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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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I have made a town and I also made a route that exits the town. I'm in that route, and I battle a trainer. I lose. Then, my question is, how do I change where you go after you panic (In this case, back to my own house to where the mom heals your Pokemon for you) Since I have not made it to a Pokemon center yet. Is this all in script? If so, I need help.. Thanks!
 
This question might have been answered, but I never found it. Can the cry table be extended so that, in Ruby, the Pokémon between Celebi and Treecko have their own distinct cries instead of the Unown's cry? I've been wanting to know if anyone can help me with this, because for months I've been trying to figure it out, and I know that it is possible.
 
I have made a town and I also made a route that exits the town. I'm in that route, and I battle a trainer. I lose. Then, my question is, how do I change where you go after you panic (In this case, back to my own house to where the mom heals your Pokemon for you) Since I have not made it to a Pokemon center yet. Is this all in script? If so, I need help.. Thanks!

No matter what, you always end up in the last place your pokemon were healed, besides if a trainer healed them. So only at your house or a pkmn center. For example, say you were in pewter city and you healed there, then you made it to cerulean city. When you got there you didnt heal and you lost a battle. You would end up in the pewter city center. However, if you healed in cerulean before you lost that battle, you would end up in the cerulean center instead since it was the last place you healed. Correct me if this isnt what your asking.

Btw, can anyone help me on my map question earlier???
 
Is there an XSE command that lets you change what the PC OW looks like (Say you joined team rocket and you got the uniform, you turn from the default PC OW to Male/female grunt OW)
Apparently JPANs hacked engine can do that, but i don't really understand all that stuff
 
Is there an XSE command that lets you change what the PC OW looks like (Say you joined team rocket and you got the uniform, you turn from the default PC OW to Male/female grunt OW)
Apparently JPANs hacked engine can do that, but i don't really understand all that stuff

Nope, no command. Just practice and eventually you will understand. Trust me. It took a few read throughs, but after a while, you will get it.

I have made a town and I also made a route that exits the town. I'm in that route, and I battle a trainer. I lose. Then, my question is, how do I change where you go after you panic (In this case, back to my own house to where the mom heals your Pokemon for you) Since I have not made it to a Pokemon center yet. Is this all in script? If so, I need help.. Thanks!

No matter what, you always end up in the last place your pokemon were healed, besides if a trainer healed them. So only at your house or a pkmn center. For example, say you were in pewter city and you healed there, then you made it to cerulean city. When you got there you didnt heal and you lost a battle. You would end up in the pewter city center. However, if you healed in cerulean before you lost that battle, you would end up in the cerulean center instead since it was the last place you healed. Correct me if this isnt what your asking.

Btw, can anyone help me on my map question earlier???

For both of you: sethealingplace command. Hit F1 in XSE and look for it.

This question might have been answered, but I never found it. Can the cry table be extended so that, in Ruby, the Pokémon between Celebi and Treecko have their own distinct cries instead of the Unown's cry? I've been wanting to know if anyone can help me with this, because for months I've been trying to figure it out, and I know that it is possible.

First, you answered your own question:

Can the cry table be extended...?//I know that it is possible.

Second, this is one of those hacker specific things that makes hacking fun: research.

1) Find the table.
2) Understand the table.
3) Try to expand it.
3.5) Deal with limiters (if present).
4) Deal with any bugs you make.

This is how 90% of research goes in hacking. It becomes easier once you learn ASM.
 
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So I just finished inserting a new path tile, but after testing it out I've found a weird bug with it. I think I know what's caused it but I can't really change the palette now. Here's a screenshot of before the bug:
[PokeCommunity.com] [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

Looks normal, but this is what happens once I enter the house:
[PokeCommunity.com] [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

Most of the path tiles turn into parts of the door animation. I'm thinking it's because they're sharing the palette of the door (or I overwrote some important tiles).
[PokeCommunity.com] [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

When I leave the house again, it's still there. It won't disappear until I exit the map. Is there any way I can fix this without changing to a different palette or tileset?
 
^ check his post above mine~

move your path tiles elsewhere in your tileset.
you probably have placed your path tiles on the part of the tileset where the ROM uses those blank space for the animation thingy...

that happened to me before. not sure if the same applies to FireRed ROMs...
 
Is there a way to force evolution in Pokémon FireRed? Like a cheat or a small edit of some ram bytes? I need this for debugging purposes.
 
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Is there a way to force evolution in Pokémon FireRed? Like a cheat or a small edit of some ram bytes? I need this for debugging purposes.

Rare candies my friend. Just make a quick script that gives you unlimited of them. Delete the script later.

So I just finished inserting a new path tile, but after testing it out I've found a weird bug with it. I think I know what's caused it but I can't really change the palette now. Here's a screenshot of before the bug:
Spoiler:

Looks normal, but this is what happens once I enter the house:
Spoiler:

Most of the path tiles turn into parts of the door animation. I'm thinking it's because they're sharing the palette of the door (or I overwrote some important tiles).
Spoiler:

When I leave the house again, it's still there. It won't disappear until I exit the map. Is there any way I can fix this without changing to a different palette or tileset?


move your path tiles elsewhere in your tileset.
you probably have placed your path tiles on the part of the tileset where the ROM uses those blank space for the animation thingy...

that happened to me before. not sure if the same applies to FireRed ROMs...

Yes, this has happened to most of us on all games. There are certain tiles in every tileset used to temporarily store that door animation. So, move your path somewhere else.
 
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Does a pokémon you fully maxed in Pokémon Amie still be at max. when you trade it back and forth with someone?

I'm planning on sending a few pokémon towards my White 2 game because I need some move tutor moves.
This is question thread solely for ROM hacking problems not for X&Y questions.
 
Is it possible to actually ADD new sprites to the game? There is a bunch of R/S/E trainer sprites (those used when you battle them) that arent used elsewhere, but Im very short on those small, walking-around sprites outside of battles. Every tutorial I have seen are just how to 'replace'.
 
You can for sure expand the sprite table.
Just take the offset of the first sprite, make a pointer of it, search this
string in the hex editor and repoint the table.
Only hard thing would be setting up the new table..
Thats what I guess, but im not sure.
 
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For some reason, I get the feeling that this will be extremely messy when I try to open it with XSE.. Cause there are no programs to do this, or tutorials?

As a backup plan, do you know if those dolls in the far end are used in the game somewhere?
 
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