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- Seen Jan 9, 2025
If yes, do you want to return to inescapable wild encounters every 1 or 2 steps in a Zubat cave or have random encounters each time you walk through their natural habitats? (Annoying, but it's a nostalgic artifact left over from the Gameboy, DS, and 3ds eras.)
If no, should all remakes from now on rework overworld encounters and have them implemented? (I know LGE/LGP already do this, but BDSP doesn't.) (Also not going to lie, it feels much more natural seeing Pokemon frolick and chill in their natural habitat plus it adds charm, character, and brings more "life" to an otherwise "lifeless" landscape.) It be interesting if they were to rework it with the original game components in mind. I'm indecisive, ok?
If no, should all remakes from now on rework overworld encounters and have them implemented? (I know LGE/LGP already do this, but BDSP doesn't.) (Also not going to lie, it feels much more natural seeing Pokemon frolick and chill in their natural habitat plus it adds charm, character, and brings more "life" to an otherwise "lifeless" landscape.) It be interesting if they were to rework it with the original game components in mind. I'm indecisive, ok?
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