driver but for some reason i consistently forget to turn on my headlights at night... it always takes me a good 2 or 3 minutes to realize. got me pulled over before
 
Keep meaning to finish Ultrasun, but restructuring my team is a complete hassle and its not as though these games welcome last minute switch-outs. At least with ORAS you could rebattle trainers and level them up that way, giving you the scope to do whatever the heck you liked, whenever the heck you liked. Why would they remove that feature, unless the subliminal purpose was to murder me?

On another note, people suck and the planet is a twerp.
 
honestly i feel there are two camps when it comes to SM/USUM:

- the camp the feels that the games are overly easy and the "game freak should make the games harder!!!" crowd.

- the camp that actually had a decent challenge (yes there are people that fall into this group)

pokemon in general is just a game where you could easily brute force regardless of the challenge if you just train your 'mons hard enough so everything else becomes "easy". especially with stuff like pokemon refresh making it so you can crit easier and survive what would otherwise be one-shot blows.
 
im in the super minority that didn't mind the cutscenes, if only because i once played a JRPG that's essentially like... 60% cutscenes anyway so my tolerance for cutscenes is pretty high. comparatively speaking, pokemon hasn't even come close to being the worst offender as far as cutscenes go.

that said though, i do understand it can be rather jarring because pokemon normally doesn't have cutscenes period, so i am rather curious how Game Freak plans to address this in the gen 8 games, if they plan to at all.
 
The cutscenes are the reason I pretty much stopped paying attention to the story later in the game, because I was getting so tired of reading a dialogue then waiting 5-10 seconds for a character to hop or something

see, i feel like that's the thing with telling a story, though. in the good ol' days of pokemon, cutscenes weren't at thing because... well you couldn't do it with sprites much, so the most that could happen was that characters would just spontaneously interrupt you at certain points and there would be dialogue and that would be that.

when pokemon gets too story-heavy though, cutscenes are going to become more and more frequent to place emphasis on certain characters or create suspense or for a myriad of other reasons, but the general point is that its relevance is either tied to the story, the situation, or the characters relevant to the story. it's just a thing regardless of what JRPG you play because pokemon is definitely not the only one.

what makes this arguably worse in the eyes of some is that pokemon is not a fast-paced game. this is gonna be referring to more of tara's post, but the reason why say, kh is tolerable compared to something like pokemon is that kh (Imo, at least) is a LOT more fast-paced than pokemon. pokemon is a super grindy game and that makes it feel sluggish to a degree. kh you can just blow through hordes of heartless and nobodies and you probably won't be any worse off and save the grindy part for post-game.
 
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The recent amount of emphasis on story and cutscenes just doesn't work for the type of game Pokémon is given how jarring it is with its history as a game.

It became a successful franchise from game play being the primary focus and story secondary. The game's story up until recently has always been fairly basic (which is absolutely fine as it works with the silent protagonist trope and you choosing how you want to play, explore and build your team along the way) to help allow you feel you're crafting your own story.

But now the story has taken centre stage and the game play has taken a backseat...and the story of Gen VII that was crafted is a rigidly linear story with overly ambitious attempts at trying to be deep and emotional which just comes off, in my opinion, as awkwardly forced as well as quite bland and predictable (coming of age story for a girl that had a shoddy upbringing learns to overcome her fears needs THAT much screentime in a game about catching cute/cool creatures in a magical make believe world?). Pokémon just isn't, and never has been, that kind of game.

The closest they got to trying to tell a decently dramatic story with interesting themes, which connected well with the basic ideas of the Pokémon world, was in Gen V...but at the same time game play was still the focus and the plot was nowhere near as tryhard (or as disconnecting) as Gen VII.

I really hope Game Freak do take on board how alienating this recent switch in game play/story emphasis has been for a significant portion of the fanbase.
 
I really hope Game Freak do take on board how alienating this recent switch in game play/story emphasis has been for a significant portion of the fanbase.

I really hate to be that person, but does a company like Game Freak really measure a particular games' success in anything but sales numbers? I dunno, maybe I just don't know what I'm talking about, but it's not like The Pokemon Company International sends out a survey on behalf of Game Freak and asks "well how did you enjoy x game", yknow? It's hard to really determine what Game Freak really takes into consideration and how in-tune they generally are with the Pokemon fanbase as a whole.
 
I mean i think it's fantastic that they started to have more an emphasis on story. They just now need to balance the pacing with story and gameplay and tbh Pokemon is far from the only game with that issue. Even KH had that issue with its latest installment (and honestly previous installments too but ppl are just focusing on 3 bc its the newest addition).
 
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