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ZUD plugin - Z-moves, Ultra-Burst, Dynamax, Dynamax adventures [v18]

I dont understand what youre asking either, but I just want to make it clear that all those animations youre talking about are just *placeholders*, since neither StCooler or I are well versed in the creation of animations. So if someone created a Common animation named "UnDynamax", that animation will play when a Pokemon un-Dynamaxes. No animation plays as it is now, because no animation with those names have been added yet. If you create one of your own, it will play.
 
I am really sorry, I don't understand what you are asking.

Are you asking about the nomenclature of the animations?

When you call pbCommonAnimation("STUFF",...) it's going to look for an animation named Common:STUFF. So... what more can I say?
Yes, the way we coded ZUD implies that the common animations are:


And we don't call any common animation for Dynamax, because we felt it was not necessary, as we already have the "[Trainer] recalled [Pokémon]" animation that perfectly does the job.

But again, I am not sure I understand what you want so bear with me ^^"

You understood right sorry my english is not good .
But where is the code for trainer recalled pokemon , the only thing which i see related to this is pbDisplay(_INTL("{1} recalled {2}!",trainerName,battler.pbThis(true)))
which doesnot show animation , So tell me
 
I dont understand what youre asking either, but I just want to make it clear that all those animations youre talking about are just *placeholders*, since neither StCooler or I are well versed in the creation of animations. So if someone created a Common animation named "UnDynamax", that animation will play when a Pokemon un-Dynamaxes. No animation plays as it is now, because no animation with those names have been added yet. If you create one of your own, it will play.
Oh thanks but I want to kniw about thatTtainer recall Pokemon animation code
 
Last edited:
You understood right sorry my english is not good .
But where is the code for trainer recalled pokemon , the only thing which i see related to this is pbDisplay(_INTL("{1} recalled {2}!",trainerName,battler.pbThis(true)))
which doesnot show animation , So tell me

It's what I'm telling you :)
There is no placeholder here because the player recalls the Pokémon, and calls it again. That makes a kind of "animation".
You can always add a line calling to a common animation if you want.
 
Minor Update:
The pokemon.txt PBS file included in the download has been updated yet again to now include regional dex numbers up to Gen 8. So you can now filter your raid searches for all existing regional dexes found in the main series, up to the Galar Dex. As like before, I included newly-added branches to old species to old Dex lists, for consistency. And again, this is a purely optional installation, so don't replace your existing pokemon PBS file if you don't intend on using multiple regions, or have custom regional dexes.
 
[PokeCommunity.com] ZUD plugin - Z-moves, Ultra-Burst, Dynamax, Dynamax adventures [v18]

The error shows at the next turn of the oppose Necrozma's Ultra Burst.
Could you please help me?
 
Minor Update:
The pokemon.txt PBS file included in the download has been updated yet again to now include regional dex numbers up to Gen 8. So you can now filter your raid searches for all existing regional dexes found in the main series, up to the Galar Dex. As like before, I included newly-added branches to old species to old Dex lists, for consistency. And again, this is a purely optional installation, so don't replace your existing pokemon PBS file if you don't intend on using multiple regions, or have custom regional dexes.

I get error when go to safari zone and battle error come of Constant dynamax
 
[PokeCommunity.com] ZUD plugin - Z-moves, Ultra-Burst, Dynamax, Dynamax adventures [v18]

The error shows at the next turn of the oppose Necrozma's Ultra Burst.
Could you please help me?
I'm not getting this error. Provide some details on when and where this is occurring for you.

I get error when go to safari zone and battle error come of Constant dynamax
I see, easy fix. The ZUD_02 script has been updated to resolve this issue.
 
I'm not getting this error. Provide some details on when and where this is occurring for you.


