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- Seen Jul 29, 2021
I've noticed a lot of Gen 1 criticism in the Pokemon community as of late, probably to do with the original playerbase (gen X) aging out of the fandom and the jank of these games looking like just flaws from a modern perspective. [insert image of Gen 1's dozen's of glitches]
To me however, there is a distinctive crunchiness that gen 1 has that straight up isn't in the newer generations:
1. Critical Hit buff, critical hits are WAY more common in this generation with the critical hit rate being tied to speed, this makes a lot of early game battles for nuzlocke like a game of Russian Roulette, a Critical Hit Raticate Superfang will KO you. This also makes speed a distinctive advantage outside of moving first, sweeping with a Pokemon like Persian criting all the way is very satisfying. Increased critical hit ratio moves (razor leaf and karate chop) are amazing.
2. All Pokemon have an increased bulk t with the EV's being equalized, so despite the critical hits, most one-on-one battles are a 3 turn give and take. Honestly it feels like this is how the battle mechanics were designed to feel like, its simple but very satisfying.
A lot of other minor posititves I can give fall into this vein, it feels like later generations try to over balance this. When I was into competitive battling, I would suggest people getting into it to play Gen 1, as without the gimmicks of later generations, Gen 1 has the bare basic momentum that you need to master if you want to get better at competitive games.
3. If Hyperbeam knocks out a Pokemon, no recharge, amazing
To me however, there is a distinctive crunchiness that gen 1 has that straight up isn't in the newer generations:
1. Critical Hit buff, critical hits are WAY more common in this generation with the critical hit rate being tied to speed, this makes a lot of early game battles for nuzlocke like a game of Russian Roulette, a Critical Hit Raticate Superfang will KO you. This also makes speed a distinctive advantage outside of moving first, sweeping with a Pokemon like Persian criting all the way is very satisfying. Increased critical hit ratio moves (razor leaf and karate chop) are amazing.
2. All Pokemon have an increased bulk t with the EV's being equalized, so despite the critical hits, most one-on-one battles are a 3 turn give and take. Honestly it feels like this is how the battle mechanics were designed to feel like, its simple but very satisfying.
A lot of other minor posititves I can give fall into this vein, it feels like later generations try to over balance this. When I was into competitive battling, I would suggest people getting into it to play Gen 1, as without the gimmicks of later generations, Gen 1 has the bare basic momentum that you need to master if you want to get better at competitive games.
3. If Hyperbeam knocks out a Pokemon, no recharge, amazing