Moveset Help & Other Questions

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What's a good Raichu build for my friend? Preferably built around Electro Ball, but if there's anything better ones please advise. Also does Electro Ball count mid-battle stat changes and items that might boost speed?

Electro Ball is unreliable because while Raichu is fast, Electro Ball will be weak against targets hovering around the 100 Speed range. Thunderbolt is the reliable STAB:
-Nasty Plot
-Thunderbolt
-Grass Knot/Hidden Power (Ice)
-Encore/Focus Blast
Nature: Timid
EVs: 4 Def/252 SAtk/252 Spe
Item: Life Orb
Ability: Lightning Rod

Electro Ball counts mid-battle stat changes in Speed, but not the Speed boost granted by Choice Scarf.
 
How's this, and what EVs and Nature?

Charizard @ Charizardite Y
Ability: Blaze (Mega: Drought)
-Flamethrower
-Solar Beam
-Roost
-Unknown, maybe a good Electric counter.

Fire Blast is a bit too unreliable IMO.

My friend said he wanted it to be defensive, but have some good offensive power similarly to the Charizard X build I used earlier from this thread:
-Dragon Dance
-Flare Blitz
-Dragon Claw
-Roost
Nature: Adamant
EVs: 248 HP/152 Atk/108 Spe
Item: Charizardite X
Ability: Blaze (Mega: Tough Claws)
 
How's this, and what EVs and Nature?

Charizard @ Charizardite Y
Ability: Blaze (Mega: Drought)
-Flamethrower
-Solar Beam
-Roost
-Unknown, maybe a good Electric counter.

Fire Blast is a bit too unreliable IMO.

My friend said he wanted it to be defensive, but have some good offensive power similarly to the Charizard X build I used earlier from this thread:
-Dragon Dance
-Flare Blitz
-Dragon Claw
-Roost
Nature: Adamant
EVs: 248 HP/152 Atk/108 Spe
Item: Charizardite X
Ability: Blaze (Mega: Tough Claws)

Timid or Modest are the best natures for Mega Zard Y, and the best EV spread is 252 Sp.Attack, 252 Speed, 4 Defense to maximize it's sheer offensive power. In your final slot you'll wanna put in Focus Blast to hammer stuff like Heatran and Tyranitar, since Heatran is immune to Flamethower and Tyranitar can tank a SolarBeam and then render it useless when its sandstorm blows in.

The usual bulky Dragon Dance Mega Zard X is like this:

Charizard @ Charizardite X
Ability: Blaze (Tough Claws)
EVs: 144 HP / 252 Atk / 112 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Earthquake
- Roost

But your EV spread might work too.
 
I kind of want to train a Luxray and was wondering what's a good move set for it? And if I should use guts over intimidate?

Intimidate or Guts is up to personal preference. As for sets (these ones may need moves from past generations):
-Wild Charge
-Superpower
-Ice Fang
-Crunch/Volt Switch
Nature: Jolly/Adamant
EVs: 4 HP/252 Atk/252 Spe
Item: Choice Band/Choice Scarf
Ability: Intimidate/Guts

or
-Wild Charge
-Superpower
-Facade
-Crunch
Nature: Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Flame Orb
Ability: Guts

or
-Thunderbolt
-Superpower
-Hidden Power (Grass)
-Signal Beam/Volt Switch
Nature: Rash
EVs: 60 Atk/252 SAtk/196 Spe
Item: Life Orb
Ability: Intimidate
 
While I was creating a (somewhat gimmicky) set for a Special Sweeper Phione, I encountered a problem that I already had a couple of times ago (and which I never managed to solve). As a Special Sweeper having a SpA or Spe boosting nature is a given, but since mine also has U-Turn that means a Modest or Timid Nature would cut a little bit of U-Turns power. Since using a neutral Nature isn't desirables, the only other option would be a Nature that gives a drop in one of the defenses. That would mean losing out on bulk in favor for the attack stat, but less bulk seems undesirable, too.

I'm not asking for sets, but rather an explanation on how I should handle with these nature determining processes. ^^
 
While I was creating a (somewhat gimmicky) set for a Special Sweeper Phione, I encountered a problem that I already had a couple of times ago (and which I never managed to solve). As a Special Sweeper having a SpA or Spe boosting nature is a given, but since mine also has U-Turn that means a Modest or Timid Nature would cut a little bit of U-Turns power. Since using a neutral Nature isn't desirables, the only other option would be a Nature that gives a drop in one of the defenses. That would mean losing out on bulk in favor for the attack stat, but less bulk seems undesirable, too.

I'm not asking for sets, but rather an explanation on how I should handle with these nature determining processes. ^^

Just stick with Modest/Timid. Some people don't use U-turn for the damage, but for the scouting utility it has.
 
Which Starter Should I Use? PKMN Platinum

Should I Use Turtwig, Chimchar, or Piplup?

Please Answer I Need Answers For A Let's Play!
 
Should I Use Turtwig, Chimchar, or Piplup?

Please Answer I Need Answers For A Let's Play!
Chimchar is the best out of three. It's very good offensively thanks to its solid mixed attack stats, high Speed, diverse movepool, and gets good dual typing early in the game. Piplup is a reliable Water Pokemon, and gets a useful Steel-typing later on. Turtwig is also nice, but I'd say it's the worst of the three because Grass pales by comparison with Fire and Water's offensive utility. It also has a nasty double weakness to Ice.
 
Making Mantyke work in one of my OU teams.