I see, easy fix. The ZUD_02 script has been updated to resolve this issue.


thank you it works
but I m also getting this error ( its know due to zud) but can you fix it

---------------------------
Error
---------------------------
Script '[Settings]' line 131: NameError occurred.

uninitialized constant PokemonPauseMenu_Scene::SAFARISTEPS

from eval line 131 in `pbStartScene'
from eval line 303 in `pbStartPokemonMenu'
from 'Scene_Map' line 107 in `call_menu'
from 'Scene_Map' line 206 in `follow_update'
from 'Follower_Main' line 1296 in `update'
from 'Scene_Map' line 229 in `main'
from 'Scene_Map' line 226 in `loop'
from 'Scene_Map' line 231 in `main'
from 'Marin Scripting Utilities' line 1253 in `call'
from 'Marin Scripting Utilities' line 1253 in `main'
from 'Main' line 35 in `mainFunctionDebug'
from 'Main' line 14 in `mainFunction'
---------------------------
OK
---------------------------

got this error when open pause menu in safari zone
 
thank you it works
but I m also getting this error ( its know due to zud) but can you fix it

---------------------------
Error
---------------------------
Script '[Settings]' line 131: NameError occurred.

uninitialized constant PokemonPauseMenu_Scene::SAFARISTEPS

from eval line 131 in `pbStartScene'
from eval line 303 in `pbStartPokemonMenu'
from 'Scene_Map' line 107 in `call_menu'
from 'Scene_Map' line 206 in `follow_update'
from 'Follower_Main' line 1296 in `update'
from 'Scene_Map' line 229 in `main'
from 'Scene_Map' line 226 in `loop'
from 'Scene_Map' line 231 in `main'
from 'Marin Scripting Utilities' line 1253 in `call'
from 'Marin Scripting Utilities' line 1253 in `main'
from 'Main' line 35 in `mainFunctionDebug'
from 'Main' line 14 in `mainFunction'
---------------------------
OK
---------------------------

got this error when open pause menu in safari zone

That has nothing to do with the ZUD Plugin. You have two other third party scripts that error is pointing to. I'd check if either of those scripts use SAFARISTEPS, and then figure out where it's supposed to be initialized. Because apparently it's being called, but it hasn't been initialized.
 
I tried again, but it seems hard to reproduce the error.

Some details at that time:
Necrozma Ultra Burst, then beat my Kartana with Mooncrest Beam,
then I sent out Morgrem, used Thunder Wave, Necrozma Paralysis and can't move.
then I used Light Screen, and this error occurred.
 
That has nothing to do with the ZUD Plugin. You have two other third party scripts that error is pointing to. I'd check if either of those scripts use SAFARISTEPS, and then figure out where it's supposed to be initialized. Because apparently it's being called, but it hasn't been initialized.

It use Modular Pause Menu By luka sj
 
I update ZUD_02 and meet " undefined method 'isDynAdventure?' ".
Should I update other scripts? I can't find other "isDynAdventure?" in these one.
 
I update ZUD_02 and meet " undefined method 'isDynAdventure?' ".
Should I update other scripts? I can't find other "isDynAdventure?" in these one.
Whoops. That is experimental code im working with and forgot to remove. Remove those instances from the script.

Im unfortunately away from my computer, so i wont be able to update this myself.
 
I tried again, but it seems hard to reproduce the error.

Some details at that time:
Necrozma Ultra Burst, then beat my Kartana with Mooncrest Beam,
then I sent out Morgrem, used Thunder Wave, Necrozma Paralysis and can't move.
then I used Light Screen, and this error occurred.

Sounds like its an issue of trying to Z-Move but being unable to because of the full paralysis. Thats something we'll have to look into.
 
It use Modular Pause Menu By luka sj

Then the issue probably has something to do with that script then, so you should probably check there to resolve it.
 
I update ZUD_02 and meet " undefined method 'isDynAdventure?' ".
Should I update other scripts? I can't find other "isDynAdventure?" in these one.

Ok, the script has been updated to remove that unintentional code.
 
[PokeCommunity.com] ZUD plugin - Z-moves, Ultra-Burst, Dynamax, Dynamax adventures [v18]

The error shows at the next turn of the oppose Necrozma's Ultra Burst.
Could you please help me?

Ok well, I've tried every which way to replicate this error, and I'm still not getting it to occur. I've replicated the paralysis scenario you outlined, and I still didn't get any errors, so I'm just gonna chalk this up to some weird fluke.
 
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