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Fire Type Emblem: Chapters 1/2

Best format for FTE? (Details: https://www.pokecommunity.com/showthread.php?p=9938264#post9938264)

  • Option 1: One story, one map

    Votes: 2 14.3%
  • Option 2: One story, two maps

    Votes: 9 64.3%
  • Option 3: Two stories, two maps

    Votes: 4 28.6%

  • Total voters
    14
Status
Not open for further replies.

CodeHelmet

Banned
3,375
Posts
6
Years
By the way, is there a function similar to PMD where you can just use a basic attack (the equivalent of just hitting A) if you're out of PP on some of your actual moves? @Lycanthropy

That's why I petitioned for Powder Snow to be infinite but *shrugs*, guess some Pokemon get short end of stick. Also me using Ember + Hit using Rock Throw ought to KO it. If not there is Elwind and Felix available to Attack as well. Granted if Hit is severely hit by an Ice Attack, I may opt to have him move to a Fragrant Flower spot to heal while me, Elwind and Felix finish it off. Perhaps you can harass Yungoos with Powder Snow or something.
 

Syntthetix

[color=ddccec]Porygon Programmer[/color]
339
Posts
8
Years
That's why I petitioned for Powder Snow to be infinite but *shrugs*, guess some Pokemon get short end of stick. Also me using Ember + Hit using Rock Throw ought to KO it. If not there is Elwind and Felix available to Attack as well. Granted if Hit is severely hit by an Ice Attack, I may opt to have him move to a Fragrant Flower spot to heal while me, Elwind and Felix finish it off. Perhaps you can harass Yungoos with Powder Snow or something.
That sounds like a solid enough plan to me. Getting the extra damage in on Yungoos will probably be pretty helpful in the long run, so I'll go with that on the next turn.
 
Last edited:

CodeHelmet

Banned
3,375
Posts
6
Years
That sounds like a solid enough plan to me. Getting the extra damage in on Yungoose will probably be pretty helpful in the long run, so I'll go with that on the next turn.

Provided Gamemaster doesn't move Yungoos on Enemy phase. The Cliff/ledge acts as a barrier and only Pokemon with ability to Fly can access it until we remove the Tree obstacle(which we will have to cut down).

Also reiterating my move: Move to G5; Use Ember on Patrat
 
Last edited:
527
Posts
5
Years
I can probably take care of the Trees if I save my Rollout ability until later. In Mystery Dungeon, the move, assuming no misses occur, keeps going without the enemy moving until either the target is defeated or all 5 attempts are made. The Trees have 100 HP, no need for someone to come by with Cut. Part of me debated going into the water once we got to that point, but if Lombre also moves, Lombre might already be in the water, and I probably should not engage Lombre until we are ready to take it on. Remember the defense bonuses for swimming Pokemon.
 
Last edited:

CodeHelmet

Banned
3,375
Posts
6
Years
I can probably take care of the Trees if I save my Rollout ability until later. In Mystery Dungeon, the move, assuming no misses occur, keeps going until either the target is defeated or all 5 attempts are made. The Trees have 100 HP, no need for someone to come by with Cut. Part of me debated going into the water once we got to that point, but if Lombre also moves, Lombre might already be in the water, and I probably should not engage Lombre until we are ready to take it on. Remember the defense bonuses for swimming Pokemon.

He may be in the water but that would be risky as we have Flying Pokemon and Pokemon with ranged attacks that collectively could KO it. My gut feeling is that the enemy will remain in the top corner in a defensive position with Pansear taking a spot along the water's edge to use Ember if they happen to be in range. I also think Lombre has Bullet Seed so he could hit targets on the Water and perhaps even across it. Meaning we have to take that into comsideration when engaging the Pokemon just South of the Lake.

First thing first though is finishing our first round moves. Elwind or Krakanos(preferably Krakanos due to Truant ability) have to Attack Patrat to finish it off as my Ember ought to bring it into the Red while Meta ought to KO Alolan Rattata after using a x4 move. The rest of our moves should be defensive or powering up for future rounds.
 

Hyzenthlay

[span=font-size: 16px; font-family: cinzel; color:
7,807
Posts
11
Years
Woo! Way to go, Rinnia!

*voluntary role-play sequence*

Orders fired across the woodland glade. Felix tensed, the air around him tingling with energy as his teammates launched into battle. Hit was the first to move, with Glacier tailing behind—together they managed to wipe out an enemy Skorupi in a surge of rock and ice. A nearby voice warned, "Mankey, twelve o'clock!", drawing Felix's attention to the tough-looking brigand up front. This guy means trouble!

No sooner had the words crossed Felix's mind did the Mankey crumple to the ground, defeated, clasping its head in what looked like a Psyduck impression. A psychic attack! The little Shinx spied Rinnia in the distance and flashed her a knowing grin.

