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Pokémon Emerald 650

Okay...guys...here's the thing. I've been asked this too many times, and I need to answer this question.

When is Emerald 721/Theta Emerald EX coming out?

Answer: ...I don't know? There's no set release date for this. It's definitely not coming out tomorrow, and this week. It will be released when I feel like it. This is what needs to be done:
-TM/HM Compatibility
-Item Descriptions and Locations (I have a text file explaining where the new items will go, including Mega Stones, Plates, and other Misc. items)
-Legendary Locations and create events (Where the heck will Yveltal and Hoopa go???)
-...Trainers...gosh darnit...this may take a while.

Though, I will tell you that EVERY SINGLE POKEMON (except Legendaries) is now available in the wild.

So, in general, there is NO RELEASE DATE for this game. And honestly, if people keep asking, it may be delayed, because I hate when people keep telling me to do the same thing over and over again. It makes me not want to do it.

Hey man just want to say thanks for what you're doing. You're emerald 650 patch made it possible for me to make my rom hack 10 times better because I don't have access to a pc and I'm making my hack solely through a hex editor on my android device. So when I'm done with it and release it all credit where needed will definitely go to you. Can't wait for the 721 patch! Def going to update my rom with it whenever it's released. Take your time!
 
Okay...guys...here's the thing. I've been asked this too many times, and I need to answer this question.

When is Emerald 721/Theta Emerald EX coming out?

Answer: ...I don't know? There's no set release date for this. It's definitely not coming out tomorrow, and this week. It will be released when I feel like it. This is what needs to be done:
-TM/HM Compatibility
-Item Descriptions and Locations (I have a text file explaining where the new items will go, including Mega Stones, Plates, and other Misc. items)
-Legendary Locations and create events (Where the heck will Yveltal and Hoopa go???)
-...Trainers...gosh darnit...this may take a while.

Though, I will tell you that EVERY SINGLE POKEMON (except Legendaries) is now available in the wild.

So, in general, there is NO RELEASE DATE for this game. And honestly, if people keep asking, it may be delayed, because I hate when people keep telling me to do the same thing over and over again. It makes me not want to do it.

Just take your time and I was really glad that you managed to add 650 Pokemon in Emerald back then. Now that you managed to do a 721 one which not much could do, this would be really excellent.

I'm willing to wait so again, take your time and good luck!
 
I knew this was going to happen. Game freezes after you talk to Scott. I can't seem to find that script.
 
I knew this was going to happen. Game freezes after you talk to Scott. I can't seem to find that script.
In which location? Scott has appeared a lot of times, so is it freeze after you talk to Scott in anywhere?
 
In which location? Scott has appeared a lot of times, so is it freeze after you talk to Scott in anywhere?
Wow, I'm sorry. I should specify where exactly it freezes XD after talking to him in the S. S. Tidal. Once he starts moving, it freezes. That's the script I'm looking for.
 
Wow, I'm sorry. I should specify where exactly it freezes XD after talking to him in the S. S. Tidal. Once he starts moving, it freezes. That's the script I'm looking for.
If in the ferry, check 23C219:

'---------------
#org 0x23C219
lockall
applymovement 0x5 0x823C26D
waitmovement 0x0
applymovement MOVE_PLAYER 0x82725A8
waitmovement 0x0
msgbox 0x823C28F MSG_KEEPOPEN '"Scott: Well, hi, hi!\n[player]\v\h..."
closeonkeypress
applymovement MOVE_PLAYER 0x823C27D
applymovement 0x1 0x823C284
applymovement 0x5 0x823C275
waitmovement 0x0
sound 0x9
checksound
hidesprite 0x5
applymovement 0x1 0x823C28B
waitmovement 0x0
pause 0x1E
setflag 0x1D0
setvar 0x40D4 0x1
releaseall
end


'---------
' Strings
'---------
#org 0x23C28F
= Scott: Well, hi, hi!\n[player]\v\h05, [player]\v\h05!\pSomething's come up, so I have to\ndisembark, but am I glad to see you!\pCongratulations, League Champion!\pThere's a place I'd like to invite\nsomeone like you.\pIt's the[.]\nBattle Frontier!\pWhat's the place like?\nYou'll understand when you see it!\pI've spoken with the ship's Captain\nabout this.\pThe next time you take a ferry,\nyou should be able to sail to\lthe Battle Frontier.\pOkay, [player]\v\h05, I'll be waiting for you\nat the Battle Frontier!


