• Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Our weekly protagonist poll is now up! Vote for your favorite Trading Card Game 2 protagonist in the poll by clicking here.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Casual Archipelago (Complete)

Doom 1
Mission 3/36: E1M8 Phobos Anomaly


We sent a Doom Marine through the Deimos Anomaly to the Phobos Anomaly on the other side, where he fought two Barons of Hell in an epic battle with plenty of chaingun bullets to last the whole fight. He found a Blue Shield for Alex Fox's LttP, some blueprints for Dodgems for Devalue, and most importantly the Zelda's Lullaby song for Ocarina of Time. With the Phobos Anomaly secure, Phobos and Deimos are cut off from inter-base teleportation, and we can keep every demon on Phobos contained to the moon with no hope of escape back to Hell.

Reports that we repeatedly sent Doomguys to their deaths in a one-way teleporter to a lava pit to kill the last few demons on this map are Federation misinformation and propaganda. We sent exactly one Doom Marine to Phobos Anomaly and he went out a teleporter just fine. No, you can't speak with him, he died on a completely different mission.
 
Last edited:
Doom 1
E1M2 Nuclear Plant Pt. 1


We've sent a single Doom Marine to Phobos's Nuclear Plant and secured the eastern half of the facility. The western half is still blocked off by a door which we don't have the keycard to reach. Even if we could breach the door through brute force, doing so here, in a nuclear power plant, would be a very bad idea since it could destroy the moon of Phobos entirely, and we want this as a rebel base once the demons are cleared out.

We did find a couple items here worth mentioning. First, we found coordinates to Dis, a location in Hell home to a Spider Mastermind. Second, we found Federation manufacturing plans that will allow our Factories to manufacture Goliaths much faster than usual, which is very good since they're one of our only Terran military units and they take a while to train en masse.
 
Last edited:
Doom 1
Mission 4/36: E3M8 Dis


We found the Spider Mastermind in Dis, an arena-like structure in Hell, and she was every bit as fearsome as we had heard. She had a powerful Chaingun that slew three Doom Marines (albeit because all three ran out of bullets before killing her) before being killed by the fourth. Strangely, she didn't have much backup, and what backup she did have, a Baron of Hell and two Cacodemons, spent all their time trying to kill her. In any case, our Marine graffitied the central chamber of the arena for the Bomb Rush Crew, since there wasn't anything else of value here.
 
Well, I picked up every item I could (I got lucky finding my own running shoes and getting an early stick and toy shovel, which saved me a few !hint usages).

The tracker still shows a few checks as available, but I either don't have the coins or the golden feathers to do them yet. Everything else is collected.
Here's the locations of some key items I need. No rush of course.
[PokeCommunity.com] Casual Archipelago (Complete)
 
Doom 1
E3M9 Warrens Pt. 1


I sent a single Doom Marine into the Warrens, a hidden demonic base in Hell disguised as an identical base to Hell Keep, which has already fallen to us. Unfortunately, without the skull keys, we couldn't get far. Still, we found a gateway to the Spirit World, another area of Hell in Doom 2.
 
@Explorer of Time I have to ask - what were your starting 8 levels for SA2B? I'm just seeing a lot of levels I have and just wondering if it's somehow rolled all the same? LMAO
I actually only had five starting levels: Death Chamber, Iron Gate, Radical Highway, Mad Space, and Security Hall. I have less since I set my YAML to have five level gates of even numbers of levels, giving me six sets of five.

I did get my second set of five almost immediately after, these are: Green Forest, Pyramid Cave, Egg Quarters, Sky Rail, and Hidden Base.

My third set of five was unlocked this evening, and these are: Route 280, Aquatic Mine, White Jungle, Final Rush, and Final Chase.
 
Well, I picked up every item I could (I got lucky finding my own running shoes and getting an early stick and toy shovel, which saved me a few !hint usages).

The tracker still shows a few checks as available, but I either don't have the coins or the golden feathers to do them yet. Everything else is collected.
Here's the locations of some key items I need. No rush of course.
View attachment 167374

Unfortunately I think the Fishing Rod might take a while, I'm gonna need someone to find my Leap Stone before I can grab that. The Motorboat Key shouldn't be too big of an issue though, I'm just about to open BRC again so I'll keep an eye out for that for you!
 