"C'mon, let's go," he said to the Vulpix by his side. "They're making us look bad!" Without waiting for an answer, Felix burst out the tall grass, sparks dancing off his fur as he readied his next move, when suddenly—wham! A Patrat blocking his path took the full brunt of his attack, which sent both Pokémon tumbling into a neighbouring tree. Felix scrabbled to his feet, faced the enemy, and growled; a low, pitiful sound, but it seemed to work. The wild-eyed Patrat fidgeted with uncertainty.

Crouching down, he prepared to pounce. "This battle isn't over yet!"
 

CodeHelmet

Banned
3,375
Posts
6
Years
Woo! Way to go, Rinnia!

*voluntary role-play sequence*

Orders fired across the woodland glade. Felix tensed, the air around him tingling with energy as his teammates launched into battle. Hit was the first to move, with Glacier tailing behind—together they managed to wipe out an enemy Skorupi in a surge of rock and ice. A nearby voice warned, "Mankey, twelve o'clock!", drawing Felix's attention to the tough-looking brigand up front. This guy means trouble!

No sooner had the words crossed Felix's mind did the Mankey crumple to the ground, defeated, clasping its head in what looked like a Psyduck impression. A psychic attack! The little Shinx spied Rinnia in the distance and flashed her a knowing grin.

"C'mon, let's go," he said to the Vulpix by his side. "They're making us look bad!" Without waiting for an answer, Felix burst out the tall grass, sparks dancing off his fur as he readied his next move, when suddenly—wham! A Patrat blocking his path took the full brunt of his attack, which sent both Pokémon tumbling into a neighbouring tree. Felix scrabbled to his feet, faced the enemy, and growled; a low, pitiful sound, but it seemed to work. The wild-eyed Patrat fidgeted with uncertainty.

Crouching down, he prepared to pounce. "This battle isn't over yet!"

Spoiler:
 
326
Posts
14
Years
Apologies for not having responded, I didn't receive any forum notifications in regards to post in this thread :l

Since BOTH avenues I'd had planned in regards to the plan that'd been made have been taken by others i'd like to move from L1 TO H3 AND USE HONE CLAWS (assuming it's not taken.)
 

Lycanthropy

[cd=font-family:Special Elite;font-size:16px;color
11,037
Posts
10
Years
And another one bites the dust. ♫

Round 1 - Player Phase
[a id]map_ch1 - 1.4p[/a id]
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cut_tree.png
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cut_tree.png
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cut_tree.png
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Spoiler: Terrain Index
Chapter_0_index.png






120px-479Rotom-Pok%C3%A9dex.png



Click on a Pokémon to view its summary, zz-zzzt!​












[a id]Windmill_ch1 - 1.4p[/a id]


rowlet.gif
Windmill
, lv15 (M) - Epilogue (N5)
grass.gif
flying.gif
.
HP: 48/48
Att:
25 Def:
25 SpA:
24 SpD:
24
Move: 5 [Fly]
Ability: Overgrow [Raises Grass type power in a pinch]

Ok
-
-

Leafa
ge
∞ PP [
Rn 1
A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
, Acc 100% - Deals minor Grass damage]
Growl ∞ PP [Acc 100% - Inflicts Attack Down (2) on all enemies within 2 squares]
Peck ∞ PP [
Rn 1
A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
, Acc 100% - Deals minor Flying damage]
Razor Leaf 2/2 PP [
Rn shot
An attack that launches a projectile in either of the four directions that will hit the first target it comes across, up to 10 squares away. Examples: Flamethrower, Icy Wind, Bullet Seed [img]https://image.ibb.co/hcwQ4o/Rn_shot.png[/img] [img]https://image.ibb.co/maNyPo/Rn_shot_b.png[/img]
, Acc 95% - Deals moderate Grass damage]

Oran Berry [Heals 10 HP when eaten or fed to an adjacent ally]
Aspear Berry [Cures Frost when eaten or fed to an adjecent ally, can be held]

- - - - -
- - - - -
- - - - -
- - - - -
- - - - -

Meta
back to map ↑​
[a id]Meta_ch1 - 1.4p[/a id]


scyther.gif
Meta
, lv15 (M) - Skystrike (M6)
bug.gif
flying.gif
.
HP: 38/38
Att:
28 Def:
23 SpA:
18 SpD:
23
Move: 6 [Fly]
Ability: Technician [Powers meager and minor damage]

Ok
-
-

Quick Attack 3/3 PP [
Rn 1-2
A versatile move that can be used to attack from either 1 or 2 squares away. Examples: Quick Attack, Vacuum Wave, Baby-Doll Eyes [img]https://image.ibb.co/bSggc8/Rn_1.png[/img] [img]https://image.ibb.co/hO9Zx8/Rn_2.png[/img]
, Acc 100% - Deals minor Normal damage]
Vacuum Wave 3/3 PP [
Rn 1-2
A versatile move that can be used to attack from either 1 or 2 squares away. Examples: Quick Attack, Vacuum Wave, Baby-Doll Eyes [img]https://image.ibb.co/bSggc8/Rn_1.png[/img] [img]https://image.ibb.co/hO9Zx8/Rn_2.png[/img]
, Acc 100% - Deals minor Fighting damage]
Leer ∞ PP [
Rn 1
A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
, Acc 100% - Inflicts Defense Down (3)]
Pursuit 2/2 PP [
Rn 1
A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
, Acc 100% - Deal minor Dark damage and inflict Pursued (1)]

