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Map Rating/Review Thread

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Alice

(>^.(>0.0)>
3,077
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  • here are the towns for pokemon kanto
    Route 1 and 3 and Vermillion are all good. The rest need work. (Although, even on route 3, the left end is pretty open and boring, maybe a little more grass here and there would make things nicer.)

    A few problems that I saw consistantly through the maps. Large square areas a grass. Mix things up a bit. Look at some of the other maps here, and you'll see that they have open areas in the grass, among other things to make it all feel nicer. In the towns, the old buildings look weird with the new palette... The way they are placed feels awkward. Especially in map one, the path above the buildings (there are too many in that one area btw) doesn't seem right does it? I also noticed that the paths are too straight forward. This is a problem that is exceptionally difficult for me to fix in my maps for some reason... but I agree with everyone else, it does make things look better.
    So, rethink your paths and house positions, and lighten up on the grass a little.
    Some of your maps would be getting 9s but overall I'd say you're around 6-7ish level.

    I can't believe I didn't notice it right away, but there are some major tile errors (actually more like tiles left out) in the edges of the water. The tips are missing... in fact I'm seeing errors in a lot of places.
    (Are these all made by you? It really seems like more than one person of different skill levels doing these.)
     
    Last edited:

    Lover's Kite

    [b]the age of empathy[/b]
    736
    Posts
    16
    Years
  • Well, due to request, and steady decline in map quality... here's a map I'm sure some of you will recognize, and hopefully steer some of you in a better direction.

    I present to you my best map to date, and to ever surface this planet :D
    Birolis
    Map Rating/Review Thread



    *scurries away*

    I really like this one, simple with a touch of complexity. I like how you added more "filling" tiles in the core of the map (especially the various placement of trees), really makes it look nice! Great job~

    Score: 10 out of 10
     

    balkj06

    Pokemon Kanto
    175
    Posts
    15
    Years
    • Seen Mar 14, 2015
    That fourth map (the one with the coastline in the southwestern corner) looks remarkably similar to a map in the Legend of Fenju :\

    how?

    Route 1 and 3 and Vermillion are all good. The rest need work. (Although, even on route 3, the left end is pretty open and boring, maybe a little more grass here and there would make things nicer.)

    A few problems that I saw consistantly through the maps. Large square areas a grass. Mix things up a bit. Look at some of the other maps here, and you'll see that they have open areas in the grass, among other things to make it all feel nicer. In the towns, the old buildings look weird with the new palette... The way they are placed feels awkward. Especially in map one, the path above the buildings (there are too many in that one area btw) doesn't seem right does it? I also noticed that the paths are too straight forward. This is a problem that is exceptionally difficult for me to fix in my maps for some reason... but I agree with everyone else, it does make things look better.
    So, rethink your paths and house positions, and lighten up on the grass a little.
    Some of your maps would be getting 9s but overall I'd say you're around 6-7ish level.

    I can't believe I didn't notice it right away, but there are some major tile errors (actually more like tiles left out) in the edges of the water. The tips are missing... in fact I'm seeing errors in a lot of places.
    (Are these all made by you? It really seems like more than one person of different skill levels doing these.)

    thx!

    Lol, he didn't make Vermillion.

    That's just a Fenju map in a new tileset.

    Think we wouldn't notice? Think again. =P

    alot of things with that

    a)how?
    b)how would I get a Fenju map
    c)if I did have a Fenju map you would have to make the a new map anyway!
    because you can't copy an paste on A-map

    Maybe I'm just paranoid but that third town looks a hell of a lot like Scarlet Town in Never Black & White.
    I really hope it's not alot like, when I thought about that map, I dceied to make the map like that! like form my head! (so I did not copy a Never Black & White map)


    ok alot of people thought my Vermillion looked to much like a Fenjiu map so I ahve edited it

    View attachment 46484

    hope you all like it
     

    Larsie13

    Guest
    0
    Posts
    Map Name: Bubble Island, Bubble Straight, and Docksville

    Map Game: Emerald

    Comments: The first town, first route and second town in my hack.

