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daniilS
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  • Well, yes and no.

    No, because you cannot start the song data at a certain time point without going through the song data from the beginning. <writing and own continue music function in this case would be nearly impossible.
    However, what you could do is to pause the song regulary becfore going into battle, backup the song and track variables to a malloced area and reload it back after the battle and use the inbuilt continue function. That way you wouldn't need to track how far the song has been playing nor you'd need to write an own continue/unpause function. The only downside is that the backuping the songvariables could take quite a bit of memory. 0x50 bytes per track + 0x40 bytes for the song control variables.
    If you think that's a good idea I can tell you more clearly what exactly you'd need to backup and reload to make it work.
    Can you explain that again?
    Alright, I'll leave the implementation of the trainer slide and text to you :P
    By the way I can't get your trainer slide thing to work. How do I use it/call it? I tried writing 0x53 to the cursor, but it froze the game.
    I might not be online when you get to it, but here's the stuff I managed to get done so far:


    Main function (should be inserted at 08013CB0) : http://pastebin.com/N2JuSGg3
    Pokemon checker: http://pastebin.com/GyJgnLJA

    I tried to comment it. feel free to make optimizations :P
    "@ battletext functions" is where I try to use the Oak's tutorial routines with my own text pointer btw.

    Here's a gift :3
    Hello sir. I have read your pokeball hacking guide but was unable to understand the somevar part. I hope you would take the time to reply and help me. Sorry to disturb you. Have a good day.
    Lol, i guess it pays to look again. So should i wait for your updated version?
    Oh and whats the format of the Item to new pokemon table? Or is that included somewhere?
    It doesnt look too terrible, It looks fairly easy to insert too! Im gonna eat those words arent I?-.-
    Hey bro sorry about getting your name wrong, couldnt remember it.XD
    But could you show me the arceus forms? I already know how to do rotoms forms.
    Cheers! I'll remove that then! That just allows us to broadcast custom messages which is obviously good (and necessary for the new abilities).
    Considering that it was just an uploaded (direct GBA) ROM on some random YouTube video, I'm really not surprised it wasn't found.
    It's not quite as advanced as mine though unfortunately. This one seems to work via a main loop exploit where it loads code into the RAM right after the first few instructions and executes it. Mine is injected into the callback system and has stuffs for accessing system functions like music and cries. It's a common method though and I will say it's rather impressive. But not the same.
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