- - - - -
- - - - -

- - - - -
- - - - -
- - - - -
- - - - -
- - - - -

back to map ↑​
[a id]Krakonos_ch1 - 1.4p[/a id]


slakoth.gif
Krakonos
, lv15 (M) - Zemanahrad (I2)
normal.gif
.
HP: 58/58
Att:
35 Def:
35 SpA:
25 SpD:
25
Move: 4
Ability: Truant [Forgo Action to loaf around on even turns]

Ok
-
-

Scratch ∞ PP [
Rn 1
A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
, Acc 100% - Deals minor Normal damage]
Yawn ∞ PP [
Rn 1*
A close special attack that can cut corners, hitting one of the eight squares around the user. Examples: Water Gun, Confuse Ray [img]https://image.ibb.co/bSggc8/Rn_1.png[/img] [img]https://image.ibb.co/cTd54o/Rn_1star.png[/img]
, Acc -% - Makes the target Drowsy (1)]
Slack Off 2/2 PP [
Rn self
A supporting move that affects the user itself. Examples: Harden, Slack Off, Charge, Protect [IMG]https://image.ibb.co/cD354o/Rn_self.png[/IMG]
, Acc -% - Heal 50% of your maxHP]
Feint Attack 2/2 PP [
Rn 1
A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
, Acc -% - Deals moderate Dark damage]

- - - - -
- - - - -

- - - - -
- - - - -
- - - - -
- - - - -
- - - - -

Meta
back to map ↑​
[a id]Glacier_ch1 - 1.4p[/a id]


vulpix-alola.gif
Glacier
, lv15 (M) - Syntthetix (G4)
ice.gif
.
HP: 41/41
Att:
23 Def:
23 SpA:
26 SpD:
32
Move: 6
Ability: Snow Cloak [Raises Evasion in a hailstorm]

Ok
-
-

Powder Snow 2/3 PP [
Rn line 2
A small area attack that targets two squares in front of the user, in any of the four directions. Examples: Powder Snow [img]https://image.ibb.co/gfqUVT/Rn_line_2.png[/img]
, Acc 100% - Deals minor Ice damage, may cause Frost (-)]
Roar ∞ PP [
Rn 1
A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
, Acc -% - Sends the target flying, damaging it if it hits a wall]
Confuse Ray 3/3 PP [
Rn 1*
A close special attack that can cut corners, hitting one of the eight squares around the user. Examples: Water Gun, Confuse Ray [img]https://image.ibb.co/bSggc8/Rn_1.png[/img] [img]https://image.ibb.co/cTd54o/Rn_1star.png[/img]
, Acc 100% - Inflicts Confusion (-)]
Icy Wind 1/1 PP [
Rn shot
An attack that launches a projectile in either of the four directions that will hit the first target it comes across, up to 10 squares away. Examples: Flamethrower, Icy Wind, Bullet Seed [img]https://image.ibb.co/hcwQ4o/Rn_shot.png[/img] [img]https://image.ibb.co/maNyPo/Rn_shot_b.png[/img]
, Acc 95% - Deals moderate Ice damage and inflicts Slowed (2)]

- - - - -
- - - - -

- - - - -
- - - - -
- - - - -
- - - - -
- - - - -

back to map ↑​
[a id]Cuddles_ch1 - 1.4p[/a id]


wailmer.gif
Cuddles
, lv15 (M) - HyperMorian (L7)
water.gif
.
HP: 59/59
Att:
26 Def:
17 SpA:
26 SpD:
17
Move: 5 [Swim]
Ability: Water Veil [Prevents getting a Burn]

Ok
-
-

Growl ∞ PP [Acc 100% - Inflicts Attack Down (2) on all enemies within 2 squares]
Water Gun ∞ PP [
Rn 1*
A close special attack that can cut corners, hitting one of the eight squares around the user. Examples: Water Gun, Confuse Ray [img]https://image.ibb.co/bSggc8/Rn_1.png[/img] [img]https://image.ibb.co/cTd54o/Rn_1star.png[/img]
, Acc 100% - Deals minor Water damage]
Rollout ∞ PP [Deals meager Rock damage, but the user will keep Rolling (1)]
Whirlpool 2/2 PP [
Rn 1
A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
, Acc 85% - Deals meager Water damage and inflicts Whirlpool (4)]