    Mapshot:
    Warning! Huge screen alert!
    Spoiler:
     

    Neti

    Inactive
    1,516
    Posts
    16
    Years
  • how?



    thx!



    alot of things with that

    a)how?
    just change the tileset???
    b)how would I get a Fenju map
    use the bugged alpha
    c)if I did have a Fenju map you would have to make the a new map anyway!
    because you can't copy an paste on A-map
    yes you can! just save the map and load it


    I really hope it's not alot like, when I thought about that map, I dceied to make the map like that! like form my head! (so I did not copy a Never Black & White map)


    ok alot of people thought my Vermillion looked to much like a Fenjiu map so I ahve edited it

    View attachment 46484

    hope you all like it
    PLEASE DO NOT STEAL OTHER PEOPLES MAPS!

    You Map is an exact copy of my Map "Dahai" from my Hack Legend of Fenju
    you just used another tileset
    dunno where you got it from since i didnt release mapshots of it i think, maybe you got the old bugged alpha, it might be in there

    but, pls, dont say it is not copied cause it 100% is
    just look at my map and compare it to yours:
    my original one (outdated already, i changed some things, it looks better now):
    Spoiler:

    and here is your copy:
    Spoiler:

    notice any similarities?
    You even copied the building and tree placement!!!
    its as if you just changed the tileset! there are a lot of tile errors btw...
    youre like one of 4 persons who got me mad in pc... two were extremely getting on my nerves and the last one stole a background-image from my thread
    i hope you feel guilty

    oh and your new version ahs even more tile errors since now you mapped yourself and you cant map
     
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    MASTEROFPUPPETS93

    Liebe Ist Für Alle Da
    110
    Posts
    15
    Years
  • Ok guys, i'm making a hack (don't got a name yet and it'll be german - the english version will be released l8r ;)) and here's the map of the starter town ;)

    Map Name: Astoria
    Map Game: Fire Red (German)
    Credits:
    -Xiros (the trees)
    -Lix (the way)
    -Zel!x (the stairs and the pier)
    -Alistair (the rocks)

    Mapshot:
    Spoiler:
     
    3,411
    Posts
    15
    Years
    • Seen May 5, 2024
    Ok guys, i'm making a hack (don't got a name yet and it'll be german - the english version will be released l8r ;)) and here's the map of the starter town ;)

    Map Name: Astoria
    Map Game: Fire Red (German)
    Credits:
    -Xiros (the trees)
    -Lix (the way)
    -Zel!x (the stairs and the pier)
    -Alistair (the rocks)

    Mapshot:
    Spoiler:

    I don't think you're so good at towns comparing to your road maps.
    rating: 6,7/10
    comments: the tiles are not my taste,ask around if you cant decide what tiles to use.
    This is a small town. Cool though.
     
    1,619
    Posts
    16
    Years
  • Ok guys, i'm making a hack (don't got a name yet and it'll be german - the english version will be released l8r ;)) and here's the map of the starter town ;)

    Map Name: Astoria
    Map Game: Fire Red (German)
    Credits:
    -Xiros (the trees)
    -Lix (the way)
    -Zel!x (the stairs and the pier)
    -Alistair (the rocks)

    Mapshot:
    Spoiler:
    Well i don't really rate maps often, but i simply had to rate this one cause it's a nice little neat town.
    The tree placement is wonderful, the block edits are good too, but the two last reasons why i rated this map is cause of the mountain, it's just got an awesome shape to it, and so the other reason is the palettes there just so beautiful, but you might want to darken the tree palettes just abit.;)

    Ok i give this map a 8/10.:)
     

    Alice

    (>^.(>0.0)>
    3,077
    Posts
    15
    Years
  • I've edit a lil bit the palettes of the trees maybe you'll recognize the difference ;)
    I hope you like it^^
    Spoiler:
    It's definitely a very nice map... I really don't like the path tho. It's like the grass is taller where people walk more often. That's not very realistic now is it?
     

    CollinP

    My Avi Evolved
    104
    Posts
    15
    Years
    • Seen May 19, 2009
    try...... i've lost track

    Okay, I'm Aware I'm Horrible and should stop trying, but i tried again anyway-
    Hopewell Valley
    Fire Red
    Same Old Stuff
    (how do u like the tiles?)
     
    10,078
    Posts
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    • UK
    • Seen Oct 17, 2023
    CollinP
    3/10

    Towns look better if you use similar looking buildings, you have a very wide variety from different tilesets.