'-----------
' Movements
'-----------
#org 0x23C26D
#raw 0xA 'Step Left (Normal)
#raw 0xA 'Step Left (Normal)
#raw 0xA 'Step Left (Normal)
#raw 0xA 'Step Left (Normal)
#raw 0xA 'Step Left (Normal)
#raw 0xA 'Step Left (Normal)
#raw 0xA 'Step Left (Normal)
#raw 0xFE 'End of Movements

#org 0x2725A8
#raw 0x28 'Step on the Spot Right (Fastest)
#raw 0xFE 'End of Movements

#org 0x23C27D
#raw 0x14 'Delay5
#raw 0x14 'Delay5
#raw 0x14 'Delay5
#raw 0x14 'Delay5
#raw 0x13 'Delay4
#raw 0x25 'Step on the Spot Down (Fastest)
#raw 0xFE 'End of Movements

#org 0x23C284
#raw 0x14 'Delay5
#raw 0xB 'Step Right (Normal)
#raw 0xB 'Step Right (Normal)
#raw 0x26 'Step on the Spot Up (Fastest)
#raw 0x14 'Delay5
#raw 0x27 'Step on the Spot Left (Fastest)
#raw 0xFE 'End of Movements

#org 0x23C275
#raw 0x25 'Step on the Spot Down (Fastest)
#raw 0x14 'Delay5
#raw 0x14 'Delay5
#raw 0x14 'Delay5
#raw 0x14 'Delay5
#raw 0x8 'Step Down (Normal)
#raw 0xA 'Step Left (Normal)
#raw 0xFE 'End of Movements

#org 0x23C28B
#raw 0xA 'Step Left (Normal)
#raw 0xA 'Step Left (Normal)
#raw 0x26 'Step on the Spot Up (Fastest)
#raw 0xFE 'End of Movements
 
Hi, looking on the internet (I just googled "Pokemon Emerald 650 ini")I found something, Is this the correct ini to edit on G3HS???

[BPEE]
ROMName=Pokémon Emerald (English)
ItemData=&H5839A0
AttackNames=&H31977C
TMData=&H616040
ItemIMGData=&H614410
NumberOfItems=377
NumberOfAttacks=354
MoveTutorAttacks=&H61500C
PokemonNames=&H1FFE410
NumberOfPokemon=650
NationalDexTable=&H31DC82
SecondDexTable=&H31D94C
PokedexData=&H1CBBA90
NumberOfDexEntries=650
PokemonData=&H1FF9CF8
AbilityNames=&H1FF9494
NumberOfAbilities=165
Pointer2PointersToMapBanks=&H84AA4
OriginalBankPointer0=&H485D60
OriginalBankPointer1=&H485E44
OriginalBankPointer2=&H485E58
OriginalBankPointer3=&H485E6C
OriginalBankPointer4=&H485E84
OriginalBankPointer5=&H485EA0
OriginalBankPointer6=&H485EC0
OriginalBankPointer7=&H485EE4
OriginalBankPointer8=&H485F00
OriginalBankPointer9=&H485F1C
OriginalBankPointer10=&H485F54
OriginalBankPointer11=&H485F74
OriginalBankPointer12=&H485FB8
OriginalBankPointer13=&H485FE0
OriginalBankPointer14=&H48603C
OriginalBankPointer15=&H486070
OriginalBankPointer16=&H4860AC
OriginalBankPointer17=&H4860E8
OriginalBankPointer18=&H4860F0
OriginalBankPointer19=&H4860F8
OriginalBankPointer20=&H486100
OriginalBankPointer21=&H48610C
OriginalBankPointer22=&H486110
OriginalBankPointer23=&H486114
OriginalBankPointer24=&H486118
OriginalBankPointer25=&H4862C8
OriginalBankPointer26=&H4863BC
OriginalBankPointer27=&H486520
OriginalBankPointer28=&H486528
OriginalBankPointer29=&H48652C
OriginalBankPointer30=&H486560
OriginalBankPointer31=&H486564
OriginalBankPointer32=&H486568
OriginalBankPointer33=&H486574
NumberOfMapsInBank0=56
NumberOfMapsInBank1=4
NumberOfMapsInBank2=4
NumberOfMapsInBank3=5
NumberOfMapsInBank4=6
NumberOfMapsInBank5=7
NumberOfMapsInBank6=8
NumberOfMapsInBank7=6
NumberOfMapsInBank8=6
NumberOfMapsInBank9=13
NumberOfMapsInBank10=7
NumberOfMapsInBank11=16
NumberOfMapsInBank12=9
NumberOfMapsInBank13=22
NumberOfMapsInBank14=12
NumberOfMapsInBank15=14
NumberOfMapsInBank16=14
NumberOfMapsInBank17=1
NumberOfMapsInBank18=1
NumberOfMapsInBank19=1
NumberOfMapsInBank20=2
NumberOfMapsInBank21=0
NumberOfMapsInBank22=0
NumberOfMapsInBank23=0
NumberOfMapsInBank24=107
NumberOfMapsInBank25=60
NumberOfMapsInBank26=88
NumberOfMapsInBank27=1
NumberOfMapsInBank28=0
NumberOfMapsInBank29=12
NumberOfMapsInBank30=0
NumberOfMapsInBank31=0
NumberOfMapsInBank32=2
NumberOfMapsInBank33=0
MapLabelData=&H5A1480
NumberOfMapLabels=213
PokemonFrontSprites=&H1FF7F64
PokemonBackSprites=&H1FF6A34
PokemonNormalPal=&H1FF5504
PokemonShinyPal=&H1FF3FD4
PokemonAnimations=&H1FF2AA4
IconPointerTable=&H1FF200C
IconPalTable=&H1FF1D66
CryTable=&H69DCF4
FootPrintTable=&H1FF133C
PokemonAttackTable=&H1FEA384
PokemonEvolutions=&H1FEADAC
TMHMCompatibility=&H31E898
MoveTutorCompatibility=&H615048
EnemyYTable=&H300D38
PlayerYTable=&H3021D8
EnemyAltitudeTable=&H305DCC
IconPals=&HDDE1F8
CryConversionTable=&H31F61C
 