- - - - -
- - - - -

- - - - -
- - - - -
- - - - -
- - - - -
- - - - -

back to map ↑​
[a id]Mozilla_ch1 - 1.4p[/a id]


vulpix.gif
Mozilla
, lv15 (F) - CodeHelmet (G5)
fire.gif
.
HP: 41/41
Att:
23 Def:
23 SpA:
26 SpD:
32
Move: 6
Ability: Flash Fire [Absorbs Fire to gain firepower (5)]

Ok
-
-

Ember ∞ PP [
Rn 2
A short ranged attack that hits enemies from two square away in any of the four directions. Examples: Ember, Rock Throw [img]https://image.ibb.co/hO9Zx8/Rn_2.png[/img]
, Acc 100% - Deals minor Fire damage, may inflict Burn (4)]
Roar ∞ PP [
Rn 1
A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
, Acc -% - Sends the target flying, damaging it if it hits a wall]
Confuse Ray 3/3 PP [
Rn 1*
A close special attack that can cut corners, hitting one of the eight squares around the user. Examples: Water Gun, Confuse Ray [img]https://image.ibb.co/bSggc8/Rn_1.png[/img] [img]https://image.ibb.co/cTd54o/Rn_1star.png[/img]
, Acc 100% - Inflicts Confusion (-)]
Fire Spin 2/2 PP [
Rn 1
A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
, Acc 85% - Deals meager Fire damage and inflicts Fire Spin (4)]

- - - - -
- - - - -

- - - - -
- - - - -
- - - - -
- - - - -
- - - - -

back to map ↑​
[a id]Rinnia_ch1 - 1.4p[/a id]


ralts.gif
Rinnia
, lv15 (F) - impulse~ (N6)
psychic.gif
fairy.gif
.
HP: 43/43
Att:
22 Def:
22 SpA:
32 SpD:
27
Move: 6
Ability: Synchronize [Passes status problems along]

Ok
-
-

Growl ∞ PP [Acc 100% - Inflicts Attack Down (2) on all enemies within 2 squares]
Confusion ∞ PP [
Rn 3
A ranged attack that hits enemes from three squares away in any of the four directions. Examples: Confusion [img]https://image.ibb.co/gjcMc8/Rn_3.png[/img]
, Acc 100% - Deals minor Psychic damage, may cause Confusion (-)]
Teleport ∞ PP [
Rn self
A supporting move that affects the user itself. Examples: Harden, Slack Off, Charge, Protect [IMG]https://image.ibb.co/cD354o/Rn_self.png[/IMG]
, Acc -% - Teleport to any unoccupied space within 5 squares]
Disarming Voice ∞ PP [
Rn 1
A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
, Acc -% - Deals minor Fairy damage]

- - - - -
- - - - -

- - - - -
- - - - -
- - - - -
- - - - -
- - - - -

Felix
back to map ↑​
[a id]Felix_ch1 - 1.4p[/a id]


shinx.gif
Felix
, lv15 (M) - Hyzenthlay (I4)
electric.gif
.
HP: 45/45
Att:
33 Def:
22 SpA:
24 SpD:
22
Move: 5
Ability: Intimidate [Cuts Attack of adjacent enemies]

Ok
-
-

Tackle ∞ PP [
Rn 1
A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
, Acc 100% - Deals minor Normal damage]
Charge 2/2 PP [
Rn self
A supporting move that affects the user itself. Examples: Harden, Slack Off, Charge, Protect [IMG]https://image.ibb.co/cD354o/Rn_self.png[/IMG]
, Acc -% - Gain Sp. Defense Up (4) and become Charged (1)]
Baby-Doll Eyes ∞ PP [
Rn 1-2
A versatile move that can be used to attack from either 1 or 2 squares away. Examples: Quick Attack, Vacuum Wave, Baby-Doll Eyes [img]https://image.ibb.co/bSggc8/Rn_1.png[/img] [img]https://image.ibb.co/hO9Zx8/Rn_2.png[/img]
, Acc 100% - Inflicts Attack Down (3)]
Spark ∞ PP [
Rn 1
A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
, Acc 100% - Deals minor Electric damage, may cause Paralysis (4)]

Persim Berry [Cures Confusion when eaten or fed to an adjecent ally, can be held]
Lum Berry [Cures several stat ailments when eaten or fed to an adjecent ally, can be held]

- - - - -
- - - - -
- - - - -
- - - - -
- - - - -

Hit
back to map ↑​
[a id]Hit_ch1 - 1.4p[/a id]


archen.gif
Hit
, lv15 (M) - Resolve (G3)
rock.gif
flying.gif
.
HP: 46/46
Att:
40 Def:
22 SpA:
30 SpD:
22
Move: 5 [Fly]
Ability: Defeatist [Halves Attack and Sp. Attack at low HP]