    Your town has no border. Look at all the other maps in this thread that got high ratings, all of them have either mountain or tree borders, whilst yours is just walk wherever you want.

    The path that goes about the gym goes nowhere?

    The trees in the middle are annoyingly regular, space them out a bit and make it look natural.

    I know you were going for some kind of canyon effect, but the town is living in almost a perfect rectangle! Have a look at some of the mapping tutorials to see how to make mountains look more natural.
     

    TB Pro

    Old-timer
    2,708
    Posts
    19
    Years
  • I love that word. Spelunking....

    About the cave, if the player's going through, it's likely that the cave has some level of human activity, leading to wider caverns.
    Lol, I love it too, it sounds so cool. Anyways, I guess you're right, there's not much chance of traveling through an untouched cave.

    So they dug into the ceiling until it was over 100ft high? I don't think so. These caves have been preserved as much as possible afaik. They even cut off part of the caves due to human damage.
    Wtf. Caves are formed by water eroding through the ground, and finding a path to follow. Caves always have tall ceilings, but you can't show that in a map.

    I've edit a lil bit the palettes of the trees maybe you'll recognize the difference ;)
    I hope you like it^^
    Spoiler:
    Comments: I like the feel you put in there with the houses secluded into the trees and such. The mixing of the two trees together makes for a nice feel, nice. I also like the shape of the trees, gives it a nice look.

    Rating: 6/10

    Suggestions: Well...I'm not too sure what to say here. I guess the map feels a little too cramped, but the map's so small that's all I can offer. Sorry.
     

    CollinP

    My Avi Evolved
    104
    Posts
    15
    Years
    • Seen May 19, 2009
    CollinP
    3/10

    Towns look better if you use similar looking buildings, you have a very wide variety from different tilesets.

    Your town has no border. Look at all the other maps in this thread that got high ratings, all of them have either mountain or tree borders, whilst yours is just walk wherever you want.

    The path that goes about the gym goes nowhere?

    The trees in the middle are annoyingly regular, space them out a bit and make it look natural.

    I know you were going for some kind of canyon effect, but the town is living in almost a perfect rectangle! Have a look at some of the mapping tutorials to see how to make mountains look more natural.
    Thank you so much! U Gave A Very Detailed Answer And I Know Everything I Need To Fix! Thank You!

    How Bout This? i can't fix the rectangle because i would have to start from scratch-
    i fixed the path (not much better, i know)
    i made a border (still looks like crap, i know)
    the trees just annoy me, but i did it anyway (i don't even know why)
    it looks like crap and i don't even know why i try- here it is, have fun
     
    Last edited:
    3,411
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    • Seen May 5, 2024
    CollinP

    Do you think its better now that you filled the empty space with trees?''The walls'' of the village(the mountain) are not natural.

    rating 6/10
     

    Alice

    (>^.(>0.0)>
    3,077
    Posts
    15
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  • Thank you so much! U Gave A Very Detailed Answer And I Know Everything I Need To Fix! Thank You!

    How Bout This? i can't fix the rectangle because i would have to start from scratch-
    i fixed the path (not much better, i know)
    i made a border (still looks like crap, i know)
    the trees just annoy me, but i did it anyway (i don't even know why)
    it looks like crap and i don't even know why i try- here it is, have fun
    Well, you definitely are improving, so don't give up. You still have a ways to go though. Your trees should be more randomly placed, not all in a big square. The same thing with all plants for the most part. They grow in random places in real life, try to imitate that. The building on water is a bad idea. And finally, try to mix up the mountainside a little. Put small open areas in so it's not so straight, with a tree here and there, and bits of grass.
    This map is a decent example of how to do mountains/cliffs.
    View attachment 46160
    Made by MASTEROFPUPPETS93 btw.
     

    ~Trebuh~

    Jiggles, The legendary fairy
    175
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    • Seen Apr 28, 2024
    Heres my Map:
    Name: Venture city
    Hack: Pokemon Dark Chaos(doesnt have a thread yet)

    Map Rating/Review Thread

    Credits:KYLEDOVE-tiles
    saurav-tiles
    zel-path (ill take it away ASAP)

    Note:if anyone wants to help me with my hack then Pm me
     
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