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Moveset Help & Other Questions (FAQ in first post)

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I know that the standard Bisharp is (look below) but would it be worth it to put Stealth Rock on it or maybe X- Scissors or just something. I understand the whole STAB thing but it seems that the way its set up makes it very limited.

Bisharp @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant / Jolly Nature
- Sucker Punch
- Iron Head
- Knock Off/Low Kick
- Protect

Also is Bisharp a better choice than Weavile in general? I am still fine tuning what works.
Bisharp is an excellent option for screwing over Intimidate abusers. Stealth Rock isn't that useful in doubles formats, as people rarely even switch, plus there's the fast pace to consider. X-Scissor doesn't hit anything noteworthy that Bisharp's STABs can't. Bisharp's STABs are rather valuable: Sucker Punch provides priority, Knock Off cripples item-dependent Pokemon that aren't Mega Evolutions, and Iron Head lets Bisharp smack Fairies hard.
 
Bisharp is an excellent option for screwing over Intimidate abusers. Stealth Rock isn't that useful in doubles formats, as people rarely even switch, plus there's the fast pace to consider. X-Scissor doesn't hit anything noteworthy that Bisharp's STABs can't. Bisharp's STABs are rather valuable: Sucker Punch provides priority, Knock Off cripples item-dependent Pokemon that aren't Mega Evolutions, and Iron Head lets Bisharp smack Fairies hard.

With Defiant. If it has been Intimidate. Does its attack leveling go from -1 to +1 or +2 ignoring Intimidate?
 
With Defiant. If it has been Intimidate. Does its attack leveling go from -1 to +1 or +2 ignoring Intimidate?

Defiant doesn't make Bisharp immune to Intimidate. It only triggers when any of Bisharp's stats are lowered, including Attack. If Bisharp is hit by Intimidate, it will have -1 Attack, then Defiant activates, with the +2 boost making Bisharp's Attack +1.
 
Breeding

I have this Togepi I am breeding. Its IV are 0 in the Atk Stat. How do I keep breeding that 0 until I get 31s in the rest of them?
 
I've been trying to get back into competitive 6th gen battles. I came up with this team but I'm not really sure if this is good or not.
Greninja @ Focus Sash
Ability: Protean
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Toxic Spikes
- Spikes
- Taunt
- Shadow Sneak

Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 44 Atk / 16 Def / 200 SpD
Impish Nature
- Swords Dance
- Roost
- Bullet Punch
- Knock Off

Blissey @ Leftovers
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Wish
- Soft-Boiled
- Seismic Toss
- Toxic

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Espeon @ Leftovers
Ability: Magic Bounce
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Baton Pass
- Calm Mind
- Psyshock
- Dazzling Gleam

Dragonite @ Lum Berry
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Extreme Speed
- Earthquake

I got these movesets from Smogon. I don't how to build my own custom team.
 
I've been trying to get back into competitive 6th gen battles. I came up with this team but I'm not really sure if this is good or not.
Greninja @ Focus Sash
Ability: Protean
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Toxic Spikes
- Spikes
- Taunt
- Shadow Sneak

Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 44 Atk / 16 Def / 200 SpD
Impish Nature
- Swords Dance
- Roost
- Bullet Punch
- Knock Off

Blissey @ Leftovers
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Wish
- Soft-Boiled
- Seismic Toss
- Toxic

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Espeon @ Leftovers
Ability: Magic Bounce
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Baton Pass
- Calm Mind
- Psyshock
- Dazzling Gleam

Dragonite @ Lum Berry
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Extreme Speed
- Earthquake

I got these movesets from Smogon. I don't how to build my own custom team.
The Greninja set you're currently using is better suited for the Uber tier. Greninja itself is an Uber, so it can't be used in OU teams. A better hazard lead is Scolipede, as it can make itself faster with Speed Boost, and has Endeavor to severely weaken opponents once its Focus Sash is used up:
-Pin Missile
-Spikes
-Toxic Spikes
-Endeavor
Nature: Jolly
EVs: 252 Atk/4 Def/252 Spe
Item: Focus Sash
Ability: Speed Boost

This team needs Rapid Spin support, as Dragonite is weak to Stealth Rock, which would render Multiscale useless. Excadrill and Starmie are examples of this. Sure, you can use Espeon, but the other two are much better at hazard-clearing duties, as both have better movepools:

Excadrill:
-Earthquake
-Iron Head
-Rock Slide
-Rapid Spin
Nature: Jolly
EVs: 252 Atk/4 Def/252 Spe
Item: Choice Scarf
Ability: Mold Breaker

or
-Earthquake
-Iron Head
-Rapid Spin
-Toxic/Stealth Rock
Nature: Careful
EVs: 252 HP/4 Atk/252 SDef
Item: Leftovers
Ability: Mold Breaker

Starmie:
-Scald
-Psyshock/Reflect Type
-Rapid Spin
-Recover
Nature: Timid
EVs: 248 HP/8 Def/252 Spe
Item: Leftovers
Ability: Natural Cure

or
-Hydro Pump
-Psyshock/Thunderbolt
-Ice Beam/Hidden Power (Fire)
-Rapid Spin
Nature: Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Life Orb
Ability: Natural Cure/Analytic
 
Are there any viable mixed attacker Hydreigon?

