Explorer of Time
Advocate of Ideals
- 2,008
- Posts
- 3
- Years
- She/Her
- Slateport City
- Seen today
AttributeError: module 'worlds.sotn' has no attribute 'SotnWorld'
Hm. Best guess: Did you put sotn.apworld in Archipelago/lib/worlds? (Make sure it is not in Archipelago/custom_worlds.) Barring that, try the Discord. Finds the proper thread for it in future-game-design > Castlevania Symphony of the Night, if you have not been by there already. Could also search "sotn" in that Discord, rather than scrolling through all the threads. Ought to hit a search result in there soon enough.![]()
Tested out my games tonight, and I'm happy to say The Messenger, Bomb Rush Cyberfunk, and thankfully Metroid Prime worked perfectly, managed to connect to the test server, and collect a few items in Messenger/BRC.
Unfortunately it doesn't seem like SotN is cooperating? I think I'm having issues patching the file for the game, I'm being given this:
and here's a screenshot straight from my Archipelago BizHawk client:Code:AttributeError: module 'worlds.sotn' has no attribute 'SotnWorld'
Spoiler:![]()
Whether this is an issue on my end, your end, or Archipelago's end I'm not sure, but I figured mentioning it would be helpful information for at least someone. I'm thinking if it's not something as simple as "swap A with B" on our end then I can ask around on their Discord for help and see if anything comes up. I don't really want to just drop it and go with Circle of the Moon, I'm really excited to try this out with SotN specifically, but I'll consider CotM a backup. Archipelago needs more Castlevania!
Anyways, happy to report that I honestly got a lot less errors and confusion than I was expecting to!
Hm. Best guess: Did you put sotn.apworld in Archipelago/lib/worlds? (Make sure it is not in Archipelago/custom_worlds.) Barring that, try the Discord. Finds the proper thread for it in future-game-design > Castlevania Symphony of the Night, if you have not been by there already. Could also search "sotn" in that Discord, rather than scrolling through all the threads. Ought to hit a search result in there soon enough.
Sent. Feel free to ask for any more items to complete a game super quick.Devalue, could you give me my other four Chaos Emeralds in the Test Server? I want to test to see what happens when I get them in the main Archipelago.
(Alternatively, if you can't, one's in the fourth dungeon of Alex's Zelda 1, and two more are in Setsuna's Castlevania and Bomb Rush Cyberfunk. I don't know where the White Chaos Emerald is yet, though.)
And with that, I'm done testing. I've already released all my SC2 and Doom 1/2 items, so I'll do the same with my last game. I'll also test Boss Rush on a non-Archipelago saveSent. Feel free to ask for any more items to complete a game super quick.
Extra note: Tested Link to the Past already. Did not release the items upon beating Ganon.
Has not watched an insanity entrance shuffle in a while. Might dead-end on places with a single entrance, such as shops, most fairy fountains, and most homes.Sorry it took a bit longer to test than I'd have liked, I had a REALLY bad headache that lasted most of yesterday and I didn't feel like trying to add anything on top of that. But I've since tested ALttP and found it working well, with the weird exception of some entrences not de-coupling for whatever reason. Not sure if I messed up a setting or what lol.
Has not watched an insanity entrance shuffle in a while. Might dead-end on places with a single entrance, such as shops, most fairy fountains, and most homes.
Figured Alex Fox LtP was a typo. Added a second 't' in there.
Are you using the same version of Final Fantasy 12 as last Archipelago? (Updated the mod to 0.4.2 on September 22. Wanted to be sure to use the right one. Grabs the 0.4.2 version easily enough.)Just saying apologies for the lateness but I'm just setting up like my last YAML now!!!
EDIT: All here now! Should be attached. Games are LoZ: OoT, FF12 Open World and SA2B
Oh strange, I'll do one with an updated one then because that will cause some severe issues in my game I imagine!Are you using the same version of Final Fantasy 12 as last Archipelago? (Updated the mod to 0.4.2 on September 22. Wanted to be sure to use the right one. Grabs the 0.4.2 version easily enough.)
Edit: Tried generating a game with the new APworld. Failed and said to fix the YAML. Answers that question. Kept the old APworld, fortunately.