Teh Blazer
Divider of Zero
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How do I create a table in HxD? Still fairly new to hex editing and not sure how a table looks in a hex editor.
Depending on what you want to hack, the table looks different..
There is no main style how table are built.
I have made a town and I also made a route that exits the town. I'm in that route, and I battle a trainer. I lose. Then, my question is, how do I change where you go after you panic (In this case, back to my own house to where the mom heals your Pokemon for you) Since I have not made it to a Pokemon center yet. Is this all in script? If so, I need help.. Thanks!
Is there an XSE command that lets you change what the PC OW looks like (Say you joined team rocket and you got the uniform, you turn from the default PC OW to Male/female grunt OW)
Apparently JPANs hacked engine can do that, but i don't really understand all that stuff
I have made a town and I also made a route that exits the town. I'm in that route, and I battle a trainer. I lose. Then, my question is, how do I change where you go after you panic (In this case, back to my own house to where the mom heals your Pokemon for you) Since I have not made it to a Pokemon center yet. Is this all in script? If so, I need help.. Thanks!
No matter what, you always end up in the last place your pokemon were healed, besides if a trainer healed them. So only at your house or a pkmn center. For example, say you were in pewter city and you healed there, then you made it to cerulean city. When you got there you didnt heal and you lost a battle. You would end up in the pewter city center. However, if you healed in cerulean before you lost that battle, you would end up in the cerulean center instead since it was the last place you healed. Correct me if this isnt what your asking.
Btw, can anyone help me on my map question earlier???
This question might have been answered, but I never found it. Can the cry table be extended so that, in Ruby, the Pokémon between Celebi and Treecko have their own distinct cries instead of the Unown's cry? I've been wanting to know if anyone can help me with this, because for months I've been trying to figure it out, and I know that it is possible.
^ check his post above mine~
Is there a way to force evolution in Pokémon FireRed? Like a cheat or a small edit of some ram bytes? I need this for debugging purposes.
So I just finished inserting a new path tile, but after testing it out I've found a weird bug with it. I think I know what's caused it but I can't really change the palette now. Here's a screenshot of before the bug:
Spoiler:![]()
Looks normal, but this is what happens once I enter the house:
Spoiler:![]()
Most of the path tiles turn into parts of the door animation. I'm thinking it's because they're sharing the palette of the door (or I overwrote some important tiles).
Spoiler:![]()
When I leave the house again, it's still there. It won't disappear until I exit the map. Is there any way I can fix this without changing to a different palette or tileset?
move your path tiles elsewhere in your tileset.
you probably have placed your path tiles on the part of the tileset where the ROM uses those blank space for the animation thingy...
that happened to me before. not sure if the same applies to FireRed ROMs...
This is question thread solely for ROM hacking problems not for X&Y questions.Does a pokémon you fully maxed in Pokémon Amie still be at max. when you trade it back and forth with someone?
I'm planning on sending a few pokémon towards my White 2 game because I need some move tutor moves.