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Pokémon Emerald 650

70
Posts
13
Years
    • Seen Mar 28, 2024
    Okay...guys...here's the thing. I've been asked this too many times, and I need to answer this question.

    When is Emerald 721/Theta Emerald EX coming out?

    Answer: ...I don't know? There's no set release date for this. It's definitely not coming out tomorrow, and this week. It will be released when I feel like it. This is what needs to be done:
    -TM/HM Compatibility
    -Item Descriptions and Locations (I have a text file explaining where the new items will go, including Mega Stones, Plates, and other Misc. items)
    -Legendary Locations and create events (Where the heck will Yveltal and Hoopa go???)
    -...Trainers...gosh darnit...this may take a while.

    Though, I will tell you that EVERY SINGLE POKEMON (except Legendaries) is now available in the wild.

    So, in general, there is NO RELEASE DATE for this game. And honestly, if people keep asking, it may be delayed, because I hate when people keep telling me to do the same thing over and over again. It makes me not want to do it.

    Hey man just want to say thanks for what you're doing. You're emerald 650 patch made it possible for me to make my rom hack 10 times better because I don't have access to a pc and I'm making my hack solely through a hex editor on my android device. So when I'm done with it and release it all credit where needed will definitely go to you. Can't wait for the 721 patch! Def going to update my rom with it whenever it's released. Take your time!
     

    GiovanniViridian

    A World Of Pain!
    439
    Posts
    10
    Years
    • Seen Sep 29, 2023
    Okay...guys...here's the thing. I've been asked this too many times, and I need to answer this question.

    When is Emerald 721/Theta Emerald EX coming out?

    Answer: ...I don't know? There's no set release date for this. It's definitely not coming out tomorrow, and this week. It will be released when I feel like it. This is what needs to be done:
    -TM/HM Compatibility
    -Item Descriptions and Locations (I have a text file explaining where the new items will go, including Mega Stones, Plates, and other Misc. items)
    -Legendary Locations and create events (Where the heck will Yveltal and Hoopa go???)
    -...Trainers...gosh darnit...this may take a while.

    Though, I will tell you that EVERY SINGLE POKEMON (except Legendaries) is now available in the wild.

    So, in general, there is NO RELEASE DATE for this game. And honestly, if people keep asking, it may be delayed, because I hate when people keep telling me to do the same thing over and over again. It makes me not want to do it.

    Just take your time and I was really glad that you managed to add 650 Pokemon in Emerald back then. Now that you managed to do a 721 one which not much could do, this would be really excellent.

    I'm willing to wait so again, take your time and good luck!
     
    129
    Posts
    8
    Years
  • Wow, I'm sorry. I should specify where exactly it freezes XD after talking to him in the S. S. Tidal. Once he starts moving, it freezes. That's the script I'm looking for.
    If in the ferry, check 23C219:

    '---------------
    #org 0x23C219
    lockall
    applymovement 0x5 0x823C26D
    waitmovement 0x0
    applymovement MOVE_PLAYER 0x82725A8
    waitmovement 0x0
    msgbox 0x823C28F MSG_KEEPOPEN '"Scott: Well, hi, hi!\n[player]\v\h..."
    closeonkeypress
    applymovement MOVE_PLAYER 0x823C27D
    applymovement 0x1 0x823C284
    applymovement 0x5 0x823C275
    waitmovement 0x0
    sound 0x9
    checksound
    hidesprite 0x5
    applymovement 0x1 0x823C28B
    waitmovement 0x0
    pause 0x1E
    setflag 0x1D0
    setvar 0x40D4 0x1
    releaseall
    end


    '---------
    ' Strings
    '---------
    #org 0x23C28F
    = Scott: Well, hi, hi!\n[player]\v\h05, [player]\v\h05!\pSomething's come up, so I have to\ndisembark, but am I glad to see you!\pCongratulations, League Champion!\pThere's a place I'd like to invite\nsomeone like you.\pIt's the[.]\nBattle Frontier!\pWhat's the place like?\nYou'll understand when you see it!\pI've spoken with the ship's Captain\nabout this.\pThe next time you take a ferry,\nyou should be able to sail to\lthe Battle Frontier.\pOkay, [player]\v\h05, I'll be waiting for you\nat the Battle Frontier!


    '-----------
    ' Movements
    '-----------
    #org 0x23C26D
    #raw 0xA 'Step Left (Normal)
    #raw 0xA 'Step Left (Normal)
    #raw 0xA 'Step Left (Normal)
    #raw 0xA 'Step Left (Normal)
    #raw 0xA 'Step Left (Normal)
    #raw 0xA 'Step Left (Normal)
    #raw 0xA 'Step Left (Normal)
    #raw 0xFE 'End of Movements

    #org 0x2725A8
    #raw 0x28 'Step on the Spot Right (Fastest)
    #raw 0xFE 'End of Movements

    #org 0x23C27D
    #raw 0x14 'Delay5
    #raw 0x14 'Delay5
    #raw 0x14 'Delay5
    #raw 0x14 'Delay5
    #raw 0x13 'Delay4
    #raw 0x25 'Step on the Spot Down (Fastest)
    #raw 0xFE 'End of Movements

