@Cronos:
Nothing special.. We can change the titlescreen too..
I don't really like that Fish-house too, the roof is just, well.. It's not good.
Maybe if you can show us some other sprites.. but this isn't enough to let you join.
@Rageman:
I like our Jotho maps more ^^
Sorry, but those maps aren't good enough. *Looks at Cherrygrove City*
@Cronos:
Nothing special.. We can change the titlescreen too..
I don't really like that Fish-house too, the roof is just, well.. It's not good.
Maybe if you can show us some other sprites.. but this isn't enough to let you join.
@Rageman:
I like our Jotho maps more ^^
Sorry, but those maps aren't good enough. *Looks at Cherrygrove City*
@Cronos:
Hmmm, those tiles, well... Can't you do them more FR/LG styled.
If we're gonna use your tiles, we need every tile in your style.. and that's a lot of work, no ? :P
@Dark_Porygon
Sorry, I don't like that map at all.
Those tiles *excuse me* suck. Really, it even looks like the map is resized :s
+ There are still some error in the map.
Sorry, but I don't think you'll be a map maker/tiler..
Btw, I think we have enough map makers.. most members know how to map. ;)
So Mew, can I contribute?
(I can either work for a hack or add my own which is in the making)
No prob. ;-]
I'm used to it.
New house of hero(ine):
![]()
Yes, of course ;)
Check your PMs!
Well, the maps don't look so bad. The palettes used, anyway, are too dark/light depending on the tiles. Try to use more homogeneous ones :)
Sorry for saying but that house looks funny :D
Even if it could be quite good, I'd like to see some trainer sprites instead. You applied as a spriter, after all.
#org $poke
lock
faceplayer
applymovement 0x05 $move2
message $take
boxset 6
givepokemon 25 3 0
setflag 0x828
setflag 0x829
special 0x16F
setflag 0x200
applymovement 0xFF $move
pause 0x60
message $dex
boxset 6
applymovement 0x04 $move3
pause 0x20
applymovement 0x06 $move4
pause 0x50
setflag 0x203
message $gary
boxset 6
release
end
#org $move4
$move4 1 ; #binary 0x60 0x1E 0xFE
#org $move2
$move2 1 ; #binary 0x60 0x1E 0x1E 0x1E 0x1E 0xFE
#org $move3
$move3 1 ; #binary 0x0E 0x0D 0x04 0x0C 0x0F 0x04 0xFE
#org $dex
$dex 1 =Oh.\nI almost forgot.
#org $take
$take 1 =You recieved a PIKACHU!
#org $empty
$empty 1 =Its an empty pokeball.
#org $move
$move 1 ; #binary 0x12 0x12 0x12 0x11 0xFE
#org $gary
$gary 1 =Here is a pokedex.\nThis can give you information\pon pokemon you have\nseen or caught.\p\v\h06 came by earlier\nthis morning and\precieved his first\npokemon.\pHe couldn't be too\nfar ahead of you.\pGood Luck on your journey.
#org $start
checkflag 0x828
if B_true goto $poke
lock
faceplayer
message $go
boxset 6
release
end
#org $poke
lock
faceplayer
message $heal
boxset 6
special 0x0
fadescreen 1
pause 0x20
fadescreen 0
message $poke2
boxset 6
release
end
#org $go
$go 1 =All boys leave home\nsomeday.\pIt said so on TV.
#org $heal
$heal 1 =Why don't you take\na break.
$poke2 =Don't forget to visit\nme next time you're\pin town.
thethethethe, there are some small errors in your scripts.
+ I think we have more advanced scripters in our team allready..