~Day: 004~
My adventure continues on Route 111 where, after just a couple of steps, I meet Aarune! This is another one of the new characters that I
really appreciate being a part of this remake. After going on about the fantastic world of Super-Secret Bases, he gives me "TM93 Secret Power" and my own [simple] Base! I teach Secret Power to one of my Pokémon and continue on my journey. When I reach Route 113, although being relatively close to Fallarbor Town, I stumble into May and she heals my Pokémon! She also fills me in on how she's going to meet up with Prof. Cozmo due to some research related stuff with her father. I really like this addition to the story, since now we actually get some form of direction as to where we need to go, what to do
and we get to see more of our Rival and how they help out their father all the while giving us an actual reason as to why we stumble upon them so often.
Anyways, I continue on and I find the Glass Workshop and the man in charge gives me the Soot Sack! It's odd to see the grass not have its soot fall off when you walk through it like the original. It's also a tad weird seeing "Huff-Puff" being replaced with "Plink-Plink", though it's completely understandable as the former could be misinterpreted. I reach Fallarbor Town and am greeted with some terrible news, Prof. Cozmo's been kidnapped! May rushes off once more and I am on her trail! Well, sort of. First I make sure to talk to everyone in town and restock on Potions, Revives and some Pokéballs! I also receive a Berry Blender for my Base from some old man at the Pokémon Contest Spectacular, where he then goes on to state that "In the old days it used to take four of us to make a Pokéblock with this machine.". I absolutely
love that hint at the original games!
When I'm done with the town I make my way to Meteor Falls, having yet another added scene with May on the way there. I also get a Dawn Stone from a friend and evolve my Kirlia into a
Gallade! Once inside the cave I am greeted with some fantastic nostalgia due to spending a lot time in this cave as a kid [not to mention the fact it looks absolutely
stunning] along with a really nice reimagining of what originally transpired here. I am introduced to Tabitha for the first time before May and I team up and challenge him and the Grunt he's with! After our battle I am introduced to the opposing team's leader, Team Aqua's Archie. Tabitha manages to steal the Meteorite, escapes and Archie threatens me not to meddle in his affairs before pursuing him. May and I then take Prof. Cozmo back to his house and he repays us with TM23 Smack Down. May then instantly transports us back to Mauville City, cutting down a good amount of backtracking.
I heal my Pokémon, restock on supplies and then head on out to Mt. Chimney and see what Team Magma's up to! I arrive at the Cable Car and let me just say that I
love what they did with the place. Man, I am just loving all the interior re-designs in this game! I am sad to see the Cable Car scene change, however, as it no longer shows a close up of the inside while goes up. Once I'm on top, though, nostalgia hits me like a bulldozer. This scene right here, with Team Aqua and Team Magma duking it out all over Mt. Chimney with Poochyenas all around has got to be one of, if not the most memorable scene from my childhood of this game. I am so happy they kept the Poochyenas and didn't replace them with other Pokémon to make it more realistic or something. Ugh. <3
In any case, I watch as Archie fends off a group of Grunts by himself, move past him and battle a Grunt before reaching Tabitha yet again. Here we get to see a little more of his personality, something I definitely enjoy as it adds a lot more depth to these characters [Also, dat grin]. Even after I beat him he continues to be rather creepy. I move forward and come face-to-face once more with their leader, Maxie. He is intrigued by me yet again and decides to let me in on more details of his plans. He stops before he goes too far and challenges me to a battle!
After a hilarious defeat "stance" from Maxie, he grows even more interested in me and mentions how he should have Mega Evolved his Pokémon, a really nice touch and addition to the story that box eases Gen 6 mechanics into the game
and provides us with a legitimate reason as to why we managed to beat them "this early on" and how he can definitely pose a bigger threat later on. He receives a call, mentions something about Mt. Pyre and then leaves me with the Meteorite he had spent so long trying to acquire. After this odd turn of events, Archie arrives and realizes what having given away the Meteorite meant, hinting at
the Red and Blue some orbs before he takes off, as well.
Now that all that is done I am allowed to move and I head on down to the Jagged Pass to continue on my journey! I make my way down this bumpy mountain and find myself in Lavaridge Town! I am welcomed by another fantastic sight from my childhood, the hot springs! I like how they now made them a bit more modern by dividing them by gender [regardless of the fact that we can enter both], though I do miss my old, "naked" grannies. I also miss the old man buried in the sand, though I'm glad they still referenced his original line about being nipped in the backside by a Pokémon.
I speak to everyone in town, restock on supplies and then enter the Gym to go earn my 4th Gym Badge! I definitely like the revision to the Gym's design, making it so the originals' "hole" dropping and flying actually made sense with the boards and geysers, though I don't like how straightfoward it became. I do at least really like the overall look of the place. Regardless, I make my way through it and challenge this Gym's confused leader, Flannery! [I'm glad they kept her the same] Once I earn the Heat Badge I head on outside where I bump into May yet again [This is becoming rather suspicious, May]. She gives me the Go-Goggles and offers to
transport accompany me to Petalburg City, though I decline since I plan to go catch a Trapinch then. I then heal my Pokémon, restock on items, save and call it a night!
~My Current Team:
Grovyle ♂ Lvl. 26
Timid @ Miracle Seed
Ability: Overgrow
- Leaf Blade
- Fury Cutter
- Mega Drain
- Grass Pledge
Gallade ♂ Lvl. 26
Jolly @ No Item
Ability: Steadfast
- Draining Kiss
- Confusion
- Disarming Voice
- Magical Leaf
Swellow ♀ Lvl. 27
Timid @ Quick Claw
Ability: Guts
- Boomburst
- Aerial Ace
- Steel Wing
- Secret Power
Aron ♀ Lvl. 26
Docile @ Hard Stone
Ability: Sturdy
- Rock Slide
- Rock Smash
- Headbutt
- Iron Head
Manectric ♂ Lvl. 27
Timid @ Manectite
Ability: Lightning Rod
- Ice Fang
- Overheat
- Volt Switch
- Strength