Doom 1
E4M2 Perfect Hatred Pt. 1


We launched an assault against the Demonic base of Perfect Hatred, on Mars, but the demons were waiting for us. It was a slaughterhouse, and we lost nearly twenty Doom Marines, most of them on the western chamber guarded by Barons of Hell. Still more perished in the initial Cacodemon assault against the warp-in site, and a few even fell into the lava pit below and died. To top it all off, we couldn't even take the base; it's blocked by multiple locked doors and switches that we don't have the skull keys to open.

We did find a keycard to the Abandoned Mines in a different part of Hell, a Piece of Heart for Alex Fox's LttP, and a Small Key for the Red Magician. Apart from that, everything was junk. One item was even a trap, of all things. All in all, this raid was a disaster and a major setback in our efforts to defeat the Federation and their Demonic minions.
 
Last edited:
I'll be jumping back into ALttP for a bit, so hopefully I'll find some good progression for people! :p

(And @Explorer of Time I'll be referring to my Z1 character as "The Red Magician" (or RM for short) in my posts for the rest of the event, so if keeping things 'in lore' is something important to you, that's a thing to be aware of for your RP posts)
 
I actually only had five starting levels: Death Chamber, Iron Gate, Radical Highway, Mad Space, and Security Hall. I have less since I set my YAML to have five level gates of even numbers of levels, giving me six sets of five.

I did get my second set of five almost immediately after, these are: Green Forest, Pyramid Cave, Egg Quarters, Sky Rail, and Hidden Base.

My third set of five was unlocked this evening, and these are: Route 280, Aquatic Mine, White Jungle, Final Rush, and Final Chase.
Aha that makes sense, I didn't read through the whole thing I won't lie but noticed the names and had to ask!
 
Doom 1
E2M7 Spawning Vats Pt. 1


I sent a squad of five Doom Marines to take the Spawning Vats, a demonic installation on Deimos that also contains several Spawning Pools that spawn Zerg for the Federation, but aren't guarded by Zerg at the moment. We don't want the bases to also be defended by Zerg, so we sent our Doom Marines in to take the base down. Four of the Doom Marines died, three in the hall with a Baron of Hell, but the fifth slew the Baron and took out any demon not in a place with a keycard.

We got a lot of treasure here. First off, and most importantly, we found an Alucard Sword for Alucard, which is the strongest one-handed sword in Symphony of the Night if the wiki is anything to go by. We also found some more starting supplies for our game and a hundred Time Shards for Setsuna. We found some unused Reavers that we took for our own Protoss forces, and Virginia Reel schematics for Devalue's amusement parks. FInally, we found the Din's Fire spell for Link in Ocarina of Time.

I have now exhausted all my Doom 1 checks as well. It's late here so I'm going to log off for the night, and hopefully more will be there tomorrow morning. I've hinted for my Shotgun but it's unfortunately in a Doom 2 level I don't have yet, and anything Doom 2 is going to be tricky to get since I'm still stuck with the Pistol and Berserk fist.

And @Explorer of Time I'll be referring to my Z1 character as "The Red Magician" (or RM for short) in my posts for the rest of the event, so if keeping things 'in lore' is something important to you, that's a thing to be aware of for your RP posts)
Absolutely. This helps a lot to not have to refer to more than two Links. If you could name your LttP character something else too that would help even more.
 
Last edited:
Sonic Adventure 2: Update 4

This is going to be a pretty short update since I only got three new checks available, all with Rouge the Bat now that Alex's LttP Link got the Pick Nails for her.

First off, Rouge raided Security Hall for real, breaking into the vaults quickly in the five minute opening I had. The Chao Box got me a useless junk item for a Doom game, but after beating Security Hall, Rouge found a Missile Expansion for the Messenger's trip through Tallon IV. The other mission was Egg Quarters, a Federation base in occupied Eggmanland (formerly known as Egypt) and collected three keys to the next mission in Egg Quarters while avoiding two invincible Egg Beetles. This also had useless Doom junk, but it at least unlocked the next mission for whenever I get Rouge's Mystic Melody.
 