    #org 0x23C284
    #raw 0x14 'Delay5
    #raw 0xB 'Step Right (Normal)
    #raw 0xB 'Step Right (Normal)
    #raw 0x26 'Step on the Spot Up (Fastest)
    #raw 0x14 'Delay5
    #raw 0x27 'Step on the Spot Left (Fastest)
    #raw 0xFE 'End of Movements

    #org 0x23C275
    #raw 0x25 'Step on the Spot Down (Fastest)
    #raw 0x14 'Delay5
    #raw 0x14 'Delay5
    #raw 0x14 'Delay5
    #raw 0x14 'Delay5
    #raw 0x8 'Step Down (Normal)
    #raw 0xA 'Step Left (Normal)
    #raw 0xFE 'End of Movements

    #org 0x23C28B
    #raw 0xA 'Step Left (Normal)
    #raw 0xA 'Step Left (Normal)
    #raw 0x26 'Step on the Spot Up (Fastest)
    #raw 0xFE 'End of Movements
     
    5
    Posts
    7
    Years
    • Seen Dec 11, 2016
    Hi, looking on the internet (I just googled "Pokemon Emerald 650 ini")I found something, Is this the correct ini to edit on G3HS???

    [BPEE]
    ROMName=Pokémon Emerald (English)
    ItemData=&H5839A0
    AttackNames=&H31977C
    TMData=&H616040
    ItemIMGData=&H614410
    NumberOfItems=377
    NumberOfAttacks=354
    MoveTutorAttacks=&H61500C
    PokemonNames=&H1FFE410
    NumberOfPokemon=650
    NationalDexTable=&H31DC82
    SecondDexTable=&H31D94C
    PokedexData=&H1CBBA90
    NumberOfDexEntries=650
    PokemonData=&H1FF9CF8
    AbilityNames=&H1FF9494
    NumberOfAbilities=165
    Pointer2PointersToMapBanks=&H84AA4
    OriginalBankPointer0=&H485D60
    OriginalBankPointer1=&H485E44
    OriginalBankPointer2=&H485E58
    OriginalBankPointer3=&H485E6C
    OriginalBankPointer4=&H485E84
    OriginalBankPointer5=&H485EA0
    OriginalBankPointer6=&H485EC0
    OriginalBankPointer7=&H485EE4
    OriginalBankPointer8=&H485F00
    OriginalBankPointer9=&H485F1C
    OriginalBankPointer10=&H485F54
    OriginalBankPointer11=&H485F74
    OriginalBankPointer12=&H485FB8
    OriginalBankPointer13=&H485FE0
    OriginalBankPointer14=&H48603C
    OriginalBankPointer15=&H486070
    OriginalBankPointer16=&H4860AC
    OriginalBankPointer17=&H4860E8
    OriginalBankPointer18=&H4860F0
    OriginalBankPointer19=&H4860F8
    OriginalBankPointer20=&H486100
    OriginalBankPointer21=&H48610C
    OriginalBankPointer22=&H486110
    OriginalBankPointer23=&H486114
    OriginalBankPointer24=&H486118
    OriginalBankPointer25=&H4862C8
    OriginalBankPointer26=&H4863BC
    OriginalBankPointer27=&H486520
    OriginalBankPointer28=&H486528
    OriginalBankPointer29=&H48652C
    OriginalBankPointer30=&H486560
    OriginalBankPointer31=&H486564
    OriginalBankPointer32=&H486568
    OriginalBankPointer33=&H486574
    NumberOfMapsInBank0=56
    NumberOfMapsInBank1=4
    NumberOfMapsInBank2=4
    NumberOfMapsInBank3=5
    NumberOfMapsInBank4=6
    NumberOfMapsInBank5=7
    NumberOfMapsInBank6=8
    NumberOfMapsInBank7=6
    NumberOfMapsInBank8=6
    NumberOfMapsInBank9=13
    NumberOfMapsInBank10=7
    NumberOfMapsInBank11=16
    NumberOfMapsInBank12=9
    NumberOfMapsInBank13=22
    NumberOfMapsInBank14=12
    NumberOfMapsInBank15=14
    NumberOfMapsInBank16=14
    NumberOfMapsInBank17=1
    NumberOfMapsInBank18=1
    NumberOfMapsInBank19=1
    NumberOfMapsInBank20=2
    NumberOfMapsInBank21=0
    NumberOfMapsInBank22=0
    NumberOfMapsInBank23=0
    NumberOfMapsInBank24=107
    NumberOfMapsInBank25=60
    NumberOfMapsInBank26=88
    NumberOfMapsInBank27=1
    NumberOfMapsInBank28=0
    NumberOfMapsInBank29=12
    NumberOfMapsInBank30=0
    NumberOfMapsInBank31=0
    NumberOfMapsInBank32=2
    NumberOfMapsInBank33=0
    MapLabelData=&H5A1480
    NumberOfMapLabels=213
    PokemonFrontSprites=&H1FF7F64
    PokemonBackSprites=&H1FF6A34
    PokemonNormalPal=&H1FF5504
    PokemonShinyPal=&H1FF3FD4
    PokemonAnimations=&H1FF2AA4
    IconPointerTable=&H1FF200C
    IconPalTable=&H1FF1D66
    CryTable=&H69DCF4
    FootPrintTable=&H1FF133C
    PokemonAttackTable=&H1FEA384
    PokemonEvolutions=&H1FEADAC
    TMHMCompatibility=&H31E898
    MoveTutorCompatibility=&H615048
    EnemyYTable=&H300D38
    PlayerYTable=&H3021D8
    EnemyAltitudeTable=&H305DCC
    IconPals=&HDDE1F8
    CryConversionTable=&H31F61C
     

