Sun
When the sun goes down...
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Magmar...
I've never used one. Never caught one. Never really looked at one unless it was an opponent I had to beat. It's not that I hate Magmar, it's just that I'm unsure about its design and that there are other Fire types I prefer. So, not much to say on this topic.
The design might not appeal you, but would you consider using one in the future? :)
Everyone, I'd like to share an experience with my latest mono Fire challenge with the hack BlazeBlack 2, hope you guys won't mind.
So my final team for the Amazing Race was consisted by seven Pokemon (in rotation) they are Ninetales, Volcarona, Darmanitan, Chandelure, Camerupt, Magmortar and last but not least Charizard.
I'm highlighting some Pokemon here:
Spoiler:
Ninetales is arguably the most useful, as she sets up the sun. Solar Beam in her move set is rather obvious and very self-explanatory. Let's admit that Ninetales isn't particularly impressive in the offensive area, therefore the help of Nasty Plot is needed. The move Psyshock in her arsenal makes her the perfect counter for the Poison and Fighting-types alike. Finally, her STAB move is Flamethrower, I didn't make her learn Fire Blast since we're in an adventure; 5 PP with the maximum of 8 PP plus the shaky accuracy aren't the most appealing things in travels. Her Drought Ability has protected her fellow team mates and herself, we literally smacked Marlon's team with the power of the sun.
Magmortar is as useful as it was in Gen IV games, that high Special Attack almost made it the boss of non-legendary Fire-types. It has access to Thunderbolt which is unusual for Fire-types! He's the reason why I'm afraid to face the Water/Flying Pokemon. Magmortar's presence in the team is a guarantee to victory.Catch a Magby today. -burned for advertising-
Camerupt's Speed is awful, he isn't too hot in the defensive area either -- Water is commonly seen in-game (and a x4 weakness; Sun couldn't really protect it well), while the move Earthquake is included in most in-game Trainers' Pokemon. Because of those qualities I've learned to accept and appreciate Mega Camerupt even more. But those common-type weaknesses has a great trade off for good offensive qualities; Camerupt is able to slay a lot of types, so brace yourself for the bad-a Camerupt, these types are namely Rock, Grass, Bug, Steel, Electric, Fire, Ice, Electric, Poison and Flying to a further extend as it has access to Rock-type moves.
Darmanitan wasn't part of the final team plan, as I've used a Darmanitan in my previous Unova playthoughs. Darma's spot was initially for Speed Boost Blaziken, but fml the game was so cruel and I hadn't encounter a HA Combusken even once. Going back to Darma, she's quick and she hits hard. She has access to awesome moves like Earthquake, Rock Slide and Fire Punch. The last two moves receive benefit from her Sheer Force Ability. U-turn is also handy in most situations. ;)
Magmortar is as useful as it was in Gen IV games, that high Special Attack almost made it the boss of non-legendary Fire-types. It has access to Thunderbolt which is unusual for Fire-types! He's the reason why I'm afraid to face the Water/Flying Pokemon. Magmortar's presence in the team is a guarantee to victory.
Camerupt's Speed is awful, he isn't too hot in the defensive area either -- Water is commonly seen in-game (and a x4 weakness; Sun couldn't really protect it well), while the move Earthquake is included in most in-game Trainers' Pokemon. Because of those qualities I've learned to accept and appreciate Mega Camerupt even more. But those common-type weaknesses has a great trade off for good offensive qualities; Camerupt is able to slay a lot of types
Darmanitan wasn't part of the final team plan, as I've used a Darmanitan in my previous Unova playthoughs. Darma's spot was initially for Speed Boost Blaziken, but fml the game was so cruel and I hadn't encounter a HA Combusken even once. Going back to Darma, she's quick and she hits hard. She has access to awesome moves like Earthquake, Rock Slide and Fire Punch. The last two moves receive benefit from her Sheer Force Ability. U-turn is also handy in most situations. ;)
tl;dr: Fire-types (as of Gen VI) are mainly focused on the offensive side, of course, undeniably strong on that aspect too. To be more precise they are quite like the glass cannons, so a through planning and precautions are needed in a mono Fire. :) Loved the overall experience. :D