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ZUD plugin - Z-moves, Ultra-Burst, Dynamax, Dynamax adventures [v18]

  • 1,408
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    10
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    • Seen today
    1- This error happens at the end of every turn in a dynamax adventure, and also when one of my pokemon faints.
    2- thanks for solving that other error.
    3- When I lose to a dynamax pokemon in a max lair, I immediately encounter it again in the wild (still dynamaxed). Is this supposed to happen?

    Try reinstalling ZUD_MaxRaid_03 and ZUD_MaxRaid_04, and then start a new game. Tell me if youre still having these issues. I already fixed #3 a few days ago.
     
  • 1,408
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    Well... you are kinda right for that part, though I am not sure if you will keep the v18 version as an alternative to some.

    Probably not. I have no interest in supporting outdated content. And if I do keep the v18 version around, I certainly won't be updating it anymore.
     

    StCooler

    Mayst thou thy peace discover.
  • 9,304
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    Well... you are kinda right for that part, though I am not sure if you will keep the v18 version as an alternative to some.

    Probably not. I have no interest in supporting outdated content. And if I do keep the v18 version around, I certainly won't be updating it anymore.

    I think we should leave the old version of ZUD so that people in v18 can still use it (I mean, I'm pretty proud of it, I don't want to hide it once it's outdated!). And I agree with Lucidious, if we keep ZUD v18, then we're not going to update it.
     
  • 69
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    3
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    • Seen May 27, 2021
    There isn't a bug to fix. The scripts just aren't compatible. Compatibility isn't happening any time soon.


    At this point it makes more sense to just wait for v19 and deal with all compatibility updates at the same time, as I'm sure EBDX will have to be heavily updated for it as well. Maruno has already stated that v19 is very near completion.

    Is it not compatible so what can do indeed both of them
     
  • 69
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    • Seen May 27, 2021
    Marin made an excellent tutorial.
    https://www.pokecommunity.com/showthread.php?t=410026
    Be aware that it takes time.

    [Pokémon Essentials version 18.1.dev] [EBDX v1.0.8]

    Exception: Hangup Message: Script error within event 5 (coords 8,9),

    map 2 (Lappet Town): Exception: Hangup

    Message: The script is taking too long. The game will

    restart.

    ***Full script:

    pbMaxRaid(4,5,:CHARIZARD, LUCKYEGG, 12,false, false)

    Backtrace:

    Interpreter:197:in pbExecuteScript'

    Luts:677:in each

    Luts:677:in cyize

    Luts:676:in each Luts:676:in colorize'

    [EBDX] Scene Backdrops:217:in setColor"

    [EBOX] Scene Backdrops:379:in drawSky [EBDX] Scene Backdrops:369:in each [EBDX] Scene Backdrops:369:in drawSky'

    [EBDX] Scene Backdrops: 165:in refresh'

    Backtrace:

    Interpreter:197:in pbExecuteScript

    Luts:677:in each'

    Luts:677:in colorize'

    Luts:676:in each'

    Luts:676:in colorize'

    [EBOX] Scene Backdrops:217:in setColor" [EBDX] Scene Backdrops:379:in drawSky'

    [EBDX] Scene Backdrops: 369:in each' [EBOX] Scene Backdrops: 369:in drawSky

    [EBOX] Scene Backdrops: 165:in refresh'

    This exception was logged in C:\users USERNAME(Saved Games Pokemon Alph

    Jerrorlog.txt. Press Ctrl+C to copy this message to the clipboard.

    OK


    https://photos.app.goo.gl/JPRTgwnwRNQiQorW7
     
    Last edited:

    YashPokeFan123

    #PokeFan
  • 283
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    • Seen Apr 28, 2023
    Just asking if we want to make like if a pokemon dynmax then we throw his pokeball it should be bigger some pink color also when caughting a dynmax pokemon how do we do
     

    StCooler

    Mayst thou thy peace discover.
  • 9,304
    Posts
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    Script 'Interpreter' line 246: RuntimeError occured.

    Script error within event 5 (coords 8,9), map 2 (Lappet Town):

    Exception: NoMethodError Message: undefined method 'z' for nil:NilClass

    ***Full script: pbMaxRaid(4,5,:CHARIZARD,:LUCKYEGG,12,false, false)

    OK

    כ

    ENTER

    ESCAPE

    X

    SHIFT
    I get this error what it means

    Can you give us the WHOLE error message?
    And next time you post twice, I report you. If you forgot to put something in your post, just EDIT it.
     
  • 211
    Posts
    7
    Years
    • Seen May 23, 2024
    There isn't a bug to fix. The scripts just aren't compatible. Compatibility isn't happening any time soon.


    At this point it makes more sense to just wait for v19 and deal with all compatibility updates at the same time, as I'm sure EBDX will have to be heavily updated for it as well. Maruno has already stated that v19 is very near completion.

    you mean maruno will release the latest version again pokemon essentials?
     
  • 1,408
    Posts
    10
    Years
    • Seen today
    you mean maruno will release the latest version again pokemon essentials?
    Yes, v19 will be out soon.

    Just asking if we want to make like if a pokemon dynmax then we throw his pokeball it should be bigger some pink color also when caughting a dynmax pokemon how do we do
    I considered doing this myself, but it seemed like too much work for something that was purely cosmetic. Maybe it can be accomplished by enlarging the pokeball sprite by zooming in on it, the same way Dynamax Pokemon are enlarged.
     

    StCooler

    Mayst thou thy peace discover.
  • 9,304
    Posts
    4
    Years
    • Seen yesterday
    you mean maruno will release the latest version again pokemon essentials?

    Yes. Brace yourselves, V19 is coming.
    And from what we saw, soooooo many things have changed (including battles, even if battles did not change much).
     
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