Necnix
The Meme Dream
- 3
- Posts
- 7
- Years
- Seen May 30, 2018
Pokemon: Let's Go Pikachu and Let's Go Eevee were, as you're no doubt aware, announced earlier today. And... y'know what, screw the formalities.
I needed this game.
I have no more than once or twice been able to bring myself to finish a Pokemon game. (I can't even remember if i fully finished X- i just KNOW that i finished Omega Ruby.) But... why is that?
Put simply- Battles sucked. At the casual level, every. single. battle. was. the. same. From battling and catching wild Pokemon, to battling basic trainers, to some of the better Gym leaders, there was no variation in mechanics, very little variation in difficulty, and rarely in most games- due to the lack of sufficient sound hardware 4/7 generations- The music just wasn't enough to keep me emotionally gripped.
Omega Ruby changed this. From the classic Route 113 to Wally's theme, every song i heard kept me hooked to the DS. I never felt bored, no matter how monotonous battling became; Omega Ruby, put simply, had masterful sound design. Wally's theme was packed full of emotion, he's come from nothing- he was weak, and now he has dreams, aspirations, he's made it this far and he's going to give it his all against you. And that's just one example.
Pokemon: Let's go Pikachu and Let's Go Eevee seem to have reversed this idea, keeping battles unique through variation in gameplay. While we can't say much about music, i have no doubt it'll be good, but i have all my doubts that it'll beat Omega Ruby and Alpha Sapphie.
By implementing Pokemon Go's capture mechanics, reminiscent of the Safari zones of old, to wild Pokemon battles, they've inadvertently- or maybe intentionally- probably intentionally- created an almost perfect alternation between Wild Pokemon battles and Trainer battles, thanks to the layout of Pokemon Yellow (And Red and Blue, but this game IS based on Yellow) spreading out trainer battles between the grass almost perfectly. However, the design counts for nothing if the alternation isn't there to line up with it. And now it is.
They've made Wild battles and Trainer battles completely unique, and combined with the already existing design of Pokemon Yellow they've hit a perfect ratio that will help to always keep you excited for what's coming next.
And that's exactly what i needed.
I needed this game.
I have no more than once or twice been able to bring myself to finish a Pokemon game. (I can't even remember if i fully finished X- i just KNOW that i finished Omega Ruby.) But... why is that?
Put simply- Battles sucked. At the casual level, every. single. battle. was. the. same. From battling and catching wild Pokemon, to battling basic trainers, to some of the better Gym leaders, there was no variation in mechanics, very little variation in difficulty, and rarely in most games- due to the lack of sufficient sound hardware 4/7 generations- The music just wasn't enough to keep me emotionally gripped.
Omega Ruby changed this. From the classic Route 113 to Wally's theme, every song i heard kept me hooked to the DS. I never felt bored, no matter how monotonous battling became; Omega Ruby, put simply, had masterful sound design. Wally's theme was packed full of emotion, he's come from nothing- he was weak, and now he has dreams, aspirations, he's made it this far and he's going to give it his all against you. And that's just one example.
Pokemon: Let's go Pikachu and Let's Go Eevee seem to have reversed this idea, keeping battles unique through variation in gameplay. While we can't say much about music, i have no doubt it'll be good, but i have all my doubts that it'll beat Omega Ruby and Alpha Sapphie.
By implementing Pokemon Go's capture mechanics, reminiscent of the Safari zones of old, to wild Pokemon battles, they've inadvertently- or maybe intentionally- probably intentionally- created an almost perfect alternation between Wild Pokemon battles and Trainer battles, thanks to the layout of Pokemon Yellow (And Red and Blue, but this game IS based on Yellow) spreading out trainer battles between the grass almost perfectly. However, the design counts for nothing if the alternation isn't there to line up with it. And now it is.
They've made Wild battles and Trainer battles completely unique, and combined with the already existing design of Pokemon Yellow they've hit a perfect ratio that will help to always keep you excited for what's coming next.
And that's exactly what i needed.