Last edited:
Doom II: Hell on Earth
MAP12 The Factory Pt. 1


Our Doom II marines are still armed only with Pistols and Berserk Fists, so getting our Doom II checks is much harder right now than it ought to be. We sent Marine after Marine to a Demon-occupied Factory on Earth, but dozens died in a slaughter worse than that of the battle of Perfect Hatred, mauled to death trying to punch Imps after running out of Pistol bullets, disintegrated by Arachnotron plasma blasts, or incinerated by the flames of the Mancubi. To top it all off, we still can't get to the interior of the Factory, with multiple locations locked behind doors we do not have the key to. And though we found a large amount of items, very few were of any real value. Only the Ring of Vlad was a Progression item, though it's good that we secured it since it's necessary to slay its original owner, Dracula. We also found an Enchanter's Habit for FF12, but everything else was consumable junk. Very disappointing for one of our three opening Doom 2 maps.
 
As a small update on my end, I'm pretty much walled for now (unless I buy keys which I already mentioned not wanting to do, save for 1 to clear it off the tracker).
I dipped Level 1, but was unable to clear it for that very reason, same with 3. The rest are completely inaccessable or otherwise only enterable a little ways, and I've already done all of those.

As for ALttP, I think this summarizes how that's going very well:
[PokeCommunity.com] Casual Archipelago (Complete)
[PokeCommunity.com] Casual Archipelago (Complete)
 
Doom II: Hell on Earth
MAP21 Nirvana Pt. 1


Still stuck with only pistols and Berserk fists, I sent several Doom Marines to secure the Hell side of the Earth-Hell portal in a realm called Nirvana. This level wasn't quite as difficult as the Factory to play without non-Pistol weapons, and I cleared out the accessible part with only around ten casualties, mostly to Revenant rockets. There wasn't much in the way of checks here, and we still need two more Skull Keys to finish the level, but we did at least clear out the immediate vicinity of the portal, and doing so pulled back enough troops that we can go after the base They Will Repent, on Mars, with our better-equipped Doom Marines near that planet.
 
Doom 1
E4M5 They Will Repent Pt. 1


With the demonic temple of They Will Repent now vulnerable, we sent a squad of our Martian Doom Marines to try to take it down. We had four casualties thanks to a glitch in the first room that kept unselecting my Chaingun and ammo shortages in the second, but we still took down two thirds of the demons and secured the eastern half of the base before being blocked by a locked door. We found a Diamond Sword for FF12, but, more importantly, we also found the Artifact of Truth for the Messenger's exploration of Tallon IV.
 
Doom 1
E2M1 Deimos Anomaly Pt. 2


Devalue managed to get a keycard to the vault of the Deimos Anomaly from a Federation amusement park guest. (EDIT: This guest died in an "accident" on a roller coaster.) We took it, gave it to a Doom Marine, and sent him back in to kill four demons in the vault and grab its treasure, technology to upgrade the shots of Protoss Stalkers, Instigators, and Slayers. Unfortunately, we don't have any of these units yet, but it's good to have this upgrade for when we do. It also had a Square Seed for one of Arcaneum's chao.

Devalue also used the amusement park's funds to supply all of our Doom Marines on the Martian front with Chainsaws, which are much more useful than the Berserk Fists are in melee combat and should help our survivablity by quite a lot.
 
Last edited:
Well, I picked up every item I could (I got lucky finding my own running shoes and getting an early stick and toy shovel, which saved me a few !hint usages).

The tracker still shows a few checks as available, but I either don't have the coins or the golden feathers to do them yet. Everything else is collected.
Here's the locations of some key items I need. No rush of course.
View attachment 167374
To get your Camping Permit, I'm going to need the Shovel Claws from Arcaneum's first Cannon's Core mission. As for the Shell Necklace, that could either be very soon or a very long time, since that's locked behind a level unlock that I don't have and can't hint for yet.
 
Doom II: Hell on Earth
MAP12 The Factory Pt. 2


We received another keycard from Devalue, this one leading to the northern sealed room in the factory where we won a pyrrhic victory over the demons earlier. This led us to a room with a dozen Cacodemons that we fought off, losing five Doom Marines since all the Marines on the Earth front are still stuck with Pistols and their bare hands. This didn't get us any items, but it did clear the level, though we will have to go back later once we receive the blue keycard to get the last three items here.
 
Back
Top