• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Our weekly protagonist poll is now up! Vote for your favorite Conquest protagonist in the poll by clicking here.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Development: The Follow Me Script

This patch will allow npcs that use the 'imitate player' mode to walk through other npcs when their trainer-byte is set to 8.

eh 08062A0A 0x5EAA
eh 08062A0C 0x1C20
eh 08062A0E 0x1C33
eh 08062A10 0xF000
eh 08062A12 0xFE4C
eh 08062A14 0x79E1
eh 08062A16 0x0040
eh 08062A18 0x4388
eh 08062A1A 0xD110

Guess why this is relevant.
 
Last edited:


Winning?

TIGER BLOOD!

knizz did this. Not me.

this is amazing:D:D:D:D
but why the fat guy coming after u?
and the grass animation seems to not work anymore?
and the following ow shouldnt walk throguh u like that.he should everytime be behind u.
but good job keep it up:D
 
And the following OW shouldn't walk through you like that. He should always be behind you.

Are you aware that 5 hours of hard work were necessary to make this possible? The whole hack is RAW HEX. It's not even ASM.
EDIT: Not the whole patch. That took even longer. I meant that it took that many hours to allow the follower to walkthrough the NPC and the other way round.
 
Last edited:
I don't know if this is actually useful, but in ruby the bytes that change when buttons are pressed are at 4000130 and 4000131. For example if I pressed up it would put BF at 4000130 and 03 at 4000131. Down would be 7F at 4000130 and 03 at 4000131. Left would be DF at 4000130, and right would be EF at 4000130. From what I can tell, 4000131 is used for "A" and "B", but not much else. I tried to use this to get a script to work on ruby but it failed misserably. This was meant to start when the player was standing on top of the person following.
Spoiler:
 


Winning?

TIGER BLOOD!

knizz did this. Not me.

Wow!
Alot of effort musta gone into to that there.
Just wondering but would the follower still be with you if you were to enter a building ... or will the dissappear.
 
All those glitches are fixed now. The only problem I'm having now is with ledges...
 
Now, that's very impressive! Would there possibly be an option to make it disappear or reappear? Or even change it's sprite?
 
Duh.

Now, that's very impressive! Would there possibly be an option to make it disappear or reappear? Or even change it's sprite?

That would be as simple as copying your own OW into the TILEAREA and setting the NPC's OAM entry to point to your OW in the TILEAREA ( charset, I believe ). I believe FR uses a 'mirror memory' -- I would look up 'yet another asm tutorial' by Knizz to figure out how to find where to write your OW pixels to so that it's not automatically over-written by the game's engine.
 
I had a couple of ideas.

Firstly, I have noticed that lake water, reflects the image of those on it, It is similar to the surfing thing, but it might be worth a look into.

Secondly, You have obviously noticed that the height parameters required for the sprite editing is much higher than necessary. For every sprite you could just slot a pikachu behind him? The sides would be a problem though :/
 


That would be as simple as copying your own OW into the TILEAREA and setting the NPC's OAM entry to point to your OW in the TILEAREA ( charset, I believe ). I believe FR uses a 'mirror memory' -- I would look up 'yet another asm tutorial' by Knizz to figure out how to find where to write your OW pixels to so that it's not automatically over-written by the game's engine.
Oh, really? That sounds very positive then. I also hope you figure that problem out. :)
 
I had a couple of ideas.

Firstly, I have noticed that lake water, reflects the image of those on it, It is similar to the surfing thing, but it might be worth a look into.

Secondly, You have obviously noticed that the height parameters required for the sprite editing is much higher than necessary. For every sprite you could just slot a pikachu behind him? The sides would be a problem though :/
This idea has been shot down many times. The system we have now works better anyways.


Oh, really? That sounds very positive then. I also hope you figure that problem out. :)
Psh. I doubt I use this anyways. I'm not working on a hack. :P
I'm just wanting to see it work, do it myself and understand it.
Then move on to the next subject.
 
I've not done any work on this for a couple of days, but have a look anyway :D

 
I've not done any work on this for a couple of days, but have a look anyway :D


This looks amazing, love how you made her walk all the time.

Did you use ASM for this then? x
 
Back
Top