Except for an indepth analysis on the whole team-building process? Let me try to get the right words:
Standard sets are standard because they work in a given metagame. But sometimes you want to stray from those sets by switching it up a little. However as you make something different, that often times creates new holes that need to be fixed, like a move that's missing needs some sort of replacement. But in some cases it leads to other sets getting changed in the process, etc. So I was wondering just how much change is reasonable and what should not be changed (not counting obvious physically offensive threats with only specially offensive moves, etc.). Is so stuff like physically defensive Ferrothorn without hazards and such even reasonable?
Hope I worded that correctly. ^^"