Nope that's the one to edit with the early PGE And good luck to LCoolJ95 with fixing all the script issues in wondering how did this happen anyway?
 
Sorry to double post, but I wanted to let everyone know that the patch is almost done. Just need to make some special events for legendaries. But I have a problem. It seems like the legendary doesn't disappear, unless you leave the map. Here's the script if people want to look at the event script:

Spoiler:
 
Sorry to double post, but I wanted to let everyone know that the patch is almost done. Just need to make some special events for legendaries. But I have a problem. It seems like the legendary doesn't disappear, unless you leave the map. Here's the script if people want to look at the event script:

Spoiler:
Sometimes, it may be the ID problems, if you change the ID on Map, then check is it still have this bug?
 
If you still have theta Emerald check the scripts in that one and copy it to the new one and it should work if u haven't tried it yet
 
Sorry to double post, but I wanted to let everyone know that the patch is almost done. Just need to make some special events for legendaries. But I have a problem. It seems like the legendary doesn't disappear, unless you leave the map. Here's the script if people want to look at the event script:

Sometimes, it may be the ID problems, if you change the ID on Map, then check is it still have this bug?

Because it does disappear when he leaves the map, it's probably not an ID problem. I'd try putting the hidesprite before the setflag, see if that works.
 
Because it does disappear when he leaves the map, it's probably not an ID problem. I'd try putting the hidesprite before the setflag, see if that works.
I did, and it still doesn't work. I set the Person ID to 4A7, the flag of the event. Here's the new script:
Spoiler:

If I don't get this fixed soon...the game will not be released. Just sayin'.
 
I did, and it still doesn't work. I set the Person ID to 4A7, the flag of the event. Here's the new script:
Spoiler:

If I don't get this fixed soon...the game will not be released. Just sayin'.
I think try to copy and pasted the XSE script from the Theta Emerald 650 to the Theta Emerald 721
 
I did, and it still doesn't work. I set the Person ID to 4A7, the flag of the event. Here's the new script:
Spoiler:

If I don't get this fixed soon...the game will not be released. Just sayin'.

This is from your theta emerald 650:
'---------------
#org 0x31D8F3
lock
faceplayer
bufferpokemon 0x0 0xF9
bufferpokemon 0x1 0xFA
setvar 0x8004 0xF9
callasm 0x8329A51
compare LASTRESULT 0x1
if 0x4 goto 0x83246CE
msgbox 0x8329AC7 MSG_KEEPOPEN '"A mysterious ring is floating in t..."
release
end

'---------------
#org 0x3246CE
setvar 0x8004 0xFA
callasm 0x8329A51
compare LASTRESULT 0x1
if 0x4 goto 0x8329AA0
msgbox 0x8329AC7 MSG_NORMAL '"A mysterious ring is floating in t..."
release
end

'---------------
#org 0x329AA0
msgbox 0x8526CE8 MSG_FACE '"A mysterious ring is floating in t..."
cry 0xF3 0x3
pause 0x28
waitcry
wildbattle2 0xF3 0x32 0x0 0x4
waitmsg
nop1
nop
hidesprite 0x1D
setflag 0x4BE
release
end


'---------
' Strings
'---------
#org 0x329AC7
= A mysterious ring is floating in the air.\pMaybe something will happen if you\nbring the guardians of the sea and sky[.]

#org 0x526CE8
= A mysterious ring is floating in the air.\pSomething is visible deep in the hole[.]\pWhoa!
 
Download:
[LINK REDACTED]

Why? :(
 
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