[Event] The PokeCommunity Game-Along VI: Return of the Gaming

I'll play Super Mario 64. I've played it when I was a kid through the Virtual Console, and since I've fallen in love with Collect-a-Thon platformers thanks to A Hat in Time, I'd really like an excuse to finally beat it.
 
Err, I'll be switching my game for the month to Castlevania Circle of the Moon. I'm just really not feeling like going back the that other one at the moment, and I wasn't too far away from finishing CotM before getting walled at the Arena. I'd honestly like to get it done so I can check out the next game in the series sooner lol.
 
*DEEP sigh*... Well, I finished Castlevania Circle of the Moon today. It was... Interesting to say the least. To start, if I'd have played CotM first, I wouldn't have ended up a CV series fan lol. The game plays very old and janky, the save rooms are in terrible spots and so are the warps, the items are mostly trash, the card system is wonky as hell and very annoying to collect, and lastly the bosses... >.> Ooooh wow the bosses lol. Most of them I'd call 'fine but uninteresting' with exception to the last couple, Death (a series staple) didn't even give me a 'Death' vibe, looking more like a fallen priest or something, and his attacks were pathetically easy to dodge in comparison to some of his later series iterations, which was a pretty big let-down for me since he's normally my favorite boss to find (not necessarily to fight, though) whenever I play a new Vania game. And lastly, the Drac fight... So the first phase was an absolute joke and I wasn't even close to over-leveled for it (if anything I was pretty under-leveled, but I didn't want to waste the time grinding). But the second phase... Well that might just be my least favorite Drac fight I've done thus far. In fact, I was only able to eventually win by turning the second phase of the second phase (lol) into a war of attrition that took a literal 20+ IRL minutes to defeat using the poison spray card set + the cross item to whittle his health down VERY slowly. But even with all of that, I didn't exactly hate the game, I just think it's aged horribly when compared to something even like SotN, which still had a world of jank, but was still really fun to play (especially with save states (the save rooms were broken on my version, don't ask)). I think if they ever 'remastered' it with a mountain of QoL improvments it'd be a pretty good, if a bit short, Castlevania game. Overall 4/10.
 
Yakuza 3 finished! Honestly I'm not surprised that the last time I played it was 3 years ago, it's a struggle to get through and almost everything that happens seems like they're trying to parody themselves but I think it was genuine, not parody. A strange entry to the series, probably my least favourite of the series so far, but I was able to complete the month's challenge. Onto June where maybe I'll finally have some time to play something properly!
 
One Game-Along game completed!

[PokeCommunity.com] The PokeCommunity Game-Along VI: Return of the Gaming


This was really fun! Super nice difficulty curve, the story was light but had some interesting turns and I particularly loved the last segment and how it was done. I'm not sure I'd return to it however, but am glad to finally cross this off the backlog list.
 
I finished Super Mario 64, with all 120 Stars! The level design was really good, but it was somewhat let down by imprecise controls (especially wall jumps) and problems with the camera. That being said, it was still very good for one of the first ever 3D platformers and it's still worth playing today. Even if graded on modern standards, it's still a solid 7/10, and it would've blown its competition out of the water back when it was originally released.

SM64 was difficult at times because the game has very few checkpoints; only for a handful of map transitions. Consequently, since losing a life kicks you completely out of most levels, getting a Game Over is irrelevant and 1-Up mushrooms are nearly useless. This was especially hard in levels with lots of pits like Tick-Tock Clock or Rainbow Ride, or levels with difficult jumps like Tiny-Huge Island and Shifting Sand Land. The only time where extra lives mattered for me was the battle against Eyerok. Still, this is only the sort of thing that matters if you're going for a completionist run; there's plenty of easier stars to get to 70 and beat Bowser in the Sky without dealing with the frustrating ones.
 
[PokeCommunity.com] The PokeCommunity Game-Along VI: Return of the Gaming

I really wish I wasn't saying this but... I'm not completing my game this month... There's just been so much going on that I haven't had the motivation or the time to actually play it, and with how things are in my life I just won't be able to get it done. I really wanted to go through this entire year doing my games every month as a personal goal but things just happen... Hoping I can make up for it next month.
 
Beat Pizza Tower! Only got to the credits today, and the final boss took me some attempts. Luckily the final escape did not, did that first try with a few seconds left.

I might go for a few extra things (given all the secrets to still find), but yeah, game breat. Fun overall - some sequences were quite fun! A few of the later levels were a tad annoying I felt, but that OST is legendary.
 

June: Going Rogue

Sometimes it's fun to shirk normal conventions and stray from the beaten path, wandering wherever your journey takes you. Or, perhaps, to die over and over and over again until you stumble onto a road that takes you to success. Yes, this is really the best flavour text I could come up with.

Anyway, this month the theme is Rogue-likes and Rogue-lites.
 
Not really got those on my backlog of purchased games... but I'll go with D.A.R - Deadly Alien Rogues. It's a space invaders themed roguelike. I actually helped beta test this (made by a good friend of mine), but since it released it had new characters and other content added. So I'll aim to beat it with a character I never tried before. And ideally before my parents visit end of the month and eat up spare time, haha.
 
I'll do a run in The Binding of Isaac for the month. I haven't played it in years, but it's quick and fun on occasion lol.
 
I'm not super available this month and rogue-likes aren't really my thing? I try really hard to not replay games for these but I think the only thing I'd comfortably want to and be able to do as a challenge for this month is to revisit Yohane the Parhelion: Numazu in the Mirage and complete a run.
 
OH HELL YEAH IT'S MY MONTH BABY!

Just to check @gimmepie what constitutes as completion for this? To use an example - Tiny Rogues doesn't necessarily have an endpoint other than like IDK getting all the classes or something, so would just finishing a run count as completing a game?

Or I guess a better example would be Slay the Spire - there is the goal of beating the Heart and doing the stuff for that, but single runs do normally roll credits even if you don't trigger the Heart fight.
 
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