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Generation 8 Project for Essentials v19.1

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So, just added this, and it looks awesome... just can't seem to test out any battles, because as soon as I trigger an encounter (walking in the grass), this happens. Only other plug in I'm using would be DiegoWT's Starter Selection... so just wondering if because the pokedex was not toggled on yet? I do have a custom trainer type... as it stands, will try swapping that with a existing one.

Only reason I'm posting this first is because I'm nowhere near the guy at the time.

[Pokémon Essentials version 19.1]
[Generation 8 Project v1.1.0]

Exception: NoMethodError
Message: undefined method `[]' for nil:NilClass

Backtrace:
265:Player_Pokedex:272:in `number_battled'
265:Player_Pokedex:291:in `number_battled_shiny_tier'
232:Overworld_WildEncounters:404:in `pbGenerateWildPokemon'
230:Overworld_BattleStarting:251:in `block in pbWildBattleCore'
230:Overworld_BattleStarting:242:in `each'
230:Overworld_BattleStarting:242:in `pbWildBattleCore'
230:Overworld_BattleStarting:323:in `pbWildBattle'
215:Overworld:206:in `pbBattleOnStepTaken'
215:Overworld:181:in `pbOnStepTaken'
047:Game_Player:370:in `update_event_triggering'

My suspicion is that you probably need to start a new game.
 
Hey, sorry for the annoyance, but that if i do't want to use EBDX?

Neither G-Max or EBDX is added by this project. It's just capable of supporting both.
 
Thanks mate, thank you very much, and as a last thing, which script and which line of it has the sq. shiny and brilliant pokemon? to toggle them
 
Hey mate, i need some help, sorry for the annoyance, but i need to know which script contains the Sq. Shiny, Hyper Training and Brilliant Pokemon
 
Hey mate, i need some help, sorry for the annoyance, but i need to know which script contains the Sq. Shiny, Hyper Training and Brilliant Pokemon

Pro tip: You can use CTRL+SHIFT+F to search the entire game script for key words.
 
The project has been updated to v1.1.2. Here's the changelog:
Spoiler:

The scripts provided by this project will receive no support and will be taken down after the release of Essentials v20.
 
I don't know if it's from Gen 8 project or from FollowerX.

When you enter a map with weather effects the game crashes, the fix was simple

in Overwold_Weatehr line 329

@tile_y -= @weatherTypes[weather_type][2][0].heightt

There is one T too many in height, remove it and it works.

On a side note, thank you for your great and good updates.
 
I don't know if it's from Gen 8 project or from FollowerX.

When you enter a map with weather effects the game crashes, the fix was simple

On a side note, thank you for your great and good updates.

I swear I had fixed that. Either way, this is also fixed in the downloads too.
 
I have found another little thing

in species_files line 209

def self.play_cry(pkmn, volume = 90, pitch = 00)

i think there is a 1 missing and should be a 100, with 00 it sounds scary oo
 
Great project!

I found a bug in v1.0.3. Helioptile and Heliolisk rareness/catch rate is 90, when in all sources (including Essentials) is 190. I checked and the UberDunsparce's pack has the same issue.
I've actually found several instances of incorrect catch rates, even as late as v1.1.1. This should be fixed in v1.1.2 of the project though.
 
The script for Blunder Policy is missing a word. It should have "user." before the second to last line (making it look like user.pbRaiseStatStageByCause(:SPEED,2,user,user.itemName). The code currently looks like this:

Spoiler:


It puts you in an endless loop with an error as it is now.
 
is this going to be update for legends arceus with the new pokemon forms?
 
I don't care about bugs in 1.0.3 because they're most likely fixed in v1.1.2, which is the version you should be using.
 
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