Palamon
Silence is Purple
- 8,560
- Posts
- 16
- Years
- Age 28
- he/him
- Snezhnaya, Teyvat.
- Seen today
What keeps you into Pokemon and why? I'm sure we still have our reasons to stick with the franchise.
They're not, and this is why I haven't given up on the franchise just yet. As I said, the gameplay remains unchanged, which is what is probably keeping me buying the titles...I can't really complain aboout the gameplay, outside of features being taken out. But in older generations, the games were very player-focused - it was your story, and as such it didn't really matter whether the NPCs were prominent or not; they were secondary characters you just met from time-to-time. However, as the narrative has progressed, the player character has been sidelined in favour of NPCs, and absolutely none of them have been able to justify that; they're still secondary characters, only they've been thrust into a primary role and haven't been given the necesary depth to justify that.Also, as an aside... @Meyneth:
As an RPG, the quality of Pokemon games are debatable. If you're a hardcore RPG fan and have gotten the opportunity to play some really story-deep games with developed characters and focus on your as a player, then Poekmon games may seem fairly lacking in comparison. But I don't think story and super heavy character development are really the forefront of Pokemon to begin with. I don't remember character development and story being the forefront of the original games nor GSC, for that matter. It only became arguably important when Gen III was released and we were introduced to our first actual plot that story became a thing and it wasn't until probably BW that character development even became remotely relevant. It was Gen V onwards that story and character development kind of started to intertwine, to somewhat debatably successful degrees (you may argue that XY are poor games overall but their sales numbers don't really reflect that).
I think, over time, we're going to see more and more of a story driven narrative. It's been happening since BW and Game Freak doesn't intend to stop with that because that's actually what has been selling, so why would they change it?
I'm not sure; I honestly don't like what the core Pokemon games have become, we've not seen a good spinoff since Explorers of Sky, and the anime is absolute garbage again. Maybe I have the vague hope still that the games will return to the kind of quality they had in Gen IV, or Game Freak will hire a writer who can write a proper story with actual character development in it if they MUST go down this NPC-focused route with the games going forward, but honestly that diminishes with each new game that turns out to be even worse than the one before it.
As RPGs Pokemon are so below average in their narrative that it's almost physically painful, but the gameplay is still just as good as it ever was. The franchise is the gaming personification of sadomasochism...ironic, that the newest titles are abbreviated as SM. It does toe that line, though. I've played far worse in my time, and that I'll know when I literally cannot take any more of this crap from the franchise. Sun/Moon pushed me to my absolute limit, so who knows. Maybe USUM will push me over that edge and I'll just never bother with them again.
Something has gotta give, and it's probably going to be me. I might occasionally indulge in a little gaming masochism, but the second it stops being rewarding I give up on it. I suppose the gameplay is still rewarding enough for me to overlook the pathetic excuse for "story" Gen V onwards has had...for now.