Wants to see more variety. Hopes to see more gyms like Raihan's, as mentioned above. Should be a mix still. Agrees with Vielleroue about teaching players, especially new ones. Personally likes the idea of:
- Gyms 1-3: Fire, Water, and Grass. Guarantees one good and bad match-up for your starter. Introduces new players to the game better.
- Gym 4: Debuffs. Tosses Charm, Eerie Impulse, Sleep, and Paralysis at you. Encourages you to switch.
- Gym 5: Abilities. Wants to see Protean, Disguise, and Simple (with boosting moves) here.
- Gym 6: Hold items. Prepare for Trick shenanigans. Might use Red Card or Eject Button. Would also like to see Harvest put in work.
- Gym 7: Double battle + weather. Perhaps a rain team with Storm Drain, Water Absorb, and a lot of Surfing? Should not be too optimized, though. Doubts the player to be.
- Gym 8: Terrain. Contains some Seed + Unburden combinations. Rocks you with Expanding Force or Rising Voltage, depending on the terrain.
More options:
- U-turn + Volt Switch gym, much like Elena in Generation 5.
- Heavy Defense or Special Defense, sort of like Wulfric in X/Y. Add in Reflect and Light Screen too.
Aimed to teach mechanics. Shows off several this way. Hopefully demonstrates why [X] can be good and how to use it yourself.