Finished Tiny Rogues! I technically did do this challenge like 90 times over, but wanted to do the thing I specifically mentioned I would.
As usual, I had a blast! I love this game and I heavily recommend any roguelikte fans check it out.
For our Good run, the class picked was the Deprived. This is a really cool class - basically for each point of Curse (a stat which affects a few things such as reducing rewards, lowering your chance of on-attack triggers and stuff) your stats get a % boost based on how much Curse you have. Your special ability can also turn any door rewards into Cursed ones, so you have a reliable way of building up some Curse. This run went really well - I managed to get a nice accessory which increased the damage of any Cursed hits by a % based on how much money I had. This was coupled with a very cool offensive setup: basically each time I hit an enemy, it would trigger damage based on however many DoT ticks I had on the enemy. This paired with a Poison weapon (Poison stacks infinitely) meant that after a few hits, I was hitting enemies for upwards of 10 stacks of Poison on top of any existing damage. Needless to say, the final boss Eden went down VERY quickly.
For our Evil run, the Magician was our class. Magicians are a bit more basic - they get +1 Mana every other level and their unique ability creates a glyph on the floor, boosting your damage by 1.4x the number of Mana containers you have whilst inside it. This was a run that was incredibly on flavour. My first trait allowed me to fire off a random wand or staff weapon in my inventory every second. Not too far in, I had an AoE lightning weapon as my main weapon and a slow but powerful lightning weapon (that generated lots of chain lightning effects) in my inventory. This meant its slowness was bypassed as it was attacking every second, and it means a lot of AoE lightning damage! Then I managed to get an armour set which increased all lightning damage AND increased the maximum number of Shock (ailment caused by lightning damage) stacks.
I then got another two traits which comboed INCREDIBLY well with my setup - one let me do a burst of lightning damage when an enemy reached max stacks of Shock whilst the other repeated any lightning damage on an enemy. So Amon the final boss melted incredibly quickly as well.
For our last run, Lawful, the Cyborg was our class. This class is a weird one. It doesn't really focus on anything, but it has some cool things going for it. The special ability is a barrage of missiles over a few seconds, each dealing Explosive damage (and therefore something you can build around). The class itself gives any weapon upgrade levels based on all of your stats, so instead of the maximum of +4, your weapons can essentially infinitely scale. The starting equipment is based around Energy damage, giving you a Companion that does Energy damage; a helmet which increases Energy damage and gloves which trigger an Energy-based attack every few attacks.
HOWEVER I basically ignored all that and instead had a very fragmented run. It wasn't really setting up for much for the majority of it, but towards the end I got an armour set which increased my dexterity by a lot and also increased my ailments effectiveness by quite a bit, which went well with our Aurora Scroll we got. This was a bit slower than the other runs, BUT we still managed to beat Primal Death and therefore achieve victory over the three bosses, yay!