Ok
-
-

Rock Throw ∞ PP [
Rn 2
A short ranged attack that hits enemies from two square away in any of the four directions. Examples: Ember, Rock Throw [img]https://image.ibb.co/hO9Zx8/Rn_2.png[/img]
, Acc 90% - Deals minor Rock damage]
Wing Attack 3/3 PP [
Rn 1
A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
, Acc 100% - Deals moderate Flying damage]
Scary Face ∞ PP [
Rn 1
A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
, Acc 100% - Inflicts Slowed (5)]
Pluck 2/2 PP [
Rn 1
A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
, Acc 100% - Deals moderate Flying damage, eat target's held Berry]

- - - - -
- - - - -

- - - - -
- - - - -
- - - - -
- - - - -
- - - - -

Felix
back to map ↑​
[a id]Elwind_ch1 - 1.4p[/a id]


absol.gif
Elwind
, lv15 (F) - Spirit Shackle (K3)
dark.gif
.
HP: 43/43
Att:
37 Def:
25 SpA:
22 SpD:
25
Move: 5
Ability: Super Luck [Boosts critical hit ratio]

Ok
-
-

Scratch ∞ PP [
Rn 1
A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
, Acc 100% - Deals minor Normal damage]
Feint 2/2 PP [
Rn 1-2
A versatile move that can be used to attack from either 1 or 2 squares away. Examples: Quick Attack, Vacuum Wave, Baby-Doll Eyes [img]https://image.ibb.co/bSggc8/Rn_1.png[/img] [img]https://image.ibb.co/hO9Zx8/Rn_2.png[/img]
, Acc 100% - Deals minor Normal damage, ignores Protected status]
Pursuit 2/2 PP [
Rn 1
A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
, Acc 100% - Deals minor Dark damage and inflict Pursued (1)]
Taunt ∞ PP [
Rn 1
A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
, Acc 100% - Inflicts Taunted (3)]

- - - - -
- - - - -

- - - - -
- - - - -
- - - - -
- - - - -
- - - - -

Hit
Black
back to map ↑​
[a id]Black_ch1 - 1.4p[/a id]


zangoose.gif
Black
, lv15 (M) - Sirius Black (H3)
normal.gif
.
HP: 44/44
Att:
51 Def:
22 SpA:
22 SpD:
22
Move: 6
Ability: Immunity [Prevents Poison]

Attack Up [Attack boosted by 50% - 3 turns]
Accuracy Up [Accuracy boosted by 33% - 3 turns]
-

Quick Attack 3/3 PP [
Rn 1-2
A versatile move that can be used to attack from either 1 or 2 squares away. Examples: Quick Attack, Vacuum Wave, Baby-Doll Eyes [img]https://image.ibb.co/bSggc8/Rn_1.png[/img] [img]https://image.ibb.co/hO9Zx8/Rn_2.png[/img]
, Acc 100% - Deals minor Normal damage]
Pursuit 2/2 PP [
Rn 1
A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
, Acc 100% - Deals minor Dark damage and inflict Pursued (1)]
Fury Cutter ∞ PP [
Rn 1
A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
, Acc 80% - Deals meager Bug damage, user gains Cutter's Fury (2)]
Hone Claws ∞ PP [
Rn self
A supporting move that affects the user itself. Examples: Harden, Slack Off, Charge, Protect [IMG]https://image.ibb.co/cD354o/Rn_self.png[/IMG]
, Acc -% - Gain Attack Up (3) and Accuracy Up (3)]

- - - - -
- - - - -

- - - - -
- - - - -
- - - - -
- - - - -
- - - - -

Mercy
back to map ↑​
[a id]Mercy_ch1 - 1.4p[/a id]


mimikyu.gif
Mercy
, lv15 (M) - Aldo! (M3)
ghost.gif
fairy.gif
.
HP: 40/40
Att:
28 Def:
26 SpA:
20 SpD:
32
Move: 6
Ability: Disguise [Blocks the first hit of each battle]

Ok
-
-

Scratch ∞ PP [
Rn 1
A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
, Acc 100% - Deals minor Normal damage]
Copycat 2/2 PP [
Rn 1
A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
, Acc -% - Copy the last move used by the target]
Double Team ∞ PP [
Rn self
A supporting move that affects the user itself. Examples: Harden, Slack Off, Charge, Protect [IMG]https://image.ibb.co/cD354o/Rn_self.png[/IMG]
, Acc -% - Gain Evasion Up (4)]
Shadow Sneak 3/3 PP [
Rn 1-2
A versatile move that can be used to attack from either 1 or 2 squares away. Examples: Quick Attack, Vacuum Wave, Baby-Doll Eyes [img]https://image.ibb.co/bSggc8/Rn_1.png[/img] [img]https://image.ibb.co/hO9Zx8/Rn_2.png[/img]
, Acc 100% - Deals minor Ghost damage]

Leppa Berry [Heals all PP of one move when eaten or fed to an adjacent ally]
Persim Berry [Cures Confusion when eaten or fed to an adjecent ally, can be held]

