Holocure (Update 1)
What is Holocure? Compares it to Vampire Survivors, except themed with Hololive (a group of Vtubers). (Explicitly stated that was one of the inspirations. Really sees it from the starting stage and weapons too.) Defeats waves of monsters with weapons that fire automatically. Levels up weapons and items to grow stronger.
Is not an official game. Created a manual of it. Could have used an existing one. Might start from scratch, however, complete with coin farming. Felt like less of a hassle than making it.
Grabs multiworld items two ways: defeating mini-bosses and bosses (who drop Holozon boxes) and beating a stage with one of the groups of talents. Must receive a Stage to play it, as well as have enough upgrades to beat it (logically). Wins by defeating the final boss of Stage 4 Hard.
Begins with 10 weapons (out of ~22?), 10 items (out of ~44?), and one talent group. Enables some strategies better than others, as a result. Some notable starting stuff:
- Plug Type Asacoco and Fan Beam: Combines to make the best single-target boss killer. Further upgrades with its supercollab and the Gorilla Paw (both of which need to be found).
- Chicken Feather: Revives you 3 times as max level. Helps a ton for just making it through a stage. Survives a part of a stage with high damage (or a boss) that way.
- Noel: A very strong character...with all the upgrades, at least. Adds +2 maximum hitpoints every 30 seconds. Provides a lot of leeway with survivability. Will likely be the one to kill Goriela (the final boss), partially thanks to some good synergy with the starting items (Knightly Milk, Just Bandages) too.
Does not have much to say about beating Stage 1 itself. Made Dragon Fire (the collab from the two weapon mentioned above) and BJ Fujoshi. Also has Elite Cooking as a possibility, but no Uber Sheep (or its supercollab) yet.
Sent a Progressive Backpack to Stardew Valley from all this. Was very pleased about that.
Sees an unfortunate problem ahead. Received several talent groups and upgrades, but no extra stages. Fights the boss of a stage at the 20 minute mark. Costs a lot of time for one check each.
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Stardew Valley (Update 1
Got a strong itch for playing Stardew Valley last time. Decided on one big game with a lot of settings on. A quick rundown of the settings:
- Community Center goal with "Expensive" remixed bundles.
- Craftsanity. Earns an item by crafting stuff. (Actually gets the item.)
- Skillsanity. Earns an item by leveling up skills. (Does not get the benefit. Must receive them from the multiworld.)
- Fishsanity (no hard fish), Museumsanity (milestones), AND Friendsanity (4 hearts). Chose only one of the three last time.
- Random season and farm.
- Powersanity. Found the setting that makes the bookseller cheaper. Felt much better that way.
- 6 movement buffs (up from 4 last game), plus some others.
- Very short Special Order board. Wanted to turn it off. Needs recipes from it one way or another.
Added some mods for the first time. Consists mostly of user interface mods. Notes the Automate mod too. Automatically grabs stuff and can process things.
Randomed into this character.
Began in Spring on the new Meadowlands farm. Starts with a free Coop, two chickens, and some blue grass. Finally started on a non-default farm.
Collected some copper tools from others. Not a bad start. Also had an Island Obelisk and Parrot Express already. Reaches the Ginger Island farm for summer crops super easily. (Gets back a little less easily.)
Gathered a bunch of wood on the first few days. Gives time for trees to regrow. (Likes being day-efficient, despite not being the best strategy.) Eventually unlocked the Community Center. Checked out the bundles. Seems...reasonable? Recalls very little good on anything in there, minus maybe some FFV stuff.
Cleared a few levels of the mines. Had awful luck with infested areas (kill all monsters to proceed). Hit back-to-back infested levels with no actual weapon. Realized later that a Cudgel dropped in one of those sections with the Slime Slayer perk. Would have been handy, but still good now.
Got kind of antsy and decided to go to the Volcano dungeon. Intends for you to tackle this after the Community Center, so very late in-game. Suffered a ton of damage and dealt very little in return (1-5 damage against 220 HP Magma Spirits, ~20 to slimes). Mainly hoped to get some seeds or something. Stumbled upon something much better: a chest. Cracked it open to find a Dwarf Sword (an end-game sword) with a crit buff to it. Went from 23 damage to a slime (high roll) to a 423 critical. Cleared the Volcano Dungeon with it on a later day (despite some close calls).
Picked up one other nice item from a Mining skill-up: a Golden Egg. Pairs well with the second progressive coop. Might have solved the money problem. Planned to get through it with pineapples.
Ended in the first season still. Will repeat it for some Friendsanity checks (extra friendship from birthdays). Could go to Fall or Winter. Does not have a fishing rod yet, notably. Locks off all those fishing checks.
Oh, and
a note: Automatically scouts items in shops and bundles. Means a lot of "hints", useful or not. Cannot turn it off, unfortunately. Remembers Setstuna's Thunder Badge for a hefty 10000 gold and Vendily's Translator for 50 Cinder Shards. May be a little while for those.