    pokefreak890

    The One that will make everything great
    853
    Posts
    9
    Years
    • Seen May 18, 2023
    Nope that's the one to edit with the early PGE And good luck to LCoolJ95 with fixing all the script issues in wondering how did this happen anyway?
     

    LCCoolJ95

    Limited Capacity
    638
    Posts
    14
    Years
  • Sorry to double post, but I wanted to let everyone know that the patch is almost done. Just need to make some special events for legendaries. But I have a problem. It seems like the legendary doesn't disappear, unless you leave the map. Here's the script if people want to look at the event script:

    Spoiler:
     
    129
    Posts
    8
    Years
  • Sorry to double post, but I wanted to let everyone know that the patch is almost done. Just need to make some special events for legendaries. But I have a problem. It seems like the legendary doesn't disappear, unless you leave the map. Here's the script if people want to look at the event script:

    Spoiler:
    Sometimes, it may be the ID problems, if you change the ID on Map, then check is it still have this bug?
     

    pokefreak890

    The One that will make everything great
    853
    Posts
    9
    Years
    • Seen May 18, 2023
    If you still have theta Emerald check the scripts in that one and copy it to the new one and it should work if u haven't tried it yet
     

    C me

    Creator of Pokemon League Of Legends
    681
    Posts
    10
    Years
    • Seen Apr 9, 2021
    Sorry to double post, but I wanted to let everyone know that the patch is almost done. Just need to make some special events for legendaries. But I have a problem. It seems like the legendary doesn't disappear, unless you leave the map. Here's the script if people want to look at the event script:

    Sometimes, it may be the ID problems, if you change the ID on Map, then check is it still have this bug?

    Because it does disappear when he leaves the map, it's probably not an ID problem. I'd try putting the hidesprite before the setflag, see if that works.
     

    LCCoolJ95

    Limited Capacity
    638
    Posts
    14
    Years
  • Because it does disappear when he leaves the map, it's probably not an ID problem. I'd try putting the hidesprite before the setflag, see if that works.
    I did, and it still doesn't work. I set the Person ID to 4A7, the flag of the event. Here's the new script:
    Spoiler:

    If I don't get this fixed soon...the game will not be released. Just sayin'.
     
    129
    Posts
    8
    Years
  • I did, and it still doesn't work. I set the Person ID to 4A7, the flag of the event. Here's the new script:
    Spoiler:

    If I don't get this fixed soon...the game will not be released. Just sayin'.
    I think try to copy and pasted the XSE script from the Theta Emerald 650 to the Theta Emerald 721
     
    129
    Posts
    8
    Years
  • I did, and it still doesn't work. I set the Person ID to 4A7, the flag of the event. Here's the new script:
    Spoiler:

    If I don't get this fixed soon...the game will not be released. Just sayin'.

    This is from your theta emerald 650:
    '---------------
    #org 0x31D8F3
    lock
    faceplayer
    bufferpokemon 0x0 0xF9
    bufferpokemon 0x1 0xFA
    setvar 0x8004 0xF9
    callasm 0x8329A51
    compare LASTRESULT 0x1
    if 0x4 goto 0x83246CE
    msgbox 0x8329AC7 MSG_KEEPOPEN '"A mysterious ring is floating in t..."
    release
    end

    '---------------
    #org 0x3246CE
    setvar 0x8004 0xFA
    callasm 0x8329A51
    compare LASTRESULT 0x1
    if 0x4 goto 0x8329AA0
    msgbox 0x8329AC7 MSG_NORMAL '"A mysterious ring is floating in t..."
    release
    end

    '---------------
    #org 0x329AA0
    msgbox 0x8526CE8 MSG_FACE '"A mysterious ring is floating in t..."
    cry 0xF3 0x3
    pause 0x28
    waitcry
    wildbattle2 0xF3 0x32 0x0 0x4
    waitmsg
    nop1
    nop
    hidesprite 0x1D
    setflag 0x4BE
    release
    end


    '---------
    ' Strings
    '---------
    #org 0x329AC7
    = A mysterious ring is floating in the air.\pMaybe something will happen if you\nbring the guardians of the sea and sky[.]

    #org 0x526CE8
    = A mysterious ring is floating in the air.\pSomething is visible deep in the hole[.]\pWhoa!
     
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