- - - - -
- - - - -
- - - - -
- - - - -
- - - - -

Black
Coral
back to map ↑​
[a id]Coral_ch1 - 1.4p[/a id]


marill.gif
Coral
, lv15 (F) - TailsMK4 (M4)
water.gif
fairy.gif
.
HP: 50/50
Att:
15 Def:
39 SpA:
15 SpD:
26
Move: 5 [Swim]
Ability: Huge Power [Physical power is increased]

Defense Up [Defense boosted by 50% - 4 turns]
Curled Up [Next iteration of Rollout powered up - 5 turns]
-

Defense Curl ∞ PP [
Rn self
A supporting move that affects the user itself. Examples: Harden, Slack Off, Charge, Protect [IMG]https://image.ibb.co/cD354o/Rn_self.png[/IMG]
, Acc -% - Gain Defense Up (4) and Curled Up (5)]
Rollout ∞ PP [
Rn 1
A simple attack that can hit one of the adjacent four squares. Examples: Tackle, Absorb, Tail Whip [img]https://image.ibb.co/bSggc8/Rn_1.png[/img]
, Acc 90% - Deals meager Rock damage, user will keep Rolling (1)]
Water Sport 2/2 PP [
Rn field
A move that affects the surroundings. Examples: Sunny Day, Grassy Terrain
, Acc -% - Weakens Fire type powers (3)]
Bubble Beam 2/2 PP [
Rn shot
An attack that launches a projectile in either of the four directions that will hit the first target it comes across, up to 10 squares away. Examples: Flamethrower, Icy Wind, Bullet Seed [img]https://image.ibb.co/hcwQ4o/Rn_shot.png[/img] [img]https://image.ibb.co/maNyPo/Rn_shot_b.png[/img]
, Acc 100% - Deals mod. water dam., may inflict Slowed (2)]

- - - - -
- - - - -

- - - - -
- - - - -
- - - - -
- - - - -
- - - - -

Mercy
back to map ↑​
[a id]Sneasel-A_ch1 - 1.4p[/a id]


sneasel.gif
Sneasel-A
, lv12 (M) - enemy (D6)
dark.gif
ice.gif
.
HP: 33/33
Att:
26 Def:
18 SpA:
14 SpD:
22
Move: 7
Ability: ???

Ok
-
-

???
???
???
???

?
?

?
?
?
?
?

Coral
back to map ↑​
[a id]Sneasel-B_ch1 - 1.4p[/a id]


sneasel.gif
Sneasel-B
, lv12 (M) - enemy (N12)
dark.gif
ice.gif
.
HP: 33/33
Att:
26 Def:
18 SpA:
14 SpD:
22
Move: 7
Ability: ???

Ok
-
-

???
???
???
???

?
?

?
?
?
?
?

back to map ↑​
[a id]Sneasel-C_ch1 - 1.4p[/a id]


sneasel-f.gif
Sneasel-C
, lv12 (F) - enemy (E14)
dark.gif
ice.gif
.
HP: 33/33
Att:
26 Def:
18 SpA:
14 SpD:
22
Move: 7
Ability: ???

Ok
-
-

???
???
???
???

?
?

?
?
?
?
?

back to map ↑​
[a id]Patrat_ch1 - 1.4p[/a id]


patrat.gif
Patrat
, lv12 (M) - enemy (I5)
normal.gif
.
HP: 7/40
Att:
26 Def:
21 SpA:
19 SpD:
21
Move: 5
Ability: ???

Ok
-
-

???
???
???
???

?
?

?
?
?
?
?

back to map ↑​
[a id]Tyrogue_ch1 - 1.4p[/a id]


tyrogue.gif
Tyrogue
, lv12 (M) - enemy (M13)
fighting.gif
.
HP: 39/39
Att:
23 Def:
23 SpA:
23 SpD:
23
Move: 5
Ability: ???

Ok
-
-

???
???
???
???

?
?

?
?
?
?
?

back to map ↑​
[a id]Murkrow_ch1 - 1.4p[/a id]


murkrow-f.gif
Murkrow
, lv13 (F) - enemy (N20)
dark.gif
flying.gif
.
HP: 37/37
Att:
26 Def:
17 SpA:
26 SpD:
17
Move: 6 [Fly]
Ability: ???

Ok
-
-

???
???
???
???

?
?

?
?
?
?
?

back to map ↑​
[a id]Salandit-A_ch1 - 1.4p[/a id]


salandit.gif
Salandit-A
, lv13 (F) - enemy (G19)
poison.gif
fire.gif
.
HP: 39/39
Att:
21 Def:
20 SpA:
29 SpD:
20
Move: 6
Ability: ???

Ok
-
-

???
???
???
???

?
?

?
?
?
?
?

back to map ↑​
[a id]Salandit-B_ch1 - 1.4p[/a id]


salandit.gif
Salandit-B
, lv13 (M) - enemy (K13)
poison.gif
fire.gif
.
HP: 39/39
Att:
21 Def:
20 SpA:
29 SpD:
20
Move: 6
Ability: ???

