• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Our weekly protagonist poll is now up! Vote for your favorite Conquest protagonist in the poll by clicking here.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

ZUD plugin - Z-moves, Ultra-Burst, Dynamax, Dynamax adventures [v18]

1- This error happens at the end of every turn in a dynamax adventure, and also when one of my pokemon faints.
2- thanks for solving that other error.
3- When I lose to a dynamax pokemon in a max lair, I immediately encounter it again in the wild (still dynamaxed). Is this supposed to happen?

Try reinstalling ZUD_MaxRaid_03 and ZUD_MaxRaid_04, and then start a new game. Tell me if youre still having these issues. I already fixed #3 a few days ago.
 
Well... you are kinda right for that part, though I am not sure if you will keep the v18 version as an alternative to some.

Probably not. I have no interest in supporting outdated content. And if I do keep the v18 version around, I certainly won't be updating it anymore.
 
Well... you are kinda right for that part, though I am not sure if you will keep the v18 version as an alternative to some.

Probably not. I have no interest in supporting outdated content. And if I do keep the v18 version around, I certainly won't be updating it anymore.

I think we should leave the old version of ZUD so that people in v18 can still use it (I mean, I'm pretty proud of it, I don't want to hide it once it's outdated!). And I agree with Lucidious, if we keep ZUD v18, then we're not going to update it.
 
There isn't a bug to fix. The scripts just aren't compatible. Compatibility isn't happening any time soon.


At this point it makes more sense to just wait for v19 and deal with all compatibility updates at the same time, as I'm sure EBDX will have to be heavily updated for it as well. Maruno has already stated that v19 is very near completion.

Is it not compatible so what can do indeed both of them
 
are important for me I need them

You dont "need" them. Both plugins are just bonuses, they arent essential for game design. Your only option is to pick ZUD or EBDX. That's it.
 
are important for me I need them

Learn how to code, make those scripts compatible yourself, and make a release for everyone to use.
 
are important for me I need them

Learn how to code, make those scripts compatible yourself, and make a release for everyone to use.

Yeah... like what StCooler said. Yes, I know I may have asked for EBDX compatibility, but it isn't like I am desperate for it as I can wait. (It is called, the art of patience)
 
Marin made an excellent tutorial.
https://www.pokecommunity.com/threads/410026
Be aware that it takes time.

[Pokémon Essentials version 18.1.dev] [EBDX v1.0.8]

Exception: Hangup Message: Script error within event 5 (coords 8,9),

map 2 (Lappet Town): Exception: Hangup

Message: The script is taking too long. The game will

restart.

***Full script:

pbMaxRaid(4,5,:CHARIZARD, LUCKYEGG, 12,false, false)

Backtrace:

Interpreter:197:in pbExecuteScript'

Luts:677:in each

Luts:677:in cyize

Luts:676:in each Luts:676:in colorize'

[EBDX] Scene Backdrops:217:in setColor"

[EBOX] Scene Backdrops:379:in drawSky [EBDX] Scene Backdrops:369:in each [EBDX] Scene Backdrops:369:in drawSky'

[EBDX] Scene Backdrops: 165:in refresh'

Backtrace:

Interpreter:197:in pbExecuteScript

Luts:677:in each'

Luts:677:in colorize'

Luts:676:in each'

Luts:676:in colorize'

[EBOX] Scene Backdrops:217:in setColor" [EBDX] Scene Backdrops:379:in drawSky'

[EBDX] Scene Backdrops: 369:in each' [EBOX] Scene Backdrops: 369:in drawSky

[EBOX] Scene Backdrops: 165:in refresh'

This exception was logged in C:\users USERNAME(Saved Games Pokemon Alph

Jerrorlog.txt. Press Ctrl+C to copy this message to the clipboard.

OK


https://photos.app.goo.gl/JPRTgwnwRNQiQorW7
 
Last edited:
Just asking if we want to make like if a pokemon dynmax then we throw his pokeball it should be bigger some pink color also when caughting a dynmax pokemon how do we do
 
Script 'Interpreter' line 246: RuntimeError occured.

Script error within event 5 (coords 8,9), map 2 (Lappet Town):

Exception: NoMethodError Message: undefined method 'z' for nil:NilClass

***Full script: pbMaxRaid(4,5,:CHARIZARD,:LUCKYEGG,12,false, false)

OK

כ

ENTER

ESCAPE

X

SHIFT
I get this error what it means

Can you give us the WHOLE error message?
And next time you post twice, I report you. If you forgot to put something in your post, just EDIT it.
 
There isn't a bug to fix. The scripts just aren't compatible. Compatibility isn't happening any time soon.


At this point it makes more sense to just wait for v19 and deal with all compatibility updates at the same time, as I'm sure EBDX will have to be heavily updated for it as well. Maruno has already stated that v19 is very near completion.

you mean maruno will release the latest version again pokemon essentials?
 
you mean maruno will release the latest version again pokemon essentials?
Yes, v19 will be out soon.

Just asking if we want to make like if a pokemon dynmax then we throw his pokeball it should be bigger some pink color also when caughting a dynmax pokemon how do we do
I considered doing this myself, but it seemed like too much work for something that was purely cosmetic. Maybe it can be accomplished by enlarging the pokeball sprite by zooming in on it, the same way Dynamax Pokemon are enlarged.
 
you mean maruno will release the latest version again pokemon essentials?

Yes. Brace yourselves, V19 is coming.
And from what we saw, soooooo many things have changed (including battles, even if battles did not change much).
 
Back
Top