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- Seen Oct 2, 2015
Well, neither are particularly difficult. It's a matter of what works best with your team, if you already have an offensive Pokémon on your team, then the Sp. Defensive Spiritomb would be best, but if you already have a lot of bulky tank Pokémon, then the offensive Spiritomb would work best.
They're both pretty straight-forward to use, the only thing with the Sp. Defensive Spiritomb moveset that I provided, is that you need to know when it would be best to use Calm Mind, when it would be best to use Rest, and remember that Rest-induced sleep is exactly 2 turns, so don't accidentally use Sleep Talk on the 3rd turn.
The offensive Spiritomb, however, you need to know beforehand (or at least have a site like Smogon ready) what the base Attack is for a Pokémon you want to use Foul Play against. Also, this is something to keep in mind when you're using Pain Split:
"Pain Split adds the current HP of the user and target Pokémon. It then divides this value by two and sets the HP of both Pokémon to the result. If the new value is higher than the maximum HP of either Pokémon, that Pokémon will have its HP set to that maximum." - Bulbapedia
Basically, you want to use Pain Split when your HP is lower than your opponent's. It will heal you while dealing damage to the opponent. The bigger the gap in HP, the more damage it will do to them, and the more it will heal you. The actual HP stat is a factor in that, as well.
So bold nature was the Sp.Def Spiritomb? Or is there a Calm nature set I'm missing here?