Ok
-
-

???
???
???
???

?
?

?
?
?
?
?

back to map ↑​
[a id]Drowzee_ch1 - 1.4p[/a id]


drowzee.gif
Drowzee
, lv13 (M) - enemy (E18)
psychic.gif
.
HP: 44/44
Att:
22 Def:
21 SpA:
21 SpD:
33
Move: 4
Ability: ???

Ok
-
-

???
???
???
???

?
?

?
?
?
?
?

back to map ↑​
[a id]Yungoos_ch1 - 1.4p[/a id]


yungoos.gif
Yungoos
, lv13 (M) - enemy (G9)
normal.gif
.
HP: 44/44
Att:
33 Def:
19 SpA:
19 SpD:
19
Move: 5
Ability: ???

Ok
-
-

???
???
???
???

?
?

?
?
?
?
?

back to map ↑​
[a id]Gligar_ch1 - 1.4p[/a id]


gligar-f.gif
Gligar
, lv13 (F) - enemy (D15)
ground.gif
flying.gif
.
HP: 39/39
Att:
23 Def:
29 SpA:
15 SpD:
21
Move: 5 [Fly]
Ability: ???

Ok
-
-

???
???
???
???

?
?

?
?
?
?
?

back to map ↑​
[a id]Meowth_ch1 - 1.4p[/a id]


meowth.gif
Meowth
, lv15 (F) - enemy (K23)
normal.gif
.
HP: 42/42
Att:
26 Def:
22 SpA:
24 SpD:
24
Move: 6
Ability: ???

Ok
-
-

???
???
???
???

?
?

?
?
?
?
?

back to map ↑​
[a id]Pansear_ch1 - 1.4p[/a id]


pansear.gif
Pansear
, lv15 (M) - enemy (M23)
fire.gif
.
HP: 47/47
Att:
28 Def:
26 SpA:
28 SpD:
26
Move: 5
Ability: ???

Ok
-
-

???
???
???
???

?
?

?
?
?
?
?

back to map ↑​
[a id]Scraggy_ch1 - 1.4p[/a id]


scraggy.gif
Scraggy
, lv15 (M) - enemy (K21)
dark.gif
fighting.gif
.
HP: 44/44
Att:
31 Def:
30 SpA:
20 SpD:
30
Move: 5
Ability: ???

Ok
-
-

???
???
???
???

?
?

?
?
?
?
?

back to map ↑​
[a id]Gang Leader Lombre_ch1 - 1.4p[/a id]


lombre.gif
Gang Leader Lombre
, lv20 (F) - enemy (L22)
water.gif
grass.gif
.
HP: 59/59
Att:
31 Def:
31 SpA:
31 SpD:
39
Move: 5 [Swim]
Ability: ???

Ok
-
-

???
???
???
???

?
?

?
?
?
?
?

back to map ↑​
[a id]Annoying Tree 1_ch1 - 1.4p[/a id]


Gen_V_Cut.png
Annoying Tree 1
, lv (-) - map (D12)
grass.gif
.
HP: 100/100
Att:
- Def:
10 SpA:
- SpD:
10
Move: -
Ability: Road Block [Cannot be moved]

Ok
-
-

-
.
.
.

- - - - -
- - - - -

- - - - -
- - - - -
- - - - -
- - - - -
- - - - -

back to map ↑​
[a id]Annoying Tree 2_ch1 - 1.4p[/a id]


Gen_V_Cut.png
Annoying Tree 2
, lv (-) - map (I13)
grass.gif
.
HP: 100/100
Att:
- Def:
10 SpA:
- SpD:
10
Move: -
Ability: Road Block [Cannot be moved]

Ok
-
-

-
.
.
.

- - - - -
- - - - -

- - - - -
- - - - -
- - - - -
- - - - -
- - - - -

back to map ↑​
[a id]Annoying Tree 3_ch1 - 1.4p[/a id]


Gen_V_Cut.png
Annoying Tree 3
, lv (-) - map (I14)
grass.gif
.
HP: 100/100
Att:
- Def:
10 SpA:
- SpD:
10
Move: -
Ability: Road Block [Cannot be moved]

Ok
-
-

-
.
.
.

- - - - -
- - - - -

- - - - -
- - - - -
- - - - -
- - - - -
- - - - -

back to map ↑​
[a id]Item Ball 1_ch1 - 1.4p[/a id]


Bag_Pok%C3%A9_Ball_Sprite.png
Item Ball 1
, lv (-) - map (G10)
-.gif
.
HP: -/-
Att:
- Def:
- SpA:
- SpD:
-
Move: -
Ability: Lootable [Can be picked up]

Ok
-
-

-
.
.
.

