[Event] The PokeCommunity Game-Along VI: Return of the Gaming

I'll play Super Mario 64. I've played it when I was a kid through the Virtual Console, and since I've fallen in love with Collect-a-Thon platformers thanks to A Hat in Time, I'd really like an excuse to finally beat it.
 
Err, I'll be switching my game for the month to Castlevania Circle of the Moon. I'm just really not feeling like going back the that other one at the moment, and I wasn't too far away from finishing CotM before getting walled at the Arena. I'd honestly like to get it done so I can check out the next game in the series sooner lol.
 
Finished Little Inferno. It was a game, whose main message is to not waste your time. And it presents this by wasting your time a little bit. But the whole game took like 2 hours to beat, so it wasn't that bad. Quite the contrary, I appreciate the game.
 
*DEEP sigh*... Well, I finished Castlevania Circle of the Moon today. It was... Interesting to say the least. To start, if I'd have played CotM first, I wouldn't have ended up a CV series fan lol. The game plays very old and janky, the save rooms are in terrible spots and so are the warps, the items are mostly trash, the card system is wonky as hell and very annoying to collect, and lastly the bosses... >.> Ooooh wow the bosses lol. Most of them I'd call 'fine but uninteresting' with exception to the last couple, Death (a series staple) didn't even give me a 'Death' vibe, looking more like a fallen priest or something, and his attacks were pathetically easy to dodge in comparison to some of his later series iterations, which was a pretty big let-down for me since he's normally my favorite boss to find (not necessarily to fight, though) whenever I play a new Vania game. And lastly, the Drac fight... So the first phase was an absolute joke and I wasn't even close to over-leveled for it (if anything I was pretty under-leveled, but I didn't want to waste the time grinding). But the second phase... Well that might just be my least favorite Drac fight I've done thus far. In fact, I was only able to eventually win by turning the second phase of the second phase (lol) into a war of attrition that took a literal 20+ IRL minutes to defeat using the poison spray card set + the cross item to whittle his health down VERY slowly. But even with all of that, I didn't exactly hate the game, I just think it's aged horribly when compared to something even like SotN, which still had a world of jank, but was still really fun to play (especially with save states (the save rooms were broken on my version, don't ask)). I think if they ever 'remastered' it with a mountain of QoL improvments it'd be a pretty good, if a bit short, Castlevania game. Overall 4/10.
 
Yakuza 3 finished! Honestly I'm not surprised that the last time I played it was 3 years ago, it's a struggle to get through and almost everything that happens seems like they're trying to parody themselves but I think it was genuine, not parody. A strange entry to the series, probably my least favourite of the series so far, but I was able to complete the month's challenge. Onto June where maybe I'll finally have some time to play something properly!
 
One Game-Along game completed!

[PokeCommunity.com] The PokeCommunity Game-Along VI: Return of the Gaming


This was really fun! Super nice difficulty curve, the story was light but had some interesting turns and I particularly loved the last segment and how it was done. I'm not sure I'd return to it however, but am glad to finally cross this off the backlog list.
 
I finished Super Mario 64, with all 120 Stars! The level design was really good, but it was somewhat let down by imprecise controls (especially wall jumps) and problems with the camera. That being said, it was still very good for one of the first ever 3D platformers and it's still worth playing today. Even if graded on modern standards, it's still a solid 7/10, and it would've blown its competition out of the water back when it was originally released.

SM64 was difficult at times because the game has very few checkpoints; only for a handful of map transitions. Consequently, since losing a life kicks you completely out of most levels, getting a Game Over is irrelevant and 1-Up mushrooms are nearly useless. This was especially hard in levels with lots of pits like Tick-Tock Clock or Rainbow Ride, or levels with difficult jumps like Tiny-Huge Island and Shifting Sand Land. The only time where extra lives mattered for me was the battle against Eyerok. Still, this is only the sort of thing that matters if you're going for a completionist run; there's plenty of easier stars to get to 70 and beat Bowser in the Sky without dealing with the frustrating ones.
 
[PokeCommunity.com] The PokeCommunity Game-Along VI: Return of the Gaming

I really wish I wasn't saying this but... I'm not completing my game this month... There's just been so much going on that I haven't had the motivation or the time to actually play it, and with how things are in my life I just won't be able to get it done. I really wanted to go through this entire year doing my games every month as a personal goal but things just happen... Hoping I can make up for it next month.
 
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