The only viable physical moves worth running on Hydreigon are Superpower and Iron Tail:
-Dark Pulse
-Draco Meteor
-Fire Blast/Superpower
-Roost/Iron Tail
Nature: Timid/Naive
EVs: 252 SAtk/4 SDef/252 Spe
Item: Life Orb

or
-Dark Pulse
-Draco Meteor
-Flash Cannon
-Superpower/Earth Power
Nature: Mild/Modest
EVs: 4 Atk/252 SAtk/252 Spe
Item: Life Orb
 
Does the user of Foul Play being burned affect its damage or no?
 
Unable to battle other party's pokemon.

Didn't exactly know where this would go but technically it has to do with battling. What are the conditions in which when you challenge/are challenged to a battle and it says " You cannot battle against the other party's Pokemon."? Some people when I battle them have this message pop up after I select the box with the pokemon I would use.
 
It didn't say they were in the different region and we were both on ORAS. The message appeared after it said to select your team order and after the screen went black, it came back saying connecting to other player, and then the message appeared.
 
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After a quick Google search, two results show that your opponent has a hacked 'mon on their team. :/
 
Can Salamence be viable without mega evolving? Maybe with Moxie?
In OU singles, there's little reason to use regular Salamance, as it's outclassed by other Dragons like Mega Altaria, Charizard X, and Dragonite at Dragon Dancing.

Non-Mega Salamence in doubles formats is better off as specially-based, since Intimidate has a tendency of weakening physical variants. You're better off using Hydreigon as a specially-based Dragon, as its Special Attack is better, even though Salamence itself also has Intimidate to set itself apart. Mega Salamence is better than regular Salamence, IMO, since Aerilated attacks hurt a lot.
 
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If you're going to run Mence in OU, use a set no other dragon/pokemon can do i.e

Salamence@Leftovers
248 hp / 224 Def or Sp.Def / 36 Speed
Impish / Careful / Bold / Calm / Relaxed / Sassy Nature
Trait: Intimidate
- Roost
- Dragon Tail / Dragonbreath
- Wish / Toxic / Fire Blast / Defog / Hydro Pump / Roar
- Wish / Toxic / Fire Blast / Defog / Hydro Pump / Roar

If you use a -speed nature be sure to put the speed evs in the opposite defensive stat.
 
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Espeon moveset

So I have a shiny HA Espeon I use for battling. wanted to start competitively battling soon, so what moveset do I give my Espeon? It currently has:




Espeon: Modest Nature.
Item: Life Orb
Psychic: STAB and base power of 90
Shadow Ball: Good base power at 80 and helps with Steel types.
Dazzling Gleam: Hits multiple targets for double battles, and base power of 90. Also deals with Dragonite and such.
Calm Mind: Makes it very specially defensive, and makes it's Special Attack insane with Life Orb.
Any feedback would be much appreciated. Thanks!
 
Espeon can learn Baton Pass (only as Eevee) to give its Calm Mind boosts to a teammate when it's in an unfavorable matchup. Psyshock is also preferred over Psychic so Espeon isn't walled by Blissey:
-Calm Mind/Substitute
-Psyshock
-Shadow Ball/Dazzling Gleam
-Baton Pass
Nature: Timid
EVs: 4 Def/252 SAtk/252 Spe
Item: Leftovers
Ability: Magic Bounce

Timid is also the preferred nature so Espeon outspeeds as much opponents as possible.
 
Espeon can learn Baton Pass (only as Eevee) to give its Calm Mind boosts to a teammate when it's in an unfavorable matchup. Psyshock is also preferred over Psychic so Espeon isn't walled by Blissey:
-Calm Mind/Substitute
-Psyshock
-Shadow Ball/Dazzling Gleam
-Baton Pass
Nature: Timid
EVs: 4 Def/252 SAtk/252 Spe
Item: Leftovers
Ability: Magic Bounce

Timid is also the preferred nature so Espeon outspeeds as much opponents as possible.
I was talking about an in-game Espeon, so Timid and Baton Pass are out of the question. And I'll keep Psyshock in mind, thanks!
 
Hi! Just wondering if this combination will work against battle maison:

Name: Gengar
Ability: Levitate
Item: Gengarite
Nature: Hardy
EV: 252 SAtk / 252 Spd / 4HP
Moveset:
- Will-o-wisp
-Protect
-Shadow Ball
-Sludge Bomb

Name: Togekiss
Ability: Super Lucky
Item: Sitrus Berry / Heal Bell
Nature: Calm
EV: 252 HP / 200 Def / 56 Spd
Moveset:
- Air Slash
- Thunderbolt / Tailwind
- Follow Me
- Roost

What can be the weakness of this combo? Or this is not good as an all-around team? Thanks!
 
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