- - - - -
- - - - -

?
- - - - -
- - - - -
- - - - -
- - - - -

back to map ↑​
[a id]Item Ball 2_ch1 - 1.4p[/a id]


Bag_Pok%C3%A9_Ball_Sprite.png
Item Ball 2
, lv (-) - map (K15)
-.gif
.
HP: -/-
Att:
- Def:
- SpA:
- SpD:
-
Move: -
Ability: Lootable [Can be picked up]

Ok
-
-

-
.
.
.

- - - - -
- - - - -

?
- - - - -
- - - - -
- - - - -
- - - - -

back to map ↑​
[a id]Item Ball 3_ch1 - 1.4p[/a id]


Bag_Pok%C3%A9_Ball_Sprite.png
Item Ball 3
, lv (-) - map (D18)
-.gif
.
HP: -/-
Att:
- Def:
- SpA:
- SpD:
-
Move: -
Ability: Lootable [Can be picked up]

Ok
-
-

-
.
.
.

- - - - -
- - - - -

?
- - - - -
- - - - -
- - - - -
- - - - -

back to map ↑​

Combat Log
Mozilla moves to G5.
Mozilla uses Ember.
Patrat takes 15 damage!

Meta moves to M6.
Meta uses Vacuum Wave.
It's super effective! Rattata takes 40 damage!
Rattata fainted!

Windmill moves to N5.

Black moves to H3.
Black uses Hone Claws.
Black gains Attack Up (3)!
Black gains Accuracy Up (3)!
 

Aldo

Survivalist
1,160
Posts
5
Years
  • Age 21
  • Seen Apr 24, 2024
Nice, we've taken down 3 of them already!

I will move to M8 and use Hone Claws.
 

Lycanthropy

[cd=font-family:Special Elite;font-size:16px;color
11,037
Posts
10
Years
*voluntary role-play sequence*

Orders fired across the woodland glade. Felix tensed, the air around him tingling with energy as his teammates launched into battle. Hit was the first to move, with Glacier tailing behind—together they managed to wipe out an enemy Skorupi in a surge of rock and ice. A nearby voice warned, "Mankey, twelve o'clock!", drawing Felix's attention to the tough-looking brigand up front. This guy means trouble!

No sooner had the words crossed Felix's mind did the Mankey crumple to the ground, defeated, clasping its head in what looked like a Psyduck impression. A psychic attack! The little Shinx spied Rinnia in the distance and flashed her a knowing grin.

"C'mon, let's go," he said to the Vulpix by his side. "They're making us look bad!" Without waiting for an answer, Felix burst out the tall grass, sparks dancing off his fur as he readied his next move, when suddenly—wham! A Patrat blocking his path took the full brunt of his attack, which sent both Pokémon tumbling into a neighbouring tree. Felix scrabbled to his feet, faced the enemy, and growled; a low, pitiful sound, but it seemed to work. The wild-eyed Patrat fidgeted with uncertainty.

Crouching down, he prepared to pounce. "This battle isn't over yet!"

Dear Arceus, that hurts. Patrat could barely recover from the shock and manage to stand up in time to see a big smirk on his attacker's face before hot flames seared the right side of his face. He was hurt pretty badly.

Patrat's view darted around, taking in his fallen friends - or rather colleagues, his shyness had prevented him to become close to anybody. The enemy is strong, and if he'd stay standing here, he'd surely join them soon enough. Blast it, they don't nearly pay me enough for this. I'm outta here, time to Run Away! He looked around once more and started to panic when he noticed the small army of enemies, supposedly easy targets, formed solid lines. He had nowhere to go.
 

CodeHelmet

Banned
3,375
Posts
6
Years
Hmm interesting move choices and I must say that Meta did a more prudent move than I did. By moving to M6 as opposed to M7, Salandit can't Attack him with Ember(if it has it) or any Attack with a range of 2. If it has an Attack that can hit beyond that then well played Gamemaster. Sneasel can still hit you with a x2 Ice attack but I'd wager it won't be enough to take you down(wherein you can heal at the Flowers). Cuddles is likely to take a Poison shot from Salandit(seeing as Fire is pointless) and maybe even a Dark swipe from Sneasel too. Odds are you'll have the HP to survive it). Mercy moving to M8 though is risky, but with Double Team and it's ability, you might survive it. My goal as Gamemaster(if I happened to be it) would be to simply force your ability to activate so it's not available for rest of Battle.

With Black having moved West means the Sneasel to our west is all but dead(and likely to move to G2 unless Krakanos or Elwind moves there to block it). It also means that our targets for round 2 on our right are going to be Salandit and Tyrogue from the looks of it(unless you all want to take down that other Sneasel). Granted it's all dependent on the board after Gamemaster moves.

Oh and GM might want to reduce pp on Meta's Vacuum Wave *grins*
 
Last edited:
5,649
Posts
11
Years
Ohh god, did it really had to start when I'm gone for a whole day? I don't think I have energy to do proper role-play so...

Move to J5 and attack Patrat with Scratch!
 
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