Mantyke @ Eviolite
Ability: Water Absorb
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Air Cutter
- Blizzard
- Confuse Ray
- Scald

Trying to decide if it would be better to put some HP EVs into phydef and then don't really know what moves I should use. Hydro Pump or Scald, and then thinking about something different instead of confuse ray.
 
Making Mantyke work in one of my OU teams.

Mantyke @ Eviolite
Ability: Water Absorb
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Air Cutter
- Blizzard
- Confuse Ray
- Scald

Trying to decide if it would be better to put some HP EVs into phydef and then don't really know what moves I should use. Hydro Pump or Scald, and then thinking about something different instead of confuse ray.
Mantyke wouldn't really work in OU, tbh. It lacks offensive presence and reliable recovery. Other bulky Water Pokemon do what Mantyke can do better, like Quagsire and Vaporeon. It's not that physically bulky, even with Eviolite taken in account. Yes, Mantyke can check Charizard Y even without specially defensive investment, but it's still wide open to physical attackers.

Even then, the best, albeit small, niche that Mantyke has to offer is Defog support like its big brother Mantine, but there are plenty of Pokemon that do the Defogging role better, like Mandibuzz and Lati@s.
 
Mantines best role is on stall/bulkier teams where it walls Char-Y, Landorus-I, Keldeo and some other stuff (non Stone Edge Gyara etc) and as said Defogs. Its pretty decent tbh just needs some Heal Bell and/or Wish Support cos of Rest.

Just dont use Mantyke if you like winning lol.

Mantine@Leftovers
248 Hp / 192 Def / 68 Sp.Def
Calm Nature
Trait: Water Absorb
- Scald
- Defog
- Toxic / Sleep Talk
- Rest
 
I am currently in the process of building a trick-scarf male meowstic, here is currently what's it at:

M-Meowstic
Ability: Prankster
Moves: Trick, ?, ?, ?
Item: Choice Scarf

What is some other moves I should add to my meowstic to support the trick-scarf strategy as well as the EVs
 
I am currently in the process of building a trick-scarf male meowstic, here is currently what's it at:

M-Meowstic
Ability: Prankster
Moves: Trick, ?, ?, ?
Item: Choice Scarf

What is some other moves I should add to my meowstic to support the trick-scarf strategy as well as the EVs

Meowstic is better with Dual Screens, IMO, since it would rather use Light Clay to extend the duration of Reflect/Light Screen. But TrickScarf is viable if you don't mind:
-Psychic/Psyshock
-Trick
-Thunder Wave/Yawn
-Reflect/Light Screen
Nature: Timid
EVs: 4 Def/252 SAtk/252 Spe or 252 HP/4 Def/252 Spe
Item: Choice Scarf
Ability: Prankster
 
What's a good Mega Mawile build? I want to get one for the upcoming Fairy-only competition.

EDIT: And a good Carbink one.

Mawile@Mawilite
132 HP / 252 Atk / 124 Spe
Adamant Nature
Trait: Intimidate --> Huge Power
- Swords Dance
- Play Rough
- Sucker Punch
- Knock Off / Iron Head / Fire Fang

Mawile@Mawilite
132 HP / 252 Atk / 124 Spe
Adamant Nature
Trait: Intimidate --> Huge Power
- Substitute
- Play Rough
- Sucker Punch
- Focus Punch


Carbink sucks, its inferior to Diancie.


Diancie@Leftovers
252 HP / 252 SAtk / 6 Atk
Quiet Nature
- Diamond Storm
- Moonblast
- Stealth Rock
- Hidden Power Fire

Diancie@Leftovers
252 HP / defensive split
Relaxed/Sassy Nature
- Calm Mind
- Moonblast
- Diamond Storm
- Rest
 
Mawile@Mawilite
132 HP / 252 Atk / 124 Spe
Adamant Nature
Trait: Intimidate --> Huge Power
- Swords Dance
- Play Rough
- Sucker Punch
- Knock Off / Iron Head / Fire Fang

Mawile@Mawilite
132 HP / 252 Atk / 124 Spe
Adamant Nature
Trait: Intimidate --> Huge Power
- Substitute
- Play Rough
- Sucker Punch
- Focus Punch


Carbink sucks, its inferior to Diancie.


Diancie@Leftovers
252 HP / 252 SAtk / 6 Atk
Quiet Nature
- Diamond Storm
- Moonblast
- Stealth Rock
- Hidden Power Fire

Diancie@Leftovers
252 HP / defensive split
Relaxed/Sassy Nature
- Calm Mind
- Moonblast
- Diamond Storm
- Rest
Does anyone know when the event for Diancie is?
 
Does anyone know when the event for Diancie is?

Currently, the Diancie event is Japan-only. It runs from July 19-September 30. Wait for the official US Pokemon site to announce the English release date of Diancie.

Also, here's a much better Diancie set, as its bad defensive typing makes it hard to set up Calm Mind:
-Stealth Rock
-Diamond Storm
-Moonblast
-Toxic
Nature: Relaxed
EVs: 248 HP/252 Def/8 SDef
Item: Leftovers
 
EV training advise

Ok, so Ive been a fan of pokemon for quite a few years now, and ive been getting better on battling competitively and such, but I still have a few questions, and im gonna ask one of them now,

My Mamoswine has a EV spread in attack 252, and I split the rest of them to its defenses, (more to specail defense because its lower, and I wanted it to have even defenses. But then I found a question, I wanted to make Mamaswine take both specail hits and defensive hits well, and since it had lot of HP, I just guessed it would be better to EV the defenses, but now im wondering, what would be more effiecent for Mamoswine to take hits? 252 Ev in HP, or split it in its defenses?
 
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